bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import "core-js/modules/es.array.map.js";
import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js";
import { Pass } from "../postprocessing/Pass.js";
import { CopyShader } from "../shaders/CopyShader.js";
var TexturePass = function TexturePass(map, opacity) {
Pass.call(this);
if (CopyShader === undefined) console.error("TexturePass relies on CopyShader");
var shader = CopyShader;
this.map = map;
this.opacity = opacity !== undefined ? opacity : 1.0;
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
depthTest: false,
depthWrite: false
});
this.needsSwap = false;
this.fsQuad = new Pass.FullScreenQuad(null);
};
TexturePass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: TexturePass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
this.fsQuad.material = this.material;
this.uniforms["opacity"].value = this.opacity;
this.uniforms["tDiffuse"].value = this.map;
this.material.transparent = this.opacity < 1.0;
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
renderer.autoClear = oldAutoClear;
}
});
export { TexturePass };