bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import "core-js/modules/es.array.iterator.js";
import "core-js/modules/es.array-buffer.slice.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/es.typed-array.float32-array.js";
import "core-js/modules/es.typed-array.copy-within.js";
import "core-js/modules/es.typed-array.every.js";
import "core-js/modules/es.typed-array.fill.js";
import "core-js/modules/es.typed-array.filter.js";
import "core-js/modules/es.typed-array.find.js";
import "core-js/modules/es.typed-array.find-index.js";
import "core-js/modules/es.typed-array.for-each.js";
import "core-js/modules/es.typed-array.includes.js";
import "core-js/modules/es.typed-array.index-of.js";
import "core-js/modules/es.typed-array.iterator.js";
import "core-js/modules/es.typed-array.join.js";
import "core-js/modules/es.typed-array.last-index-of.js";
import "core-js/modules/es.typed-array.map.js";
import "core-js/modules/es.typed-array.reduce.js";
import "core-js/modules/es.typed-array.reduce-right.js";
import "core-js/modules/es.typed-array.reverse.js";
import "core-js/modules/es.typed-array.set.js";
import "core-js/modules/es.typed-array.slice.js";
import "core-js/modules/es.typed-array.some.js";
import "core-js/modules/es.typed-array.sort.js";
import "core-js/modules/es.typed-array.subarray.js";
import "core-js/modules/es.typed-array.to-locale-string.js";
import "core-js/modules/es.typed-array.to-string.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
console.warn("THREE.GlitchPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
THREE.GlitchPass = function (dt_size) {
THREE.Pass.call(this);
if (THREE.DigitalGlitch === undefined) console.error("THREE.GlitchPass relies on THREE.DigitalGlitch");
var shader = THREE.DigitalGlitch;
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
if (dt_size == undefined) dt_size = 64;
this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
this.material = new THREE.ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
this.fsQuad = new THREE.Pass.FullScreenQuad(this.material);
this.goWild = false;
this.curF = 0;
this.generateTrigger();
};
THREE.GlitchPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), {
constructor: THREE.GlitchPass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
this.uniforms["tDiffuse"].value = readBuffer.texture;
this.uniforms['seed'].value = Math.random(); //default seeding
this.uniforms['byp'].value = 0;
if (this.curF % this.randX == 0 || this.goWild == true) {
this.uniforms['amount'].value = Math.random() / 30;
this.uniforms['angle'].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
this.uniforms['seed_x'].value = THREE.MathUtils.randFloat(-1, 1);
this.uniforms['seed_y'].value = THREE.MathUtils.randFloat(-1, 1);
this.uniforms['distortion_x'].value = THREE.MathUtils.randFloat(0, 1);
this.uniforms['distortion_y'].value = THREE.MathUtils.randFloat(0, 1);
this.curF = 0;
this.generateTrigger();
} else if (this.curF % this.randX < this.randX / 5) {
this.uniforms['amount'].value = Math.random() / 90;
this.uniforms['angle'].value = THREE.MathUtils.randFloat(-Math.PI, Math.PI);
this.uniforms['distortion_x'].value = THREE.MathUtils.randFloat(0, 1);
this.uniforms['distortion_y'].value = THREE.MathUtils.randFloat(0, 1);
this.uniforms['seed_x'].value = THREE.MathUtils.randFloat(-0.3, 0.3);
this.uniforms['seed_y'].value = THREE.MathUtils.randFloat(-0.3, 0.3);
} else if (this.goWild == false) {
this.uniforms['byp'].value = 1;
}
this.curF++;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
}
},
generateTrigger: function generateTrigger() {
this.randX = THREE.MathUtils.randInt(120, 240);
},
generateHeightmap: function generateHeightmap(dt_size) {
var data_arr = new Float32Array(dt_size * dt_size * 3);
var length = dt_size * dt_size;
for (var i = 0; i < length; i++) {
var val = THREE.MathUtils.randFloat(0, 1);
data_arr[i * 3 + 0] = val;
data_arr[i * 3 + 1] = val;
data_arr[i * 3 + 2] = val;
}
return new THREE.DataTexture(data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType);
}
});