bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
26 lines (25 loc) • 1.07 kB
JavaScript
import "core-js/modules/es.array.join.js";
import { Vector2 } from "../../../build/three.module.js";
/**
* Normal map shader
* - compute normals from heightmap
*/
var NormalMapShader = {
uniforms: {
"heightMap": {
value: null
},
"resolution": {
value: new Vector2(512, 512)
},
"scale": {
value: new Vector2(1, 1)
},
"height": {
value: 0.05
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float height;", "uniform vec2 resolution;", "uniform sampler2D heightMap;", "varying vec2 vUv;", "void main() {", " float val = texture2D( heightMap, vUv ).x;", " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;", " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;", " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );", "}"].join("\n")
};
export { NormalMapShader };