bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
25 lines (24 loc) • 1.57 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.TriangleBlurShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Triangle blur shader
* based on glfx.js triangle blur shader
* https://github.com/evanw/glfx.js
*
* A basic blur filter, which convolves the image with a
* pyramid filter. The pyramid filter is separable and is applied as two
* perpendicular triangle filters.
*/
THREE.TriangleBlurShader = {
uniforms: {
"texture": {
value: null
},
"delta": {
value: new THREE.Vector2(1, 1)
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["#include <common>", "#define ITERATIONS 10.0", "uniform sampler2D texture;", "uniform vec2 delta;", "varying vec2 vUv;", "void main() {", " vec4 color = vec4( 0.0 );", " float total = 0.0;", // randomize the lookup values to hide the fixed number of samples
" float offset = rand( vUv );", " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {", " float percent = ( t + offset - 0.5 ) / ITERATIONS;", " float weight = 1.0 - abs( percent );", " color += texture2D( texture, vUv + delta * percent ) * weight;", " total += weight;", " }", " gl_FragColor = color / total;", "}"].join("\n")
};