bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import "core-js/modules/es.array.join.js";
import "core-js/modules/es.function.name.js";
import "core-js/modules/es.array.iterator.js";
import "core-js/modules/es.array-buffer.slice.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/es.typed-array.uint8-array.js";
import "core-js/modules/es.typed-array.copy-within.js";
import "core-js/modules/es.typed-array.every.js";
import "core-js/modules/es.typed-array.fill.js";
import "core-js/modules/es.typed-array.filter.js";
import "core-js/modules/es.typed-array.find.js";
import "core-js/modules/es.typed-array.find-index.js";
import "core-js/modules/es.typed-array.for-each.js";
import "core-js/modules/es.typed-array.includes.js";
import "core-js/modules/es.typed-array.index-of.js";
import "core-js/modules/es.typed-array.iterator.js";
import "core-js/modules/es.typed-array.join.js";
import "core-js/modules/es.typed-array.last-index-of.js";
import "core-js/modules/es.typed-array.map.js";
import "core-js/modules/es.typed-array.reduce.js";
import "core-js/modules/es.typed-array.reduce-right.js";
import "core-js/modules/es.typed-array.reverse.js";
import "core-js/modules/es.typed-array.set.js";
import "core-js/modules/es.typed-array.slice.js";
import "core-js/modules/es.typed-array.some.js";
import "core-js/modules/es.typed-array.sort.js";
import "core-js/modules/es.typed-array.subarray.js";
import "core-js/modules/es.typed-array.to-locale-string.js";
import "core-js/modules/es.typed-array.to-string.js";
import "core-js/modules/es.string.trim.js";
import "core-js/modules/es.number.to-fixed.js";
import "core-js/modules/es.typed-array.float32-array.js";
import "core-js/modules/es.typed-array.uint32-array.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$keys from "@babel/runtime-corejs2/core-js/object/keys";
import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float";
import _parseInt from "@babel/runtime-corejs2/core-js/parse-int";
/**
* Development repository: https://github.com/kaisalmen/WWOBJLoader
*/
/**
* Parse OBJ data either from ArrayBuffer or string
*/
var OBJLoader2Parser = function OBJLoader2Parser() {
this.logging = {
enabled: false,
debug: false
};
var scope = this;
this.callbacks = {
onProgress: function onProgress(text) {
scope._onProgress(text);
},
onAssetAvailable: function onAssetAvailable(payload) {
scope._onAssetAvailable(payload);
},
onError: function onError(errorMessage) {
scope._onError(errorMessage);
},
onLoad: function onLoad(object3d, message) {
scope._onLoad(object3d, message);
}
};
this.contentRef = null;
this.legacyMode = false;
this.materials = {};
this.materialPerSmoothingGroup = false;
this.useOAsMesh = false;
this.useIndices = false;
this.disregardNormals = false;
this.vertices = [];
this.colors = [];
this.normals = [];
this.uvs = [];
this.rawMesh = {
objectName: '',
groupName: '',
activeMtlName: '',
mtllibName: '',
// reset with new mesh
faceType: -1,
subGroups: [],
subGroupInUse: null,
smoothingGroup: {
splitMaterials: false,
normalized: -1,
real: -1
},
counts: {
doubleIndicesCount: 0,
faceCount: 0,
mtlCount: 0,
smoothingGroupCount: 0
}
};
this.inputObjectCount = 1;
this.outputObjectCount = 1;
this.globalCounts = {
vertices: 0,
faces: 0,
doubleIndicesCount: 0,
lineByte: 0,
currentByte: 0,
totalBytes: 0
};
};
OBJLoader2Parser.prototype = {
constructor: OBJLoader2Parser,
_resetRawMesh: function _resetRawMesh() {
// faces are stored according combined index of group, material and smoothingGroup (0 or not)
this.rawMesh.subGroups = [];
this.rawMesh.subGroupInUse = null;
this.rawMesh.smoothingGroup.normalized = -1;
this.rawMesh.smoothingGroup.real = -1; // this default index is required as it is possible to define faces without 'g' or 'usemtl'
this._pushSmoothingGroup(1);
this.rawMesh.counts.doubleIndicesCount = 0;
this.rawMesh.counts.faceCount = 0;
this.rawMesh.counts.mtlCount = 0;
this.rawMesh.counts.smoothingGroupCount = 0;
},
/**
* Tells whether a material shall be created per smoothing group.
*
* @param {boolean} materialPerSmoothingGroup=false
* @return {OBJLoader2Parser}
*/
setMaterialPerSmoothingGroup: function setMaterialPerSmoothingGroup(materialPerSmoothingGroup) {
this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
return this;
},
/**
* Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced.
*
* @param {boolean} useOAsMesh=false
* @return {OBJLoader2Parser}
*/
setUseOAsMesh: function setUseOAsMesh(useOAsMesh) {
this.useOAsMesh = useOAsMesh === true;
return this;
},
/**
* Instructs loaders to create indexed {@link BufferGeometry}.
*
* @param {boolean} useIndices=false
* @return {OBJLoader2Parser}
*/
setUseIndices: function setUseIndices(useIndices) {
this.useIndices = useIndices === true;
return this;
},
/**
* Tells whether normals should be completely disregarded and regenerated.
*
* @param {boolean} disregardNormals=false
* @return {OBJLoader2Parser}
*/
setDisregardNormals: function setDisregardNormals(disregardNormals) {
this.disregardNormals = disregardNormals === true;
return this;
},
/**
* Clears materials object and sets the new ones.
*
* @param {Object} materials Object with named materials
*/
setMaterials: function setMaterials(materials) {
this.materials = _Object$assign({}, materials);
},
/**
* Register a function that is called once an asset (mesh/material) becomes available.
*
* @param onAssetAvailable
* @return {OBJLoader2Parser}
*/
setCallbackOnAssetAvailable: function setCallbackOnAssetAvailable(onAssetAvailable) {
if (onAssetAvailable !== null && onAssetAvailable !== undefined && onAssetAvailable instanceof Function) {
this.callbacks.onAssetAvailable = onAssetAvailable;
}
return this;
},
/**
* Register a function that is used to report overall processing progress.
*
* @param {Function} onProgress
* @return {OBJLoader2Parser}
*/
setCallbackOnProgress: function setCallbackOnProgress(onProgress) {
if (onProgress !== null && onProgress !== undefined && onProgress instanceof Function) {
this.callbacks.onProgress = onProgress;
}
return this;
},
/**
* Register an error handler function that is called if errors occur. It can decide to just log or to throw an exception.
*
* @param {Function} onError
* @return {OBJLoader2Parser}
*/
setCallbackOnError: function setCallbackOnError(onError) {
if (onError !== null && onError !== undefined && onError instanceof Function) {
this.callbacks.onError = onError;
}
return this;
},
/**
* Register a function that is called when parsing was completed.
*
* @param {Function} onLoad
* @return {OBJLoader2Parser}
*/
setCallbackOnLoad: function setCallbackOnLoad(onLoad) {
if (onLoad !== null && onLoad !== undefined && onLoad instanceof Function) {
this.callbacks.onLoad = onLoad;
}
return this;
},
/**
* Announce parse progress feedback which is logged to the console.
* @private
*
* @param {string} text Textual description of the event
*/
_onProgress: function _onProgress(text) {
var message = text ? text : '';
if (this.logging.enabled && this.logging.debug) {
console.log(message);
}
},
/**
* Announce error feedback which is logged as error message.
* @private
*
* @param {String} errorMessage The event containing the error
*/
_onError: function _onError(errorMessage) {
if (this.logging.enabled && this.logging.debug) {
console.error(errorMessage);
}
},
_onAssetAvailable: function _onAssetAvailable(payload) {
var errorMessage = 'OBJLoader2Parser does not provide implementation for onAssetAvailable. Aborting...';
this.callbacks.onError(errorMessage);
throw errorMessage;
},
_onLoad: function _onLoad(object3d, message) {
console.log("You reached parser default onLoad callback: " + message);
},
/**
* Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
*
* @param {boolean} enabled True or false.
* @param {boolean} debug True or false.
*
* @return {OBJLoader2Parser}
*/
setLogging: function setLogging(enabled, debug) {
this.logging.enabled = enabled === true;
this.logging.debug = debug === true;
return this;
},
_configure: function _configure() {
this._pushSmoothingGroup(1);
if (this.logging.enabled) {
var matKeys = _Object$keys(this.materials);
var matNames = matKeys.length > 0 ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join('\n\t\t- ') : '\n\tmaterialNames: None';
var printedConfig = 'OBJLoader.Parser configuration:' + matNames + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup + '\n\tuseOAsMesh: ' + this.useOAsMesh + '\n\tuseIndices: ' + this.useIndices + '\n\tdisregardNormals: ' + this.disregardNormals;
printedConfig += '\n\tcallbacks.onProgress: ' + this.callbacks.onProgress.name;
printedConfig += '\n\tcallbacks.onAssetAvailable: ' + this.callbacks.onAssetAvailable.name;
printedConfig += '\n\tcallbacks.onError: ' + this.callbacks.onError.name;
console.info(printedConfig);
}
},
/**
* Parse the provided arraybuffer
*
* @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
*/
execute: function execute(arrayBuffer) {
if (this.logging.enabled) console.time('OBJLoader2Parser.execute');
this._configure();
var arrayBufferView = new Uint8Array(arrayBuffer);
this.contentRef = arrayBufferView;
var length = arrayBufferView.byteLength;
this.globalCounts.totalBytes = length;
var buffer = new Array(128);
var bufferPointer = 0;
var slashesCount = 0;
var word = '';
var currentByte = 0;
for (var code, _currentByte = 0; _currentByte < length; _currentByte++) {
code = arrayBufferView[_currentByte];
switch (code) {
// space
case 32:
if (word.length > 0) buffer[bufferPointer++] = word;
word = '';
break;
// slash
case 47:
if (word.length > 0) buffer[bufferPointer++] = word;
slashesCount++;
word = '';
break;
// LF
case 10:
this._processLine(buffer, bufferPointer, slashesCount, word, _currentByte);
word = '';
bufferPointer = 0;
slashesCount = 0;
break;
// CR
case 13:
break;
default:
word += String.fromCharCode(code);
break;
}
}
this._processLine(buffer, bufferPointer, slashesCount, word, currentByte);
this._finalizeParsing();
if (this.logging.enabled) console.timeEnd('OBJLoader2Parser.execute');
},
/**
* Parse the provided text
*
* @param {string} text OBJ data as string
*/
executeLegacy: function executeLegacy(text) {
if (this.logging.enabled) console.time('OBJLoader2Parser.executeLegacy');
this._configure();
this.legacyMode = true;
this.contentRef = text;
var length = text.length;
this.globalCounts.totalBytes = length;
var buffer = new Array(128);
var bufferPointer = 0;
var slashesCount = 0;
var word = '';
var currentByte = 0;
for (var _char; currentByte < length; currentByte++) {
_char = text[currentByte];
switch (_char) {
case ' ':
if (word.length > 0) buffer[bufferPointer++] = word;
word = '';
break;
case '/':
if (word.length > 0) buffer[bufferPointer++] = word;
slashesCount++;
word = '';
break;
case '\n':
this._processLine(buffer, bufferPointer, slashesCount, word, currentByte);
word = '';
bufferPointer = 0;
slashesCount = 0;
break;
case '\r':
break;
default:
word += _char;
}
}
this._processLine(buffer, bufferPointer, word, slashesCount);
this._finalizeParsing();
if (this.logging.enabled) console.timeEnd('OBJLoader2Parser.executeLegacy');
},
_processLine: function _processLine(buffer, bufferPointer, slashesCount, word, currentByte) {
this.globalCounts.lineByte = this.globalCounts.currentByte;
this.globalCounts.currentByte = currentByte;
if (bufferPointer < 1) return;
if (word.length > 0) buffer[bufferPointer++] = word;
var reconstructString = function reconstructString(content, legacyMode, start, stop) {
var line = '';
if (stop > start) {
var _i;
if (legacyMode) {
for (_i = start; _i < stop; _i++) {
line += content[_i];
}
} else {
for (_i = start; _i < stop; _i++) {
line += String.fromCharCode(content[_i]);
}
}
line = line.trim();
}
return line;
};
var bufferLength, length, i, lineDesignation;
lineDesignation = buffer[0];
switch (lineDesignation) {
case 'v':
this.vertices.push(_parseFloat(buffer[1]));
this.vertices.push(_parseFloat(buffer[2]));
this.vertices.push(_parseFloat(buffer[3]));
if (bufferPointer > 4) {
this.colors.push(_parseFloat(buffer[4]));
this.colors.push(_parseFloat(buffer[5]));
this.colors.push(_parseFloat(buffer[6]));
}
break;
case 'vt':
this.uvs.push(_parseFloat(buffer[1]));
this.uvs.push(_parseFloat(buffer[2]));
break;
case 'vn':
this.normals.push(_parseFloat(buffer[1]));
this.normals.push(_parseFloat(buffer[2]));
this.normals.push(_parseFloat(buffer[3]));
break;
case 'f':
bufferLength = bufferPointer - 1; // "f vertex ..."
if (slashesCount === 0) {
this._checkFaceType(0);
for (i = 2, length = bufferLength; i < length; i++) {
this._buildFace(buffer[1]);
this._buildFace(buffer[i]);
this._buildFace(buffer[i + 1]);
} // "f vertex/uv ..."
} else if (bufferLength === slashesCount * 2) {
this._checkFaceType(1);
for (i = 3, length = bufferLength - 2; i < length; i += 2) {
this._buildFace(buffer[1], buffer[2]);
this._buildFace(buffer[i], buffer[i + 1]);
this._buildFace(buffer[i + 2], buffer[i + 3]);
} // "f vertex/uv/normal ..."
} else if (bufferLength * 2 === slashesCount * 3) {
this._checkFaceType(2);
for (i = 4, length = bufferLength - 3; i < length; i += 3) {
this._buildFace(buffer[1], buffer[2], buffer[3]);
this._buildFace(buffer[i], buffer[i + 1], buffer[i + 2]);
this._buildFace(buffer[i + 3], buffer[i + 4], buffer[i + 5]);
} // "f vertex//normal ..."
} else {
this._checkFaceType(3);
for (i = 3, length = bufferLength - 2; i < length; i += 2) {
this._buildFace(buffer[1], undefined, buffer[2]);
this._buildFace(buffer[i], undefined, buffer[i + 1]);
this._buildFace(buffer[i + 2], undefined, buffer[i + 3]);
}
}
break;
case 'l':
case 'p':
bufferLength = bufferPointer - 1;
if (bufferLength === slashesCount * 2) {
this._checkFaceType(4);
for (i = 1, length = bufferLength + 1; i < length; i += 2) {
this._buildFace(buffer[i], buffer[i + 1]);
}
} else {
this._checkFaceType(lineDesignation === 'l' ? 5 : 6);
for (i = 1, length = bufferLength + 1; i < length; i++) {
this._buildFace(buffer[i]);
}
}
break;
case 's':
this._pushSmoothingGroup(buffer[1]);
break;
case 'g':
// 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
this._processCompletedMesh();
this.rawMesh.groupName = reconstructString(this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte);
break;
case 'o':
// 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
if (this.useOAsMesh) this._processCompletedMesh();
this.rawMesh.objectName = reconstructString(this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte);
break;
case 'mtllib':
this.rawMesh.mtllibName = reconstructString(this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte);
break;
case 'usemtl':
var mtlName = reconstructString(this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte);
if (mtlName !== '' && this.rawMesh.activeMtlName !== mtlName) {
this.rawMesh.activeMtlName = mtlName;
this.rawMesh.counts.mtlCount++;
this._checkSubGroup();
}
break;
default:
break;
}
},
_pushSmoothingGroup: function _pushSmoothingGroup(smoothingGroup) {
var smoothingGroupInt = _parseInt(smoothingGroup);
if (isNaN(smoothingGroupInt)) {
smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
}
var smoothCheck = this.rawMesh.smoothingGroup.normalized;
this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : smoothingGroupInt === 0 ? 0 : 1;
this.rawMesh.smoothingGroup.real = smoothingGroupInt;
if (smoothCheck !== smoothingGroupInt) {
this.rawMesh.counts.smoothingGroupCount++;
this._checkSubGroup();
}
},
/**
* Expanded faceTypes include all four face types, both line types and the point type
* faceType = 0: "f vertex ..."
* faceType = 1: "f vertex/uv ..."
* faceType = 2: "f vertex/uv/normal ..."
* faceType = 3: "f vertex//normal ..."
* faceType = 4: "l vertex/uv ..." or "l vertex ..."
* faceType = 5: "l vertex ..."
* faceType = 6: "p vertex ..."
*/
_checkFaceType: function _checkFaceType(faceType) {
if (this.rawMesh.faceType !== faceType) {
this._processCompletedMesh();
this.rawMesh.faceType = faceType;
this._checkSubGroup();
}
},
_checkSubGroup: function _checkSubGroup() {
var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
this.rawMesh.subGroupInUse = this.rawMesh.subGroups[index];
if (this.rawMesh.subGroupInUse === undefined || this.rawMesh.subGroupInUse === null) {
this.rawMesh.subGroupInUse = {
index: index,
objectName: this.rawMesh.objectName,
groupName: this.rawMesh.groupName,
materialName: this.rawMesh.activeMtlName,
smoothingGroup: this.rawMesh.smoothingGroup.normalized,
vertices: [],
indexMappingsCount: 0,
indexMappings: [],
indices: [],
colors: [],
uvs: [],
normals: []
};
this.rawMesh.subGroups[index] = this.rawMesh.subGroupInUse;
}
},
_buildFace: function _buildFace(faceIndexV, faceIndexU, faceIndexN) {
var subGroupInUse = this.rawMesh.subGroupInUse;
var scope = this;
var updateSubGroupInUse = function updateSubGroupInUse() {
var faceIndexVi = _parseInt(faceIndexV);
var indexPointerV = 3 * (faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3);
var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
var vertices = subGroupInUse.vertices;
vertices.push(scope.vertices[indexPointerV++]);
vertices.push(scope.vertices[indexPointerV++]);
vertices.push(scope.vertices[indexPointerV]);
if (indexPointerC !== null) {
var colors = subGroupInUse.colors;
colors.push(scope.colors[indexPointerC++]);
colors.push(scope.colors[indexPointerC++]);
colors.push(scope.colors[indexPointerC]);
}
if (faceIndexU) {
var faceIndexUi = _parseInt(faceIndexU);
var indexPointerU = 2 * (faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2);
var uvs = subGroupInUse.uvs;
uvs.push(scope.uvs[indexPointerU++]);
uvs.push(scope.uvs[indexPointerU]);
}
if (faceIndexN && !scope.disregardNormals) {
var faceIndexNi = _parseInt(faceIndexN);
var indexPointerN = 3 * (faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3);
var normals = subGroupInUse.normals;
normals.push(scope.normals[indexPointerN++]);
normals.push(scope.normals[indexPointerN++]);
normals.push(scope.normals[indexPointerN]);
}
};
if (this.useIndices) {
if (this.disregardNormals) faceIndexN = undefined;
var mappingName = faceIndexV + (faceIndexU ? '_' + faceIndexU : '_n') + (faceIndexN ? '_' + faceIndexN : '_n');
var indicesPointer = subGroupInUse.indexMappings[mappingName];
if (indicesPointer === undefined || indicesPointer === null) {
indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
updateSubGroupInUse();
subGroupInUse.indexMappings[mappingName] = indicesPointer;
subGroupInUse.indexMappingsCount++;
} else {
this.rawMesh.counts.doubleIndicesCount++;
}
subGroupInUse.indices.push(indicesPointer);
} else {
updateSubGroupInUse();
}
this.rawMesh.counts.faceCount++;
},
_createRawMeshReport: function _createRawMeshReport(inputObjectCount) {
return 'Input Object number: ' + inputObjectCount + '\n\tObject name: ' + this.rawMesh.objectName + '\n\tGroup name: ' + this.rawMesh.groupName + '\n\tMtllib name: ' + this.rawMesh.mtllibName + '\n\tVertex count: ' + this.vertices.length / 3 + '\n\tNormal count: ' + this.normals.length / 3 + '\n\tUV count: ' + this.uvs.length / 2 + '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount + '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount + '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
},
/**
* Clear any empty subGroup and calculate absolute vertex, normal and uv counts
*/
_finalizeRawMesh: function _finalizeRawMesh() {
var meshOutputGroupTemp = [];
var meshOutputGroup;
var absoluteVertexCount = 0;
var absoluteIndexMappingsCount = 0;
var absoluteIndexCount = 0;
var absoluteColorCount = 0;
var absoluteNormalCount = 0;
var absoluteUvCount = 0;
var indices;
for (var name in this.rawMesh.subGroups) {
meshOutputGroup = this.rawMesh.subGroups[name];
if (meshOutputGroup.vertices.length > 0) {
indices = meshOutputGroup.indices;
if (indices.length > 0 && absoluteIndexMappingsCount > 0) {
for (var i = 0; i < indices.length; i++) {
indices[i] = indices[i] + absoluteIndexMappingsCount;
}
}
meshOutputGroupTemp.push(meshOutputGroup);
absoluteVertexCount += meshOutputGroup.vertices.length;
absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
absoluteIndexCount += meshOutputGroup.indices.length;
absoluteColorCount += meshOutputGroup.colors.length;
absoluteUvCount += meshOutputGroup.uvs.length;
absoluteNormalCount += meshOutputGroup.normals.length;
}
} // do not continue if no result
var result = null;
if (meshOutputGroupTemp.length > 0) {
result = {
name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
subGroups: meshOutputGroupTemp,
absoluteVertexCount: absoluteVertexCount,
absoluteIndexCount: absoluteIndexCount,
absoluteColorCount: absoluteColorCount,
absoluteNormalCount: absoluteNormalCount,
absoluteUvCount: absoluteUvCount,
faceCount: this.rawMesh.counts.faceCount,
doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
};
}
return result;
},
_processCompletedMesh: function _processCompletedMesh() {
var result = this._finalizeRawMesh();
var haveMesh = result !== null;
if (haveMesh) {
if (this.colors.length > 0 && this.colors.length !== this.vertices.length) {
this.callbacks.onError('Vertex Colors were detected, but vertex count and color count do not match!');
}
if (this.logging.enabled && this.logging.debug) console.debug(this._createRawMeshReport(this.inputObjectCount));
this.inputObjectCount++;
this._buildMesh(result);
var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
this._onProgress('Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '' + '] Total progress: ' + (progressBytesPercent * 100).toFixed(2) + '%');
this._resetRawMesh();
}
return haveMesh;
},
/**
* SubGroups are transformed to too intermediate format that is forwarded to the MeshReceiver.
* It is ensured that SubGroups only contain objects with vertices (no need to check).
*
* @param result
*/
_buildMesh: function _buildMesh(result) {
var meshOutputGroups = result.subGroups;
var vertexFA = new Float32Array(result.absoluteVertexCount);
this.globalCounts.vertices += result.absoluteVertexCount / 3;
this.globalCounts.faces += result.faceCount;
this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
var indexUA = result.absoluteIndexCount > 0 ? new Uint32Array(result.absoluteIndexCount) : null;
var colorFA = result.absoluteColorCount > 0 ? new Float32Array(result.absoluteColorCount) : null;
var normalFA = result.absoluteNormalCount > 0 ? new Float32Array(result.absoluteNormalCount) : null;
var uvFA = result.absoluteUvCount > 0 ? new Float32Array(result.absoluteUvCount) : null;
var haveVertexColors = colorFA !== null;
var meshOutputGroup;
var materialNames = [];
var createMultiMaterial = meshOutputGroups.length > 1;
var materialIndex = 0;
var materialIndexMapping = [];
var selectedMaterialIndex;
var materialGroup;
var materialGroups = [];
var vertexFAOffset = 0;
var indexUAOffset = 0;
var colorFAOffset = 0;
var normalFAOffset = 0;
var uvFAOffset = 0;
var materialGroupOffset = 0;
var materialGroupLength = 0;
var materialOrg, material, materialName, materialNameOrg; // only one specific face type
for (var oodIndex in meshOutputGroups) {
if (!meshOutputGroups.hasOwnProperty(oodIndex)) continue;
meshOutputGroup = meshOutputGroups[oodIndex];
materialNameOrg = meshOutputGroup.materialName;
if (this.rawMesh.faceType < 4) {
materialName = materialNameOrg + (haveVertexColors ? '_vertexColor' : '') + (meshOutputGroup.smoothingGroup === 0 ? '_flat' : '');
} else {
materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
}
materialOrg = this.materials[materialNameOrg];
material = this.materials[materialName]; // both original and derived names do not lead to an existing material => need to use a default material
if ((materialOrg === undefined || materialOrg === null) && (material === undefined || material === null)) {
materialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
material = this.materials[materialName];
if (this.logging.enabled) {
console.info('object_group "' + meshOutputGroup.objectName + '_' + meshOutputGroup.groupName + '" was defined with unresolvable material "' + materialNameOrg + '"! Assigning "' + materialName + '".');
}
}
if (material === undefined || material === null) {
var materialCloneInstructions = {
materialNameOrg: materialNameOrg,
materialName: materialName,
materialProperties: {
vertexColors: haveVertexColors ? 2 : 0,
flatShading: meshOutputGroup.smoothingGroup === 0
}
};
var payload = {
cmd: 'assetAvailable',
type: 'material',
materials: {
materialCloneInstructions: materialCloneInstructions
}
};
this.callbacks.onAssetAvailable(payload); // only set materials if they don't exist, yet
var matCheck = this.materials[materialName];
if (matCheck === undefined || matCheck === null) {
this.materials[materialName] = materialCloneInstructions;
}
}
if (createMultiMaterial) {
// re-use material if already used before. Reduces materials array size and eliminates duplicates
selectedMaterialIndex = materialIndexMapping[materialName];
if (!selectedMaterialIndex) {
selectedMaterialIndex = materialIndex;
materialIndexMapping[materialName] = materialIndex;
materialNames.push(materialName);
materialIndex++;
}
materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
materialGroup = {
start: materialGroupOffset,
count: materialGroupLength,
index: selectedMaterialIndex
};
materialGroups.push(materialGroup);
materialGroupOffset += materialGroupLength;
} else {
materialNames.push(materialName);
}
vertexFA.set(meshOutputGroup.vertices, vertexFAOffset);
vertexFAOffset += meshOutputGroup.vertices.length;
if (indexUA) {
indexUA.set(meshOutputGroup.indices, indexUAOffset);
indexUAOffset += meshOutputGroup.indices.length;
}
if (colorFA) {
colorFA.set(meshOutputGroup.colors, colorFAOffset);
colorFAOffset += meshOutputGroup.colors.length;
}
if (normalFA) {
normalFA.set(meshOutputGroup.normals, normalFAOffset);
normalFAOffset += meshOutputGroup.normals.length;
}
if (uvFA) {
uvFA.set(meshOutputGroup.uvs, uvFAOffset);
uvFAOffset += meshOutputGroup.uvs.length;
}
if (this.logging.enabled && this.logging.debug) {
var materialIndexLine = '';
if (selectedMaterialIndex) {
materialIndexLine = '\n\t\tmaterialIndex: ' + selectedMaterialIndex;
}
var createdReport = '\tOutput Object no.: ' + this.outputObjectCount + '\n\t\tgroupName: ' + meshOutputGroup.groupName + '\n\t\tIndex: ' + meshOutputGroup.index + '\n\t\tfaceType: ' + this.rawMesh.faceType + '\n\t\tmaterialName: ' + meshOutputGroup.materialName + '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup + materialIndexLine + '\n\t\tobjectName: ' + meshOutputGroup.objectName + '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 + '\n\t\t#indices: ' + meshOutputGroup.indices.length + '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 + '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 + '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
console.debug(createdReport);
}
}
this.outputObjectCount++;
this.callbacks.onAssetAvailable({
cmd: 'assetAvailable',
type: 'mesh',
progress: {
numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
},
params: {
meshName: result.name
},
materials: {
multiMaterial: createMultiMaterial,
materialNames: materialNames,
materialGroups: materialGroups
},
buffers: {
vertices: vertexFA,
indices: indexUA,
colors: colorFA,
normals: normalFA,
uvs: uvFA
},
// 0: mesh, 1: line, 2: point
geometryType: this.rawMesh.faceType < 4 ? 0 : this.rawMesh.faceType === 6 ? 2 : 1
}, [vertexFA.buffer], indexUA !== null ? [indexUA.buffer] : null, colorFA !== null ? [colorFA.buffer] : null, normalFA !== null ? [normalFA.buffer] : null, uvFA !== null ? [uvFA.buffer] : null);
},
_finalizeParsing: function _finalizeParsing() {
if (this.logging.enabled) console.info('Global output object count: ' + this.outputObjectCount);
if (this._processCompletedMesh() && this.logging.enabled) {
var parserFinalReport = 'Overall counts: ' + '\n\tVertices: ' + this.globalCounts.vertices + '\n\tFaces: ' + this.globalCounts.faces + '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
console.info(parserFinalReport);
}
}
};
export { OBJLoader2Parser };