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c8y-openlayer

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This module is designed to help integrate Openlayer with Cumulocity IoT

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import _ol_ from '../index.js'; import _ol_ImageState_ from '../imagestate.js'; import _ol_Observable_ from '../observable.js'; import _ol_TileState_ from '../tilestate.js'; import _ol_asserts_ from '../asserts.js'; import _ol_events_ from '../events.js'; import _ol_events_EventType_ from '../events/eventtype.js'; import _ol_functions_ from '../functions.js'; import _ol_source_State_ from '../source/state.js'; /** * @constructor * @extends {ol.Observable} * @param {ol.layer.Layer} layer Layer. * @struct */ var _ol_renderer_Layer_ = function(layer) { _ol_Observable_.call(this); /** * @private * @type {ol.layer.Layer} */ this.layer_ = layer; }; _ol_.inherits(_ol_renderer_Layer_, _ol_Observable_); /** * @param {ol.Coordinate} coordinate Coordinate. * @param {olx.FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {function(this: S, (ol.Feature|ol.render.Feature), ol.layer.Layer): T} * callback Feature callback. * @param {S} thisArg Value to use as `this` when executing `callback`. * @return {T|undefined} Callback result. * @template S,T */ _ol_renderer_Layer_.prototype.forEachFeatureAtCoordinate = _ol_.nullFunction; /** * @param {ol.Coordinate} coordinate Coordinate. * @param {olx.FrameState} frameState Frame state. * @return {boolean} Is there a feature at the given coordinate? */ _ol_renderer_Layer_.prototype.hasFeatureAtCoordinate = _ol_functions_.FALSE; /** * Create a function that adds loaded tiles to the tile lookup. * @param {ol.source.Tile} source Tile source. * @param {ol.proj.Projection} projection Projection of the tiles. * @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded * tiles by zoom level. * @return {function(number, ol.TileRange):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the * lookup. * @protected */ _ol_renderer_Layer_.prototype.createLoadedTileFinder = function(source, projection, tiles) { return ( /** * @param {number} zoom Zoom level. * @param {ol.TileRange} tileRange Tile range. * @return {boolean} The tile range is fully loaded. */ function(zoom, tileRange) { function callback(tile) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; } return source.forEachLoadedTile(projection, zoom, tileRange, callback); }); }; /** * @return {ol.layer.Layer} Layer. */ _ol_renderer_Layer_.prototype.getLayer = function() { return this.layer_; }; /** * Handle changes in image state. * @param {ol.events.Event} event Image change event. * @private */ _ol_renderer_Layer_.prototype.handleImageChange_ = function(event) { var image = /** @type {ol.Image} */ (event.target); if (image.getState() === _ol_ImageState_.LOADED) { this.renderIfReadyAndVisible(); } }; /** * Load the image if not already loaded, and register the image change * listener if needed. * @param {ol.ImageBase} image Image. * @return {boolean} `true` if the image is already loaded, `false` * otherwise. * @protected */ _ol_renderer_Layer_.prototype.loadImage = function(image) { var imageState = image.getState(); if (imageState != _ol_ImageState_.LOADED && imageState != _ol_ImageState_.ERROR) { _ol_events_.listen(image, _ol_events_EventType_.CHANGE, this.handleImageChange_, this); } if (imageState == _ol_ImageState_.IDLE) { image.load(); imageState = image.getState(); } return imageState == _ol_ImageState_.LOADED; }; /** * @protected */ _ol_renderer_Layer_.prototype.renderIfReadyAndVisible = function() { var layer = this.getLayer(); if (layer.getVisible() && layer.getSourceState() == _ol_source_State_.READY) { this.changed(); } }; /** * @param {olx.FrameState} frameState Frame state. * @param {ol.source.Tile} tileSource Tile source. * @protected */ _ol_renderer_Layer_.prototype.scheduleExpireCache = function(frameState, tileSource) { if (tileSource.canExpireCache()) { /** * @param {ol.source.Tile} tileSource Tile source. * @param {ol.PluggableMap} map Map. * @param {olx.FrameState} frameState Frame state. */ var postRenderFunction = function(tileSource, map, frameState) { var tileSourceKey = _ol_.getUid(tileSource).toString(); if (tileSourceKey in frameState.usedTiles) { tileSource.expireCache(frameState.viewState.projection, frameState.usedTiles[tileSourceKey]); } }.bind(null, tileSource); frameState.postRenderFunctions.push( /** @type {ol.PostRenderFunction} */ (postRenderFunction) ); } }; /** * @param {olx.FrameState} frameState Frame state. * @param {ol.source.Source} source Source. * @protected */ _ol_renderer_Layer_.prototype.updateLogos = function(frameState, source) { var logo = source.getLogo(); if (logo !== undefined) { if (typeof logo === 'string') { frameState.logos[logo] = ''; } else if (logo) { _ol_asserts_.assert(typeof logo.href == 'string', 44); // `logo.href` should be a string. _ol_asserts_.assert(typeof logo.src == 'string', 45); // `logo.src` should be a string. frameState.logos[logo.src] = logo.href; } } }; /** * @param {Object.<string, Object.<string, ol.TileRange>>} usedTiles Used tiles. * @param {ol.source.Tile} tileSource Tile source. * @param {number} z Z. * @param {ol.TileRange} tileRange Tile range. * @protected */ _ol_renderer_Layer_.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) { // FIXME should we use tilesToDrawByZ instead? var tileSourceKey = _ol_.getUid(tileSource).toString(); var zKey = z.toString(); if (tileSourceKey in usedTiles) { if (zKey in usedTiles[tileSourceKey]) { usedTiles[tileSourceKey][zKey].extend(tileRange); } else { usedTiles[tileSourceKey][zKey] = tileRange; } } else { usedTiles[tileSourceKey] = {}; usedTiles[tileSourceKey][zKey] = tileRange; } }; /** * Manage tile pyramid. * This function performs a number of functions related to the tiles at the * current zoom and lower zoom levels: * - registers idle tiles in frameState.wantedTiles so that they are not * discarded by the tile queue * - enqueues missing tiles * @param {olx.FrameState} frameState Frame state. * @param {ol.source.Tile} tileSource Tile source. * @param {ol.tilegrid.TileGrid} tileGrid Tile grid. * @param {number} pixelRatio Pixel ratio. * @param {ol.proj.Projection} projection Projection. * @param {ol.Extent} extent Extent. * @param {number} currentZ Current Z. * @param {number} preload Load low resolution tiles up to 'preload' levels. * @param {function(this: T, ol.Tile)=} opt_tileCallback Tile callback. * @param {T=} opt_this Object to use as `this` in `opt_tileCallback`. * @protected * @template T */ _ol_renderer_Layer_.prototype.manageTilePyramid = function( frameState, tileSource, tileGrid, pixelRatio, projection, extent, currentZ, preload, opt_tileCallback, opt_this) { var tileSourceKey = _ol_.getUid(tileSource).toString(); if (!(tileSourceKey in frameState.wantedTiles)) { frameState.wantedTiles[tileSourceKey] = {}; } var wantedTiles = frameState.wantedTiles[tileSourceKey]; var tileQueue = frameState.tileQueue; var minZoom = tileGrid.getMinZoom(); var tile, tileRange, tileResolution, x, y, z; for (z = minZoom; z <= currentZ; ++z) { tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange); tileResolution = tileGrid.getResolution(z); for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { if (currentZ - z <= preload) { tile = tileSource.getTile(z, x, y, pixelRatio, projection); if (tile.getState() == _ol_TileState_.IDLE) { wantedTiles[tile.getKey()] = true; if (!tileQueue.isKeyQueued(tile.getKey())) { tileQueue.enqueue([tile, tileSourceKey, tileGrid.getTileCoordCenter(tile.tileCoord), tileResolution]); } } if (opt_tileCallback !== undefined) { opt_tileCallback.call(opt_this, tile); } } else { tileSource.useTile(z, x, y, projection); } } } } }; export default _ol_renderer_Layer_;