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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.array.join.js"; console.warn("THREE.MirrorShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * Mirror Shader * Copies half the input to the other half * * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom) */ THREE.MirrorShader = { uniforms: { "tDiffuse": { value: null }, "side": { value: 1 } }, vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"), fragmentShader: ["uniform sampler2D tDiffuse;", "uniform int side;", "varying vec2 vUv;", "void main() {", " vec2 p = vUv;", " if (side == 0){", " if (p.x > 0.5) p.x = 1.0 - p.x;", " }else if (side == 1){", " if (p.x < 0.5) p.x = 1.0 - p.x;", " }else if (side == 2){", " if (p.y < 0.5) p.y = 1.0 - p.y;", " }else if (side == 3){", " if (p.y > 0.5) p.y = 1.0 - p.y;", " } ", " vec4 color = texture2D(tDiffuse, p);", " gl_FragColor = color;", "}"].join("\n") };