bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
24 lines (23 loc) • 1.4 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.BrightnessContrastShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Brightness and contrast adjustment
* https://github.com/evanw/glfx.js
* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
*/
THREE.BrightnessContrastShader = {
uniforms: {
"tDiffuse": {
value: null
},
"brightness": {
value: 0
},
"contrast": {
value: 0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform sampler2D tDiffuse;", "uniform float brightness;", "uniform float contrast;", "varying vec2 vUv;", "void main() {", " gl_FragColor = texture2D( tDiffuse, vUv );", " gl_FragColor.rgb += brightness;", " if (contrast > 0.0) {", " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;", " } else {", " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;", " }", "}"].join("\n")
};