bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
39 lines (34 loc) • 1.34 kB
JavaScript
import { Group, Mesh } from "../../../build/three.module.js";
var SceneUtils = {
createMeshesFromInstancedMesh: function createMeshesFromInstancedMesh(instancedMesh) {
var group = new Group();
var count = instancedMesh.count;
var geometry = instancedMesh.geometry;
var material = instancedMesh.material;
for (var i = 0; i < count; i++) {
var mesh = new Mesh(geometry, material);
instancedMesh.getMatrixAt(i, mesh.matrix);
mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
group.add(mesh);
}
group.copy(instancedMesh);
group.updateMatrixWorld(); // ensure correct world matrices of meshes
return group;
},
createMultiMaterialObject: function createMultiMaterialObject(geometry, materials) {
var group = new Group();
for (var i = 0, l = materials.length; i < l; i++) {
group.add(new Mesh(geometry, materials[i]));
}
return group;
},
detach: function detach(child, parent, scene) {
console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
scene.attach(child);
},
attach: function attach(child, scene, parent) {
console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
parent.attach(child);
}
};
export { SceneUtils };