c8y-openlayer
Version:
This module is designed to help integrate Openlayer with Cumulocity IoT
203 lines (174 loc) • 5.58 kB
JavaScript
import _ol_events_ from '../events.js';
import _ol_events_EventType_ from '../events/eventtype.js';
import _ol_ from '../index.js';
import _ol_Object_ from '../object.js';
import _ol_layer_Base_ from '../layer/base.js';
import _ol_layer_Property_ from '../layer/property.js';
import _ol_obj_ from '../obj.js';
import _ol_render_EventType_ from '../render/eventtype.js';
import _ol_source_State_ from '../source/state.js';
/**
* @classdesc
* Abstract base class; normally only used for creating subclasses and not
* instantiated in apps.
* A visual representation of raster or vector map data.
* Layers group together those properties that pertain to how the data is to be
* displayed, irrespective of the source of that data.
*
* Layers are usually added to a map with {@link ol.Map#addLayer}. Components
* like {@link ol.interaction.Select} use unmanaged layers internally. These
* unmanaged layers are associated with the map using
* {@link ol.layer.Layer#setMap} instead.
*
* A generic `change` event is fired when the state of the source changes.
*
* @constructor
* @abstract
* @extends {ol.layer.Base}
* @fires ol.render.Event
* @param {olx.layer.LayerOptions} options Layer options.
* @api
*/
var _ol_layer_Layer_ = function(options) {
var baseOptions = _ol_obj_.assign({}, options);
delete baseOptions.source;
_ol_layer_Base_.call(this, /** @type {olx.layer.BaseOptions} */ (baseOptions));
/**
* @private
* @type {?ol.EventsKey}
*/
this.mapPrecomposeKey_ = null;
/**
* @private
* @type {?ol.EventsKey}
*/
this.mapRenderKey_ = null;
/**
* @private
* @type {?ol.EventsKey}
*/
this.sourceChangeKey_ = null;
if (options.map) {
this.setMap(options.map);
}
_ol_events_.listen(this,
_ol_Object_.getChangeEventType(_ol_layer_Property_.SOURCE),
this.handleSourcePropertyChange_, this);
var source = options.source ? options.source : null;
this.setSource(source);
};
_ol_.inherits(_ol_layer_Layer_, _ol_layer_Base_);
/**
* Return `true` if the layer is visible, and if the passed resolution is
* between the layer's minResolution and maxResolution. The comparison is
* inclusive for `minResolution` and exclusive for `maxResolution`.
* @param {ol.LayerState} layerState Layer state.
* @param {number} resolution Resolution.
* @return {boolean} The layer is visible at the given resolution.
*/
_ol_layer_Layer_.visibleAtResolution = function(layerState, resolution) {
return layerState.visible && resolution >= layerState.minResolution &&
resolution < layerState.maxResolution;
};
/**
* @inheritDoc
*/
_ol_layer_Layer_.prototype.getLayersArray = function(opt_array) {
var array = opt_array ? opt_array : [];
array.push(this);
return array;
};
/**
* @inheritDoc
*/
_ol_layer_Layer_.prototype.getLayerStatesArray = function(opt_states) {
var states = opt_states ? opt_states : [];
states.push(this.getLayerState());
return states;
};
/**
* Get the layer source.
* @return {ol.source.Source} The layer source (or `null` if not yet set).
* @observable
* @api
*/
_ol_layer_Layer_.prototype.getSource = function() {
var source = this.get(_ol_layer_Property_.SOURCE);
return /** @type {ol.source.Source} */ (source) || null;
};
/**
* @inheritDoc
*/
_ol_layer_Layer_.prototype.getSourceState = function() {
var source = this.getSource();
return !source ? _ol_source_State_.UNDEFINED : source.getState();
};
/**
* @private
*/
_ol_layer_Layer_.prototype.handleSourceChange_ = function() {
this.changed();
};
/**
* @private
*/
_ol_layer_Layer_.prototype.handleSourcePropertyChange_ = function() {
if (this.sourceChangeKey_) {
_ol_events_.unlistenByKey(this.sourceChangeKey_);
this.sourceChangeKey_ = null;
}
var source = this.getSource();
if (source) {
this.sourceChangeKey_ = _ol_events_.listen(source,
_ol_events_EventType_.CHANGE, this.handleSourceChange_, this);
}
this.changed();
};
/**
* Sets the layer to be rendered on top of other layers on a map. The map will
* not manage this layer in its layers collection, and the callback in
* {@link ol.Map#forEachLayerAtPixel} will receive `null` as layer. This
* is useful for temporary layers. To remove an unmanaged layer from the map,
* use `#setMap(null)`.
*
* To add the layer to a map and have it managed by the map, use
* {@link ol.Map#addLayer} instead.
* @param {ol.PluggableMap} map Map.
* @api
*/
_ol_layer_Layer_.prototype.setMap = function(map) {
if (this.mapPrecomposeKey_) {
_ol_events_.unlistenByKey(this.mapPrecomposeKey_);
this.mapPrecomposeKey_ = null;
}
if (!map) {
this.changed();
}
if (this.mapRenderKey_) {
_ol_events_.unlistenByKey(this.mapRenderKey_);
this.mapRenderKey_ = null;
}
if (map) {
this.mapPrecomposeKey_ = _ol_events_.listen(
map, _ol_render_EventType_.PRECOMPOSE, function(evt) {
var layerState = this.getLayerState();
layerState.managed = false;
layerState.zIndex = Infinity;
evt.frameState.layerStatesArray.push(layerState);
evt.frameState.layerStates[_ol_.getUid(this)] = layerState;
}, this);
this.mapRenderKey_ = _ol_events_.listen(
this, _ol_events_EventType_.CHANGE, map.render, map);
this.changed();
}
};
/**
* Set the layer source.
* @param {ol.source.Source} source The layer source.
* @observable
* @api
*/
_ol_layer_Layer_.prototype.setSource = function(source) {
this.set(_ol_layer_Property_.SOURCE, source);
};
export default _ol_layer_Layer_;