bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js";
import { Pass } from "../postprocessing/Pass.js";
import { FilmShader } from "../shaders/FilmShader.js";
var FilmPass = function FilmPass(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
Pass.call(this);
if (FilmShader === undefined) console.error("FilmPass relies on FilmShader");
var shader = FilmShader;
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
if (grayscale !== undefined) this.uniforms.grayscale.value = grayscale;
if (noiseIntensity !== undefined) this.uniforms.nIntensity.value = noiseIntensity;
if (scanlinesIntensity !== undefined) this.uniforms.sIntensity.value = scanlinesIntensity;
if (scanlinesCount !== undefined) this.uniforms.sCount.value = scanlinesCount;
this.fsQuad = new Pass.FullScreenQuad(this.material);
};
FilmPass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: FilmPass,
render: function render(renderer, writeBuffer, readBuffer, deltaTime
/*, maskActive */
) {
this.uniforms["tDiffuse"].value = readBuffer.texture;
this.uniforms["time"].value += deltaTime;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
}
}
});
export { FilmPass };