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cacatoo

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Building, exploring, and sharing spatially structured models

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<html> <script src="../../dist/cacatoo.js"></script> <!-- Include cacatoo library (compiled with rollup) --> <script src="../../lib/all.js"></script> <!-- Load other packages --> <link rel="stylesheet" href="../../style/cacatoo.css"> <!-- Set style sheet --> <script> /*-----------------------Start user-defined code ---------------------*/ let sim; // Declare a variable named "sim" globally, so that we can access our cacatoo-simulation from wherever we need. /** * function cacatoo() contains all the user-defined parts of a cacatoo-model. Configuration, update rules, what is displayed or plotted, etc. It's all here. */ function cacatoo() { /* 1. SETUP. First, set up a configuration-object. Here we define how large the grid is, how long will it run, what colours will the critters be, etc. */ let config = { title: "5x+1", // The name of your cacatoo-simulation description: "3x+1... but different. Probably the most pointless CA ever made.", // And a description if you wish maxtime: 10000, // How many time steps the model continues to run ncol: 200, // Number of columns (width of your grid) nrow: 200, // Number of rows (height of your grid) seed:2, wrap: [true, true], // Wrapped boundary conditions? [COLS, ROWS] scale: 2 // Colours for each state. Background (0) defaults to black. } /* 1. SETUP. (continued) Now, let's use that configuration-object to generate a new Cacatoo simulation */ sim = new Simulation(config) // Initialise the Cacatoo simulation sim.makeGridmodel("three") // Build a new Gridmodel within the simulation called "gol" (Game Of Life) sim.initialGrid(sim.three, 'num', 0, 1.0) sim.three.grid[100][100].num = 4 // Set half (50%) of the Gridmodel's grid points to 1 (alive) sim.createDisplay_continuous({model:"three",property:"num",label:"Number",maxval:10000,fill:"inferno"}) // Create a display so we can see our newly made gridmodel, /* 2. DEFINING THE RULES. Below, the user defines the nextState function. This function will be applied for each grid point when we will update the grid later. */ sim.three.nextState = function (x, y) { // So, first we need to know how many cells are alive around a grid point let self = this.grid[x][y].num let sum_neigh = this.sumNeumann5(this, x, y, 'num') if (sum_neigh%2==0) { this.grid[x][y].num = self / 2 } else { this.grid[x][y].num = sum_neigh + 1 } this.grid[x][y].num = Math.min(10e4,this.grid[x][y].num) } /* 3. MAIN SIMULATION LOOP. Finally, uwe need to set the update-function, which is the mainwill be applied to the whole grid each time step. For now, all we will do is call "synchronous", which applies the next-state function shown above to each grid point. All cells are updated at the same time, rather than in turn (for this, use the function "asynchonous") */ sim.three.update = function () { let avg_x = 0 for (let x = 0; x < this.nc; x++) for (let y = 0; y < this.nc; y++) avg_x += this.grid[x][y].num avg_x /= this.nc * this.nr this.plotArray(["Average x"], [avg_x], ["black"], "Average x") // this.MargolusDiffusion() this.synchronous() // Applied as many times as it can in 1/60th of a second } /* OPTIONAL: Now that we have everything setup, we can also add some interactive elements (buttons or sliders). See cheater.html for more examples of this. */ sim.addButton("pause/continue", function () { sim.toggle_play() }) sim.addButton("step", function () { sim.step(); sim.display() }) sim.start() } /*-------------------------End user-defined code ---------------------*/ </script> <body onload="cacatoo()"> <div class="header" id="header"> <h2>Cacatoo </h2> </div> <div class="content" id="canvas_holder"></div> <div class="content" id="form_holder"></div> <div class="content" id="graph_holder"> </div> <div class="footer" id="footer"></div> </body> </html>