bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
29 lines (28 loc) • 1.52 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.LuminosityHighPassShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Luminosity
* http://en.wikipedia.org/wiki/Luminosity
*/
THREE.LuminosityHighPassShader = {
shaderID: "luminosityHighPass",
uniforms: {
"tDiffuse": {
value: null
},
"luminosityThreshold": {
value: 1.0
},
"smoothWidth": {
value: 1.0
},
"defaultColor": {
value: new THREE.Color(0x000000)
},
"defaultOpacity": {
value: 0.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform sampler2D tDiffuse;", "uniform vec3 defaultColor;", "uniform float defaultOpacity;", "uniform float luminosityThreshold;", "uniform float smoothWidth;", "varying vec2 vUv;", "void main() {", " vec4 texel = texture2D( tDiffuse, vUv );", " vec3 luma = vec3( 0.299, 0.587, 0.114 );", " float v = dot( texel.xyz, luma );", " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );", " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );", " gl_FragColor = mix( outputColor, texel, alpha );", "}"].join("\n")
};