bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
26 lines (25 loc) • 1.27 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.DOFMipMapShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Depth-of-field shader using mipmaps
* - from Matt Handley @applmak
* - requires power-of-2 sized render target with enabled mipmaps
*/
THREE.DOFMipMapShader = {
uniforms: {
"tColor": {
value: null
},
"tDepth": {
value: null
},
"focus": {
value: 1.0
},
"maxblur": {
value: 1.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float focus;", "uniform float maxblur;", "uniform sampler2D tColor;", "uniform sampler2D tDepth;", "varying vec2 vUv;", "void main() {", " vec4 depth = texture2D( tDepth, vUv );", " float factor = depth.x - focus;", " vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );", " gl_FragColor = col;", " gl_FragColor.a = 1.0;", "}"].join("\n")
};