bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
20 lines (19 loc) • 1.54 kB
JavaScript
import "core-js/modules/es.array.join.js";
console.warn("THREE.BleachBypassShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
* - based on Nvidia example
* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
*/
THREE.BleachBypassShader = {
uniforms: {
"tDiffuse": {
value: null
},
"opacity": {
value: 1.0
}
},
vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"),
fragmentShader: ["uniform float opacity;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", " vec4 base = texture2D( tDiffuse, vUv );", " vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );", " float lum = dot( lumCoeff, base.rgb );", " vec3 blend = vec3( lum );", " float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );", " vec3 result1 = 2.0 * base.rgb * blend;", " vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );", " vec3 newColor = mix( result1, result2, L );", " float A2 = opacity * base.a;", " vec3 mixRGB = A2 * newColor.rgb;", " mixRGB += ( ( 1.0 - A2 ) * base.rgb );", " gl_FragColor = vec4( mixRGB, base.a );", "}"].join("\n")
};