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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.number.to-fixed.js"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.SVGRenderer: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.SVGObject = function (node) { THREE.Object3D.call(this); this.node = node; }; THREE.SVGObject.prototype = _Object$create(THREE.Object3D.prototype); THREE.SVGObject.prototype.constructor = THREE.SVGObject; THREE.SVGRenderer = function () { var _this = this, _renderData, _elements, _lights, _projector = new THREE.Projector(), _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'), _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _clipBox = new THREE.Box2(), _elemBox = new THREE.Box2(), _color = new THREE.Color(), _diffuseColor = new THREE.Color(), _ambientLight = new THREE.Color(), _directionalLights = new THREE.Color(), _pointLights = new THREE.Color(), _clearColor = new THREE.Color(), _vector3 = new THREE.Vector3(), // Needed for PointLight _centroid = new THREE.Vector3(), _normal = new THREE.Vector3(), _normalViewMatrix = new THREE.Matrix3(), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _svgPathPool = [], _svgNode, _pathCount = 0, _currentPath, _currentStyle, _quality = 1, _precision = null; this.domElement = _svg; this.autoClear = true; this.sortObjects = true; this.sortElements = true; this.overdraw = 0.5; this.info = { render: { vertices: 0, faces: 0 } }; this.setQuality = function (quality) { switch (quality) { case "high": _quality = 1; break; case "low": _quality = 0; break; } }; this.setClearColor = function (color) { _clearColor.set(color); }; this.setPixelRatio = function () {}; this.setSize = function (width, height) { _svgWidth = width; _svgHeight = height; _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2; _svg.setAttribute('viewBox', -_svgWidthHalf + ' ' + -_svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight); _svg.setAttribute('width', _svgWidth); _svg.setAttribute('height', _svgHeight); _clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf); _clipBox.max.set(_svgWidthHalf, _svgHeightHalf); }; this.getSize = function () { return { width: _svgWidth, height: _svgHeight }; }; this.setPrecision = function (precision) { _precision = precision; }; function removeChildNodes() { _pathCount = 0; while (_svg.childNodes.length > 0) { _svg.removeChild(_svg.childNodes[0]); } } function convert(c) { return _precision !== null ? c.toFixed(_precision) : c; } this.clear = function () { removeChildNodes(); _svg.style.backgroundColor = _clearColor.getStyle(); }; this.render = function (scene, camera) { if (camera instanceof THREE.Camera === false) { console.error('THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.'); return; } var background = scene.background; if (background && background.isColor) { removeChildNodes(); _svg.style.backgroundColor = background.getStyle(); } else if (this.autoClear === true) { this.clear(); } _this.info.render.vertices = 0; _this.info.render.faces = 0; _viewMatrix.copy(camera.matrixWorldInverse); _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix); _renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements); _elements = _renderData.elements; _lights = _renderData.lights; _normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse); calculateLights(_lights); // reset accumulated path _currentPath = ''; _currentStyle = ''; for (var e = 0, el = _elements.length; e < el; e++) { var element = _elements[e]; var material = element.material; if (material === undefined || material.opacity === 0) continue; _elemBox.makeEmpty(); if (element instanceof THREE.RenderableSprite) { _v1 = element; _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf; renderSprite(_v1, element, material); } else if (element instanceof THREE.RenderableLine) { _v1 = element.v1; _v2 = element.v2; _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf; _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf; _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]); if (_clipBox.intersectsBox(_elemBox) === true) { renderLine(_v1, _v2, element, material); } } else if (element instanceof THREE.RenderableFace) { _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1) continue; if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1) continue; if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1) continue; _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf; _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf; _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf; if (this.overdraw > 0) { expand(_v1.positionScreen, _v2.positionScreen, this.overdraw); expand(_v2.positionScreen, _v3.positionScreen, this.overdraw); expand(_v3.positionScreen, _v1.positionScreen, this.overdraw); } _elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]); if (_clipBox.intersectsBox(_elemBox) === true) { renderFace3(_v1, _v2, _v3, element, material); } } } flushPath(); // just to flush last svg:path scene.traverseVisible(function (object) { if (object instanceof THREE.SVGObject) { _vector3.setFromMatrixPosition(object.matrixWorld); _vector3.applyMatrix4(_viewProjectionMatrix); if (_vector3.z < -1 || _vector3.z > 1) return; var x = _vector3.x * _svgWidthHalf; var y = -_vector3.y * _svgHeightHalf; var node = object.node; node.setAttribute('transform', 'translate(' + x + ',' + y + ')'); _svg.appendChild(node); } }); }; function calculateLights(lights) { _ambientLight.setRGB(0, 0, 0); _directionalLights.setRGB(0, 0, 0); _pointLights.setRGB(0, 0, 0); for (var l = 0, ll = lights.length; l < ll; l++) { var light = lights[l]; var lightColor = light.color; if (light.isAmbientLight) { _ambientLight.r += lightColor.r; _ambientLight.g += lightColor.g; _ambientLight.b += lightColor.b; } else if (light.isDirectionalLight) { _directionalLights.r += lightColor.r; _directionalLights.g += lightColor.g; _directionalLights.b += lightColor.b; } else if (light.isPointLight) { _pointLights.r += lightColor.r; _pointLights.g += lightColor.g; _pointLights.b += lightColor.b; } } } function calculateLight(lights, position, normal, color) { for (var l = 0, ll = lights.length; l < ll; l++) { var light = lights[l]; var lightColor = light.color; if (light.isDirectionalLight) { var lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize(); var amount = normal.dot(lightPosition); if (amount <= 0) continue; amount *= light.intensity; color.r += lightColor.r * amount; color.g += lightColor.g * amount; color.b += lightColor.b * amount; } else if (light.isPointLight) { var lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld); var amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize()); if (amount <= 0) continue; amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1); if (amount == 0) continue; amount *= light.intensity; color.r += lightColor.r * amount; color.g += lightColor.g * amount; color.b += lightColor.b * amount; } } } function renderSprite(v1, element, material) { var scaleX = element.scale.x * _svgWidthHalf; var scaleY = element.scale.y * _svgHeightHalf; if (material.isPointsMaterial) { scaleX *= material.size; scaleY *= material.size; } var path = 'M' + convert(v1.x - scaleX * 0.5) + ',' + convert(v1.y - scaleY * 0.5) + 'h' + convert(scaleX) + 'v' + convert(scaleY) + 'h' + convert(-scaleX) + 'z'; var style = ""; if (material.isSpriteMaterial || material.isPointsMaterial) { style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity; } addPath(style, path); } function renderLine(v1, v2, element, material) { var path = 'M' + convert(v1.positionScreen.x) + ',' + convert(v1.positionScreen.y) + 'L' + convert(v2.positionScreen.x) + ',' + convert(v2.positionScreen.y); if (material.isLineBasicMaterial) { var style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap; if (material.isLineDashedMaterial) { style = style + ';stroke-dasharray:' + material.dashSize + "," + material.gapSize; } addPath(style, path); } } function renderFace3(v1, v2, v3, element, material) { _this.info.render.vertices += 3; _this.info.render.faces++; var path = 'M' + convert(v1.positionScreen.x) + ',' + convert(v1.positionScreen.y) + 'L' + convert(v2.positionScreen.x) + ',' + convert(v2.positionScreen.y) + 'L' + convert(v3.positionScreen.x) + ',' + convert(v3.positionScreen.y) + 'z'; var style = ''; if (material.isMeshBasicMaterial) { _color.copy(material.color); if (material.vertexColors) { _color.multiply(element.color); } } else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) { _diffuseColor.copy(material.color); if (material.vertexColors) { _diffuseColor.multiply(element.color); } _color.copy(_ambientLight); _centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3); calculateLight(_lights, _centroid, element.normalModel, _color); _color.multiply(_diffuseColor).add(material.emissive); } else if (material.isMeshNormalMaterial) { _normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize(); _color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5); } if (material.wireframe) { style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin; } else { style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity; } addPath(style, path); } // Hide anti-alias gaps function expand(v1, v2, pixels) { var x = v2.x - v1.x, y = v2.y - v1.y, det = x * x + y * y, idet; if (det === 0) return; idet = pixels / Math.sqrt(det); x *= idet; y *= idet; v2.x += x; v2.y += y; v1.x -= x; v1.y -= y; } function addPath(style, path) { if (_currentStyle === style) { _currentPath += path; } else { flushPath(); _currentStyle = style; _currentPath = path; } } function flushPath() { if (_currentPath) { _svgNode = getPathNode(_pathCount++); _svgNode.setAttribute('d', _currentPath); _svgNode.setAttribute('style', _currentStyle); _svg.appendChild(_svgNode); } _currentPath = ''; _currentStyle = ''; } function getPathNode(id) { if (_svgPathPool[id] == null) { _svgPathPool[id] = document.createElementNS('http://www.w3.org/2000/svg', 'path'); if (_quality == 0) { _svgPathPool[id].setAttribute('shape-rendering', 'crispEdges'); //optimizeSpeed } return _svgPathPool[id]; } return _svgPathPool[id]; } };