bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
771 lines (668 loc) • 27.1 kB
JavaScript
import "core-js/modules/es.array.slice.js";
import _asyncToGenerator from "@babel/runtime-corejs2/helpers/asyncToGenerator";
import _classCallCheck from "@babel/runtime-corejs2/helpers/classCallCheck";
import _createClass from "@babel/runtime-corejs2/helpers/createClass";
import _regeneratorRuntime from "@babel/runtime-corejs2/regenerator";
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof _Symbol !== "undefined" && o[_Symbol$iterator] || o["@@iterator"]; if (!it) { if (_Array$isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return _Array$from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
import "core-js/modules/es.array.sort.js";
import "core-js/modules/es.regexp.exec.js";
import "core-js/modules/es.array.iterator.js";
import "core-js/modules/es.array-buffer.slice.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/es.typed-array.uint16-array.js";
import "core-js/modules/es.typed-array.copy-within.js";
import "core-js/modules/es.typed-array.every.js";
import "core-js/modules/es.typed-array.fill.js";
import "core-js/modules/es.typed-array.filter.js";
import "core-js/modules/es.typed-array.find.js";
import "core-js/modules/es.typed-array.find-index.js";
import "core-js/modules/es.typed-array.for-each.js";
import "core-js/modules/es.typed-array.includes.js";
import "core-js/modules/es.typed-array.index-of.js";
import "core-js/modules/es.typed-array.iterator.js";
import "core-js/modules/es.typed-array.join.js";
import "core-js/modules/es.typed-array.last-index-of.js";
import "core-js/modules/es.typed-array.map.js";
import "core-js/modules/es.typed-array.reduce.js";
import "core-js/modules/es.typed-array.reduce-right.js";
import "core-js/modules/es.typed-array.reverse.js";
import "core-js/modules/es.typed-array.set.js";
import "core-js/modules/es.typed-array.slice.js";
import "core-js/modules/es.typed-array.some.js";
import "core-js/modules/es.typed-array.sort.js";
import "core-js/modules/es.typed-array.subarray.js";
import "core-js/modules/es.typed-array.to-locale-string.js";
import "core-js/modules/es.typed-array.to-string.js";
import "core-js/modules/es.function.name.js";
import "core-js/modules/es.promise.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Array$isArray from "@babel/runtime-corejs2/core-js/array/is-array";
import _Array$from from "@babel/runtime-corejs2/core-js/array/from";
import _Symbol from "@babel/runtime-corejs2/core-js/symbol";
import _Symbol$iterator from "@babel/runtime-corejs2/core-js/symbol/iterator";
import { GPUIndexFormat, GPUTextureFormat, GPUStoreOp } from './constants.js';
import WebGPUObjects from './WebGPUObjects.js';
import WebGPUAttributes from './WebGPUAttributes.js';
import WebGPUGeometries from './WebGPUGeometries.js';
import WebGPUInfo from './WebGPUInfo.js';
import WebGPUProperties from './WebGPUProperties.js';
import WebGPURenderPipelines from './WebGPURenderPipelines.js';
import WebGPUBindings from './WebGPUBindings.js';
import WebGPURenderLists from './WebGPURenderLists.js';
import WebGPUTextures from './WebGPUTextures.js';
import WebGPUBackground from './WebGPUBackground.js';
import { Frustum, Matrix4, Vector3, Color } from '../../../../build/three.module.js';
console.info('THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.');
Matrix4.prototype.makePerspective = function (left, right, top, bottom, near, far) {
var te = this.elements;
var x = 2 * near / (right - left);
var y = 2 * near / (top - bottom);
var a = (right + left) / (right - left);
var b = (top + bottom) / (top - bottom);
var c = -far / (far - near);
var d = -far * near / (far - near);
te[0] = x;
te[4] = 0;
te[8] = a;
te[12] = 0;
te[1] = 0;
te[5] = y;
te[9] = b;
te[13] = 0;
te[2] = 0;
te[6] = 0;
te[10] = c;
te[14] = d;
te[3] = 0;
te[7] = 0;
te[11] = -1;
te[15] = 0;
return this;
};
Matrix4.prototype.makeOrthographic = function (left, right, top, bottom, near, far) {
var te = this.elements;
var w = 1.0 / (right - left);
var h = 1.0 / (top - bottom);
var p = 1.0 / (far - near);
var x = (right + left) * w;
var y = (top + bottom) * h;
var z = near * p;
te[0] = 2 * w;
te[4] = 0;
te[8] = 0;
te[12] = -x;
te[1] = 0;
te[5] = 2 * h;
te[9] = 0;
te[13] = -y;
te[2] = 0;
te[6] = 0;
te[10] = -1 * p;
te[14] = -z;
te[3] = 0;
te[7] = 0;
te[11] = 0;
te[15] = 1;
return this;
};
var _frustum = new Frustum();
var _projScreenMatrix = new Matrix4();
var _vector3 = new Vector3();
var WebGPURenderer = /*#__PURE__*/function () {
function WebGPURenderer() {
var parameters = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, WebGPURenderer);
// public
this.domElement = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas');
this.autoClear = true;
this.autoClearColor = true;
this.autoClearDepth = true;
this.autoClearStencil = true;
this.sortObjects = true; // internals
this._parameters = _Object$assign({}, parameters);
this._pixelRatio = 1;
this._width = this.domElement.width;
this._height = this.domElement.height;
this._viewport = null;
this._scissor = null;
this._adapter = null;
this._device = null;
this._context = null;
this._swapChain = null;
this._colorBuffer = null;
this._depthBuffer = null;
this._info = null;
this._properties = null;
this._attributes = null;
this._geometries = null;
this._bindings = null;
this._objects = null;
this._renderPipelines = null;
this._renderLists = null;
this._textures = null;
this._background = null;
this._renderPassDescriptor = null;
this._currentRenderList = null;
this._opaqueSort = null;
this._transparentSort = null;
this._clearAlpha = 1;
this._clearColor = new Color(0x000000);
this._clearDepth = 1;
this._clearStencil = 0;
this._renderTarget = null; // some parameters require default values other than "undefined"
this._parameters.antialias = parameters.antialias === true;
if (this._parameters.antialias === true) {
this._parameters.sampleCount = parameters.sampleCount === undefined ? 4 : parameters.sampleCount;
} else {
this._parameters.sampleCount = 1;
}
this._parameters.enabledExtensions = parameters.enabledExtensions === undefined ? [] : parameters.enabledExtensions;
this._parameters.limits = parameters.limits === undefined ? {} : parameters.limits;
}
_createClass(WebGPURenderer, [{
key: "init",
value: function init() {
return initWebGPU(this);
}
}, {
key: "render",
value: function render(scene, camera) {
if (scene.autoUpdate === true) scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
if (this._info.autoReset === true) this._info.reset();
_projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
this._currentRenderList = this._renderLists.get(scene, camera);
this._currentRenderList.init();
this._projectObject(scene, camera, 0);
this._currentRenderList.finish();
if (this.sortObjects === true) {
this._currentRenderList.sort(this._opaqueSort, this._transparentSort);
} // prepare render pass descriptor
var colorAttachment = this._renderPassDescriptor.colorAttachments[0];
var depthStencilAttachment = this._renderPassDescriptor.depthStencilAttachment;
var renderTarget = this._renderTarget;
if (renderTarget !== null) {
// @TODO: Support RenderTarget with antialiasing.
var renderTargetProperties = this._properties.get(renderTarget);
colorAttachment.attachment = renderTargetProperties.colorTextureGPU.createView();
depthStencilAttachment.attachment = renderTargetProperties.depthTextureGPU.createView();
} else {
if (this._parameters.antialias === true) {
colorAttachment.attachment = this._colorBuffer.createView();
colorAttachment.resolveTarget = this._swapChain.getCurrentTexture().createView();
} else {
colorAttachment.attachment = this._swapChain.getCurrentTexture().createView();
colorAttachment.resolveTarget = undefined;
}
depthStencilAttachment.attachment = this._depthBuffer.createView();
} //
this._background.update(scene); // start render pass
var device = this._device;
var cmdEncoder = device.createCommandEncoder({});
var passEncoder = cmdEncoder.beginRenderPass(this._renderPassDescriptor); // global rasterization settings for all renderable objects
var vp = this._viewport;
if (vp !== null) {
var width = Math.floor(vp.width * this._pixelRatio);
var height = Math.floor(vp.height * this._pixelRatio);
passEncoder.setViewport(vp.x, vp.y, width, height, vp.minDepth, vp.maxDepth);
}
var sc = this._scissor;
if (sc !== null) {
var _width = Math.floor(sc.width * this._pixelRatio);
var _height = Math.floor(sc.height * this._pixelRatio);
passEncoder.setScissorRect(sc.x, sc.y, _width, _height);
} // process render lists
var opaqueObjects = this._currentRenderList.opaque;
var transparentObjects = this._currentRenderList.transparent;
if (opaqueObjects.length > 0) this._renderObjects(opaqueObjects, camera, passEncoder);
if (transparentObjects.length > 0) this._renderObjects(transparentObjects, camera, passEncoder); // finish render pass
passEncoder.endPass();
device.defaultQueue.submit([cmdEncoder.finish()]);
}
}, {
key: "getContext",
value: function getContext() {
return this._context;
}
}, {
key: "getPixelRatio",
value: function getPixelRatio() {
return this._pixelRatio;
}
}, {
key: "getDrawingBufferSize",
value: function getDrawingBufferSize(target) {
return target.set(this._width * this._pixelRatio, this._height * this._pixelRatio).floor();
}
}, {
key: "getSize",
value: function getSize(target) {
return target.set(this._width, this._height);
}
}, {
key: "setPixelRatio",
value: function setPixelRatio() {
var value = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
this._pixelRatio = value;
this.setSize(this._width, this._height, false);
}
}, {
key: "setDrawingBufferSize",
value: function setDrawingBufferSize(width, height, pixelRatio) {
this._width = width;
this._height = height;
this._pixelRatio = pixelRatio;
this.domElement.width = Math.floor(width * pixelRatio);
this.domElement.height = Math.floor(height * pixelRatio);
this._setupColorBuffer();
this._setupDepthBuffer();
}
}, {
key: "setSize",
value: function setSize(width, height) {
var updateStyle = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
this._width = width;
this._height = height;
this.domElement.width = Math.floor(width * this._pixelRatio);
this.domElement.height = Math.floor(height * this._pixelRatio);
if (updateStyle === true) {
this.domElement.style.width = width + 'px';
this.domElement.style.height = height + 'px';
}
this._setupColorBuffer();
this._setupDepthBuffer();
}
}, {
key: "setOpaqueSort",
value: function setOpaqueSort(method) {
this._opaqueSort = method;
}
}, {
key: "setTransparentSort",
value: function setTransparentSort(method) {
this._transparentSort = method;
}
}, {
key: "getScissor",
value: function getScissor(target) {
var scissor = this._scissor;
target.x = scissor.x;
target.y = scissor.y;
target.width = scissor.width;
target.height = scissor.height;
return target;
}
}, {
key: "setScissor",
value: function setScissor(x, y, width, height) {
if (x === null) {
this._scissor = null;
} else {
this._scissor = {
x: x,
y: y,
width: width,
height: height
};
}
}
}, {
key: "getViewport",
value: function getViewport(target) {
var viewport = this._viewport;
target.x = viewport.x;
target.y = viewport.y;
target.width = viewport.width;
target.height = viewport.height;
target.minDepth = viewport.minDepth;
target.maxDepth = viewport.maxDepth;
return target;
}
}, {
key: "setViewport",
value: function setViewport(x, y, width, height) {
var minDepth = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0;
var maxDepth = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 1;
if (x === null) {
this._viewport = null;
} else {
this._viewport = {
x: x,
y: y,
width: width,
height: height,
minDepth: minDepth,
maxDepth: maxDepth
};
}
}
}, {
key: "getClearColor",
value: function getClearColor() {
return this._clearColor;
}
}, {
key: "setClearColor",
value: function setClearColor(color) {
var alpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
this._clearColor.set(color);
this._clearAlpha = alpha;
}
}, {
key: "getClearAlpha",
value: function getClearAlpha() {
return this._clearAlpha;
}
}, {
key: "setClearAlpha",
value: function setClearAlpha(alpha) {
this._clearAlpha = alpha;
}
}, {
key: "getClearDepth",
value: function getClearDepth() {
return this._clearDepth;
}
}, {
key: "setClearDepth",
value: function setClearDepth(depth) {
this._clearDepth = depth;
}
}, {
key: "getClearStencil",
value: function getClearStencil() {
return this._clearStencil;
}
}, {
key: "setClearStencil",
value: function setClearStencil(stencil) {
this._clearStencil = stencil;
}
}, {
key: "clear",
value: function clear() {
this._background.clear();
}
}, {
key: "dispose",
value: function dispose() {
this._objects.dispose();
this._properties.dispose();
this._renderPipelines.dispose();
this._bindings.dispose();
this._info.dispose();
this._renderLists.dispose();
this._textures.dispose();
}
}, {
key: "setRenderTarget",
value: function setRenderTarget(renderTarget) {
this._renderTarget = renderTarget;
if (renderTarget !== null) {
this._textures.initRenderTarget(renderTarget);
}
}
}, {
key: "_projectObject",
value: function _projectObject(object, camera, groupOrder) {
var info = this._info;
var currentRenderList = this._currentRenderList;
if (object.visible === false) return;
var visible = object.layers.test(camera.layers);
if (visible) {
if (object.isGroup) {
groupOrder = object.renderOrder;
} else if (object.isLOD) {
if (object.autoUpdate === true) object.update(camera);
} else if (object.isLight) {
//currentRenderState.pushLight( object );
if (object.castShadow) {//currentRenderState.pushShadow( object );
}
} else if (object.isSprite) {
if (!object.frustumCulled || _frustum.intersectsSprite(object)) {
if (this.sortObjects === true) {
_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
}
var geometry = object.geometry;
var material = object.material;
if (material.visible) {
currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null);
}
}
} else if (object.isMesh || object.isLine || object.isPoints) {
if (object.isSkinnedMesh) {
// update skeleton only once in a frame
if (object.skeleton.frame !== info.render.frame) {
object.skeleton.update();
object.skeleton.frame = info.render.frame;
}
}
if (!object.frustumCulled || _frustum.intersectsObject(object)) {
if (this.sortObjects === true) {
_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
}
var _geometry = object.geometry;
var _material = object.material;
if (_Array$isArray(_material)) {
var groups = _geometry.groups;
for (var i = 0, l = groups.length; i < l; i++) {
var group = groups[i];
var groupMaterial = _material[group.materialIndex];
if (groupMaterial && groupMaterial.visible) {
currentRenderList.push(object, _geometry, groupMaterial, groupOrder, _vector3.z, group);
}
}
} else if (_material.visible) {
currentRenderList.push(object, _geometry, _material, groupOrder, _vector3.z, null);
}
}
}
}
var children = object.children;
for (var _i = 0, _l = children.length; _i < _l; _i++) {
this._projectObject(children[_i], camera, groupOrder);
}
}
}, {
key: "_renderObjects",
value: function _renderObjects(renderList, camera, passEncoder) {
// process renderable objects
for (var i = 0, il = renderList.length; i < il; i++) {
var renderItem = renderList[i];
var object = renderItem.object;
object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
object.normalMatrix.getNormalMatrix(object.modelViewMatrix);
this._objects.update(object);
this._bindings.update(object, camera);
if (camera.isArrayCamera) {
var cameras = camera.cameras;
for (var j = 0, jl = cameras.length; j < jl; j++) {
var camera2 = cameras[j];
if (object.layers.test(camera2.layers)) {
var vp = camera2.viewport;
var minDepth = vp.minDepth === undefined ? 0 : vp.minDepth;
var maxDepth = vp.maxDepth === undefined ? 1 : vp.maxDepth;
passEncoder.setViewport(vp.x, vp.y, vp.width, vp.height, minDepth, maxDepth);
this._renderObject(object, passEncoder);
}
}
} else {
this._renderObject(object, passEncoder);
}
}
}
}, {
key: "_renderObject",
value: function _renderObject(object, passEncoder) {
var info = this._info; // pipeline
var pipeline = this._renderPipelines.get(object);
passEncoder.setPipeline(pipeline); // bind group
var bindGroup = this._bindings.get(object).group;
passEncoder.setBindGroup(0, bindGroup); // index
var geometry = object.geometry;
var index = geometry.index;
var hasIndex = index !== null;
if (hasIndex === true) {
this._setupIndexBuffer(index, passEncoder);
} // vertex buffers
this._setupVertexBuffers(geometry.attributes, passEncoder, pipeline); // draw
var drawRange = geometry.drawRange;
var firstVertex = drawRange.start;
if (hasIndex === true) {
var indexCount = drawRange.count !== Infinity ? drawRange.count : index.count;
passEncoder.drawIndexed(indexCount, 1, firstVertex, 0, 0);
info.update(object, indexCount);
} else {
var positionAttribute = geometry.attributes.position;
var vertexCount = drawRange.count !== Infinity ? drawRange.count : positionAttribute.count;
passEncoder.draw(vertexCount, 1, firstVertex, 0);
info.update(object, vertexCount);
}
}
}, {
key: "_setupIndexBuffer",
value: function _setupIndexBuffer(index, encoder) {
var buffer = this._attributes.get(index).buffer;
var indexFormat = index.array instanceof Uint16Array ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
encoder.setIndexBuffer(buffer, indexFormat);
}
}, {
key: "_setupVertexBuffers",
value: function _setupVertexBuffers(geometryAttributes, encoder, pipeline) {
var shaderAttributes = this._renderPipelines.getShaderAttributes(pipeline);
var _iterator = _createForOfIteratorHelper(shaderAttributes),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var shaderAttribute = _step.value;
var name = shaderAttribute.name;
var slot = shaderAttribute.slot;
var attribute = geometryAttributes[name];
if (attribute !== undefined) {
var buffer = this._attributes.get(attribute).buffer;
encoder.setVertexBuffer(slot, buffer);
}
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
}
}, {
key: "_setupColorBuffer",
value: function _setupColorBuffer() {
var device = this._device;
if (device) {
if (this._colorBuffer) this._colorBuffer.destroy();
this._colorBuffer = this._device.createTexture({
size: {
width: this._width * this._pixelRatio,
height: this._height * this._pixelRatio,
depth: 1
},
sampleCount: this._parameters.sampleCount,
format: GPUTextureFormat.BRGA8Unorm,
usage: GPUTextureUsage.OUTPUT_ATTACHMENT
});
}
}
}, {
key: "_setupDepthBuffer",
value: function _setupDepthBuffer() {
var device = this._device;
if (device) {
if (this._depthBuffer) this._depthBuffer.destroy();
this._depthBuffer = this._device.createTexture({
size: {
width: this._width * this._pixelRatio,
height: this._height * this._pixelRatio,
depth: 1
},
sampleCount: this._parameters.sampleCount,
format: GPUTextureFormat.Depth24PlusStencil8,
usage: GPUTextureUsage.OUTPUT_ATTACHMENT
});
}
}
}]);
return WebGPURenderer;
}();
function initWebGPU(_x) {
return _initWebGPU.apply(this, arguments);
}
function _initWebGPU() {
_initWebGPU = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(scope) {
var parameters, adapterOptions, adapter, deviceDescriptor, device, glslang, compiler, context, swapChain;
return _regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
parameters = scope._parameters;
adapterOptions = {
powerPreference: parameters.powerPreference
};
_context.next = 4;
return navigator.gpu.requestAdapter(adapterOptions);
case 4:
adapter = _context.sent;
deviceDescriptor = {
enabledExtensions: parameters.enabledExtensions,
limits: parameters.limits
};
_context.next = 8;
return adapter.requestDevice(deviceDescriptor);
case 8:
device = _context.sent;
_context.next = 11;
return import('https://cdn.jsdelivr.net/npm/@webgpu/glslang@0.0.15/dist/web-devel/glslang.js');
case 11:
glslang = _context.sent;
_context.next = 14;
return glslang["default"]();
case 14:
compiler = _context.sent;
context = parameters.context !== undefined ? parameters.context : scope.domElement.getContext('gpupresent');
swapChain = context.configureSwapChain({
device: device,
format: GPUTextureFormat.BRGA8Unorm
});
scope._adapter = adapter;
scope._device = device;
scope._context = context;
scope._swapChain = swapChain;
scope._info = new WebGPUInfo();
scope._properties = new WebGPUProperties();
scope._attributes = new WebGPUAttributes(device);
scope._geometries = new WebGPUGeometries(scope._attributes, scope._info);
scope._textures = new WebGPUTextures(device, scope._properties, scope._info, compiler);
scope._bindings = new WebGPUBindings(device, scope._info, scope._properties, scope._textures);
scope._objects = new WebGPUObjects(scope._geometries, scope._info);
scope._renderPipelines = new WebGPURenderPipelines(device, compiler, scope._bindings, parameters.sampleCount);
scope._renderLists = new WebGPURenderLists();
scope._background = new WebGPUBackground(scope); //
scope._renderPassDescriptor = {
colorAttachments: [{
attachment: null
}],
depthStencilAttachment: {
attachment: null,
depthStoreOp: GPUStoreOp.Store,
stencilStoreOp: GPUStoreOp.Store
}
};
scope._setupColorBuffer();
scope._setupDepthBuffer();
case 34:
case "end":
return _context.stop();
}
}
}, _callee);
}));
return _initWebGPU.apply(this, arguments);
}
export default WebGPURenderer;