bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
24 lines (23 loc) • 1.11 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.BlendShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Blend two textures
*/
THREE.BlendShader = {
uniforms: {
"tDiffuse1": {
value: null
},
"tDiffuse2": {
value: null
},
"mixRatio": {
value: 0.5
},
"opacity": {
value: 1.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float opacity;", "uniform float mixRatio;", "uniform sampler2D tDiffuse1;", "uniform sampler2D tDiffuse2;", "varying vec2 vUv;", "void main() {", " vec4 texel1 = texture2D( tDiffuse1, vUv );", " vec4 texel2 = texture2D( tDiffuse2, vUv );", " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );", "}"].join("\n")
};