bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
33 lines (32 loc) • 1.55 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.VignetteShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Vignette shader
* based on PaintEffect postprocess from ro.me
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
*/
THREE.VignetteShader = {
uniforms: {
"tDiffuse": {
value: null
},
"offset": {
value: 1.0
},
"darkness": {
value: 1.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float offset;", "uniform float darkness;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", // Eskil's vignette
" vec4 texel = texture2D( tDiffuse, vUv );", " vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );", " gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
/*
// alternative version from glfx.js
// this one makes more "dusty" look (as opposed to "burned")
" vec4 color = texture2D( tDiffuse, vUv );",
" float dist = distance( vUv, vec2( 0.5 ) );",
" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
" gl_FragColor = color;",
*/
"}"].join("\n")
};