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cacatoo

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Building, exploring, and sharing spatially structured models

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<html> <script src="../../dist/cacatoo.js"></script> <!-- Include cacatoo library (compiled with rollup) --> <script src="../../lib/all.js"></script> <!-- Load other packages --> <link rel="stylesheet" href="../../style/cacatoo.css"> <!-- Set style sheet --> <head> <title>Cacatoo</title> </head> <script> /*-----------------------Start user-defined code ---------------------*/ let sim; // Declare a variable named "sim" globally, so that we can access our cacatoo-simulation from wherever we need. /** * function cacatoo() contains all the user-defined parts of a cacatoo-model. Configuration, update rules, what is displayed or plotted, etc. It's all here. */ function cacatoo() { /* 1. SETUP. First, set up a configuration-object. Here we define how large the grid is, how long will it run, what colours will the critters be, etc. */ let config = { title: "Colony", // The name of your cacatoo-simulation description: "", // And a description if you wish maxtime: 1000000, // How many time steps the model continues to run ncol: 100, // Number of columns (width of your grid) nrow: 100, // Number of rows (height of your grid) seed: 5, wrap: [false, false], // Wrapped boundary conditions? [COLS, ROWS] scale:2, // Scale of the grid (nxn pixels per grid point) statecolours: {'species': { 1: "#FFFFFF", // Sets up colours of states (here 1,2,3 = A,B,C). Can be a colour name or a hexadecimal colour. 2: "red", // If your state it not defined, it won't be drawn and you'll see the grid-background colour (default: black) 3: "#3030ff"}} } /* 1. SETUP. (continued) Now, let's use that configuration-object to generate a new Cacatoo simulation */ sim = new Simulation(config) // Initialise the Cacatoo simulation sim.makeGridmodel("model") // Build a new Gridmodel within the simulation called "model" let init_individuals = [{species:1,uptake_rate:1.0,internal_resources:1}, {species:2,uptake_rate:10.0,internal_resources:1}, {species:3,uptake_rate:100.0,internal_resources:1}] sim.populateSpot(sim.model, init_individuals, [0.33,0.33,0.33], 25, config.ncol/2, config.nrow/2) // Place the three 'species' in a small spot in the middle of the grid sim.createDisplay("model", "species", "Species") // Create a display in the same way we did in Tutorial 1 (display a discrete variable) // sim.createDisplay_continuous({model:"model", property:"uptake_rate", label:"Uptake rate", // Createa a display for a continuous variable (ODE state for external resources) // minval:0,maxval:100,fill:"viridis"}) sim.createDisplay_continuous({model:"model", property:"external_resources", label:"External resources", // Createa a display for a continuous variable (ODE state for external resources) minval:0, maxval:5, fill:"viridis",num_colours: 100, decimals: 2}) sim.createDisplay_continuous({model:"model", property:"internal_resources", label:"Internal resources", // Createa a display for a continuous variable (ODE state for external resources) minval:0, maxval:1, fill:"viridis",num_colours: 100, decimals: 2}) /* 2. DEFINING THE RULES. Below, the user defines the nextState function. This function will be applied for each grid point when we will update the grid later. */ // Define ODEs with basic resource dynamics let resource_dynamics = function (u, k) { return function (x, y) { let external = y[0] // The first variable (y[0]) is the external resource concentration, which is taken up with rate u let internal = y[1] // The second variable (y[1]) is the internal resource concentration, which is used by the cells to divide return [ -u * external, u * external - k * internal ] } } // Configuration object with initial states, parameters, and diffusion rates let ode_config = { ode_name: "resources", init_states: [5, 0.0], // y[0] and y[1], with y[0] = R = 5 there is strong resource competition. Which much higher values the 3 strains are similar. parameters: [0.0, 0.0], // u and k are set to 0.0 by default, as we will make it dependent on cell presence! diffusion_rates: [0.2, 0.00] // resources diffuse through exteral environment, but internal resources stay put } // Attaches an ODE to all gridpoints with initial state = [0,0]. sim.model.attachODE(resource_dynamics, ode_config); sim.model.nextState = function (x, y) { let randomneigh = this.randomMoore8(this, x, y) // Random neighbour let this_gp = this.grid[x][y] // This cell if (this_gp.species == undefined) // If empty { if (randomneigh.species >= 1 && randomneigh.resources.state[1] > 0.5) { this_gp.species = randomneigh.species this_gp.uptake_rate = randomneigh.uptake_rate randomneigh.resources.state[1] = this.grid[x][y].resources.state[1] = randomneigh.resources.state[1] / 2 } } else { this.grid[x][y].resources.pars = [this_gp.uptake_rate, 0.5] // Living cells take up and have upkeep if (this.rng.genrand_real1() < 0.002) { this_gp.species = 0 this_gp.uptake_rate=0.0 this_gp.resources.state[1] = 0 this_gp.resources.pars = [0.0, 0.0] } } this_gp.resources.solveTimestep(0.1) this_gp.external_resources = this_gp.resources.state[0] if(this_gp.species > 0) this_gp.internal_resources = this.grid[x][y].resources.state[1] else this.grid[x][y].rersources = 0.0 } /* 3. MAIN SIMULATION LOOP. Finally, we need to set the update-function, which is the mainwill be applied to the whole grid each time step. For now, all we will do is call "synchronous", which applies the next-state function shown above to each grid point. All cells are updated at the same time, rather than in turn (for this, use the function "asynchonous") */ sim.model.update = function () { this.asynchronous() // Applied as many times as it can in 1/60th of a second this.diffuseODEstates() // Diffusion of external metabolites this.plotODEstates("resources", [0, 1], [[0, 0, 0], [255, 0, 0]]) } /* OPTIONAL: Now that we have everything setup, we can also add some interactive elements (buttons or sliders). See cheater.html for more examples of this. */ sim.addButton("Play/pause sim", function () { sim.toggle_play() }) sim.start() } /*-------------------------End user-defined code ---------------------*/ </script> <body onload="cacatoo()"> <div class="header" id="header"> <h2>Cacatoo (example project)</h2> </div> <div class="content" id="canvas_holder"> </div> <div class="content" id="graph_holder"> </div> <div class="content" id="form_holder"></div> <div class="content" id="examples"> </div> <div class="footer" id="footer"></div> </div> </body> </html>