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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import "core-js/modules/es.array.map.js"; import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { CopyShader } from "../shaders/CopyShader.js"; var TexturePass = function TexturePass(map, opacity) { Pass.call(this); if (CopyShader === undefined) console.error("TexturePass relies on CopyShader"); var shader = CopyShader; this.map = map; this.opacity = opacity !== undefined ? opacity : 1.0; this.uniforms = UniformsUtils.clone(shader.uniforms); this.material = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, depthTest: false, depthWrite: false }); this.needsSwap = false; this.fsQuad = new Pass.FullScreenQuad(null); }; TexturePass.prototype = _Object$assign(_Object$create(Pass.prototype), { constructor: TexturePass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.fsQuad.material = this.material; this.uniforms["opacity"].value = this.opacity; this.uniforms["tDiffuse"].value = this.map; this.material.transparent = this.opacity < 1.0; renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); renderer.autoClear = oldAutoClear; } }); export { TexturePass };