bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
20 lines (19 loc) • 1.27 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.SepiaShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Sepia tone shader
* based on glfx.js sepia shader
* https://github.com/evanw/glfx.js
*/
THREE.SepiaShader = {
uniforms: {
"tDiffuse": {
value: null
},
"amount": {
value: 1.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float amount;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", " vec4 color = texture2D( tDiffuse, vUv );", " vec3 c = color.rgb;", " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );", " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );", " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );", " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );", "}"].join("\n")
};