bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
27 lines (26 loc) • 1.38 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.RGBShiftShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* RGB Shift Shader
* Shifts red and blue channels from center in opposite directions
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
* by Tom Butterworth / http://kriss.cx/tom/
*
* amount: shift distance (1 is width of input)
* angle: shift angle in radians
*/
THREE.RGBShiftShader = {
uniforms: {
"tDiffuse": {
value: null
},
"amount": {
value: 0.005
},
"angle": {
value: 0.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float amount;", "uniform float angle;", "varying vec2 vUv;", "void main() {", " vec2 offset = amount * vec2( cos(angle), sin(angle));", " vec4 cr = texture2D(tDiffuse, vUv + offset);", " vec4 cga = texture2D(tDiffuse, vUv);", " vec4 cb = texture2D(tDiffuse, vUv - offset);", " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);", "}"].join("\n")
};