UNPKG

bytev-charts

Version:

基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

322 lines (286 loc) 13.8 kB
import "core-js/modules/es.array.iterator.js"; import "core-js/modules/es.array-buffer.slice.js"; import "core-js/modules/es.object.to-string.js"; import "core-js/modules/es.typed-array.float32-array.js"; import "core-js/modules/es.typed-array.copy-within.js"; import "core-js/modules/es.typed-array.every.js"; import "core-js/modules/es.typed-array.fill.js"; import "core-js/modules/es.typed-array.filter.js"; import "core-js/modules/es.typed-array.find.js"; import "core-js/modules/es.typed-array.find-index.js"; import "core-js/modules/es.typed-array.for-each.js"; import "core-js/modules/es.typed-array.includes.js"; import "core-js/modules/es.typed-array.index-of.js"; import "core-js/modules/es.typed-array.iterator.js"; import "core-js/modules/es.typed-array.join.js"; import "core-js/modules/es.typed-array.last-index-of.js"; import "core-js/modules/es.typed-array.map.js"; import "core-js/modules/es.typed-array.reduce.js"; import "core-js/modules/es.typed-array.reduce-right.js"; import "core-js/modules/es.typed-array.reverse.js"; import "core-js/modules/es.typed-array.set.js"; import "core-js/modules/es.typed-array.slice.js"; import "core-js/modules/es.typed-array.some.js"; import "core-js/modules/es.typed-array.sort.js"; import "core-js/modules/es.typed-array.subarray.js"; import "core-js/modules/es.typed-array.to-locale-string.js"; import "core-js/modules/es.typed-array.to-string.js"; import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.SSAOPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.SSAOPass = function (scene, camera, width, height) { THREE.Pass.call(this); this.width = width !== undefined ? width : 512; this.height = height !== undefined ? height : 512; this.clear = true; this.camera = camera; this.scene = scene; this.kernelRadius = 8; this.kernelSize = 32; this.kernel = []; this.noiseTexture = null; this.output = 0; this.minDistance = 0.005; this.maxDistance = 0.1; // this.generateSampleKernel(); this.generateRandomKernelRotations(); // beauty render target with depth buffer var depthTexture = new THREE.DepthTexture(); depthTexture.type = THREE.UnsignedShortType; depthTexture.minFilter = THREE.NearestFilter; depthTexture.maxFilter = THREE.NearestFilter; this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, depthTexture: depthTexture, depthBuffer: true }); // normal render target this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }); // ssao render target this.ssaoRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }); this.blurRenderTarget = this.ssaoRenderTarget.clone(); // ssao material if (THREE.SSAOShader === undefined) { console.error('THREE.SSAOPass: The pass relies on THREE.SSAOShader.'); } this.ssaoMaterial = new THREE.ShaderMaterial({ defines: _Object$assign({}, THREE.SSAOShader.defines), uniforms: THREE.UniformsUtils.clone(THREE.SSAOShader.uniforms), vertexShader: THREE.SSAOShader.vertexShader, fragmentShader: THREE.SSAOShader.fragmentShader, blending: THREE.NoBlending }); this.ssaoMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture; this.ssaoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture; this.ssaoMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture; this.ssaoMaterial.uniforms['tNoise'].value = this.noiseTexture; this.ssaoMaterial.uniforms['kernel'].value = this.kernel; this.ssaoMaterial.uniforms['cameraNear'].value = this.camera.near; this.ssaoMaterial.uniforms['cameraFar'].value = this.camera.far; this.ssaoMaterial.uniforms['resolution'].value.set(this.width, this.height); this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix); this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.getInverse(this.camera.projectionMatrix); // normal material this.normalMaterial = new THREE.MeshNormalMaterial(); this.normalMaterial.blending = THREE.NoBlending; // blur material this.blurMaterial = new THREE.ShaderMaterial({ defines: _Object$assign({}, THREE.SSAOBlurShader.defines), uniforms: THREE.UniformsUtils.clone(THREE.SSAOBlurShader.uniforms), vertexShader: THREE.SSAOBlurShader.vertexShader, fragmentShader: THREE.SSAOBlurShader.fragmentShader }); this.blurMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture; this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height); // material for rendering the depth this.depthRenderMaterial = new THREE.ShaderMaterial({ defines: _Object$assign({}, THREE.SSAODepthShader.defines), uniforms: THREE.UniformsUtils.clone(THREE.SSAODepthShader.uniforms), vertexShader: THREE.SSAODepthShader.vertexShader, fragmentShader: THREE.SSAODepthShader.fragmentShader, blending: THREE.NoBlending }); this.depthRenderMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture; this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near; this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far; // material for rendering the content of a render target this.copyMaterial = new THREE.ShaderMaterial({ uniforms: THREE.UniformsUtils.clone(THREE.CopyShader.uniforms), vertexShader: THREE.CopyShader.vertexShader, fragmentShader: THREE.CopyShader.fragmentShader, transparent: true, depthTest: false, depthWrite: false, blendSrc: THREE.DstColorFactor, blendDst: THREE.ZeroFactor, blendEquation: THREE.AddEquation, blendSrcAlpha: THREE.DstAlphaFactor, blendDstAlpha: THREE.ZeroFactor, blendEquationAlpha: THREE.AddEquation }); this.fsQuad = new THREE.Pass.FullScreenQuad(null); this.originalClearColor = new THREE.Color(); }; THREE.SSAOPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), { constructor: THREE.SSAOPass, dispose: function dispose() { // dispose render targets this.beautyRenderTarget.dispose(); this.normalRenderTarget.dispose(); this.ssaoRenderTarget.dispose(); this.blurRenderTarget.dispose(); // dispose materials this.normalMaterial.dispose(); this.blurMaterial.dispose(); this.copyMaterial.dispose(); this.depthRenderMaterial.dispose(); // dipsose full screen quad this.fsQuad.dispose(); }, render: function render(renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) { // render beauty and depth renderer.setRenderTarget(this.beautyRenderTarget); renderer.clear(); renderer.render(this.scene, this.camera); // render normals this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0); // render SSAO this.ssaoMaterial.uniforms['kernelRadius'].value = this.kernelRadius; this.ssaoMaterial.uniforms['minDistance'].value = this.minDistance; this.ssaoMaterial.uniforms['maxDistance'].value = this.maxDistance; this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget); // render blur this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); // output result to screen switch (this.output) { case THREE.SSAOPass.OUTPUT.SSAO: this.copyMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case THREE.SSAOPass.OUTPUT.Blur: this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case THREE.SSAOPass.OUTPUT.Beauty: this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case THREE.SSAOPass.OUTPUT.Depth: this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer); break; case THREE.SSAOPass.OUTPUT.Normal: this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case THREE.SSAOPass.OUTPUT.Default: this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture; this.copyMaterial.blending = THREE.CustomBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; default: console.warn('THREE.SSAOPass: Unknown output type.'); } }, renderPass: function renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) { // save original state this.originalClearColor.copy(renderer.getClearColor()); var originalClearAlpha = renderer.getClearAlpha(); var originalAutoClear = renderer.autoClear; renderer.setRenderTarget(renderTarget); // setup pass state renderer.autoClear = false; if (clearColor !== undefined && clearColor !== null) { renderer.setClearColor(clearColor); renderer.setClearAlpha(clearAlpha || 0.0); renderer.clear(); } this.fsQuad.material = passMaterial; this.fsQuad.render(renderer); // restore original state renderer.autoClear = originalAutoClear; renderer.setClearColor(this.originalClearColor); renderer.setClearAlpha(originalClearAlpha); }, renderOverride: function renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { this.originalClearColor.copy(renderer.getClearColor()); var originalClearAlpha = renderer.getClearAlpha(); var originalAutoClear = renderer.autoClear; renderer.setRenderTarget(renderTarget); renderer.autoClear = false; clearColor = overrideMaterial.clearColor || clearColor; clearAlpha = overrideMaterial.clearAlpha || clearAlpha; if (clearColor !== undefined && clearColor !== null) { renderer.setClearColor(clearColor); renderer.setClearAlpha(clearAlpha || 0.0); renderer.clear(); } this.scene.overrideMaterial = overrideMaterial; renderer.render(this.scene, this.camera); this.scene.overrideMaterial = null; // restore original state renderer.autoClear = originalAutoClear; renderer.setClearColor(this.originalClearColor); renderer.setClearAlpha(originalClearAlpha); }, setSize: function setSize(width, height) { this.width = width; this.height = height; this.beautyRenderTarget.setSize(width, height); this.ssaoRenderTarget.setSize(width, height); this.normalRenderTarget.setSize(width, height); this.blurRenderTarget.setSize(width, height); this.ssaoMaterial.uniforms['resolution'].value.set(width, height); this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix); this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.getInverse(this.camera.projectionMatrix); this.blurMaterial.uniforms['resolution'].value.set(width, height); }, generateSampleKernel: function generateSampleKernel() { var kernelSize = this.kernelSize; var kernel = this.kernel; for (var i = 0; i < kernelSize; i++) { var sample = new THREE.Vector3(); sample.x = Math.random() * 2 - 1; sample.y = Math.random() * 2 - 1; sample.z = Math.random(); sample.normalize(); var scale = i / kernelSize; scale = THREE.MathUtils.lerp(0.1, 1, scale * scale); sample.multiplyScalar(scale); kernel.push(sample); } }, generateRandomKernelRotations: function generateRandomKernelRotations() { var width = 4, height = 4; if (THREE.SimplexNoise === undefined) { console.error('THREE.SSAOPass: The pass relies on THREE.SimplexNoise.'); } var simplex = new THREE.SimplexNoise(); var size = width * height; var data = new Float32Array(size * 4); for (var i = 0; i < size; i++) { var stride = i * 4; var x = Math.random() * 2 - 1; var y = Math.random() * 2 - 1; var z = 0; var noise = simplex.noise3d(x, y, z); data[stride] = noise; data[stride + 1] = noise; data[stride + 2] = noise; data[stride + 3] = 1; } this.noiseTexture = new THREE.DataTexture(data, width, height, THREE.RGBAFormat, THREE.FloatType); this.noiseTexture.wrapS = THREE.RepeatWrapping; this.noiseTexture.wrapT = THREE.RepeatWrapping; } }); THREE.SSAOPass.OUTPUT = { 'Default': 0, 'SSAO': 1, 'Blur': 2, 'Beauty': 3, 'Depth': 4, 'Normal': 5 };