bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
21 lines (20 loc) • 1.02 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.PixelShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Pixelation shader
*/
THREE.PixelShader = {
uniforms: {
"tDiffuse": {
value: null
},
"resolution": {
value: null
},
"pixelSize": {
value: 1.
}
},
vertexShader: ["varying highp vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float pixelSize;", "uniform vec2 resolution;", "varying highp vec2 vUv;", "void main(){", "vec2 dxy = pixelSize / resolution;", "vec2 coord = dxy * floor( vUv / dxy );", "gl_FragColor = texture2D(tDiffuse, coord);", "}"].join("\n")
};