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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.array-buffer.slice.js"; import "core-js/modules/es.data-view.js"; import "core-js/modules/es.object.to-string.js"; import "core-js/modules/es.date.to-string.js"; import "core-js/modules/es.regexp.to-string.js"; import "core-js/modules/es.function.name.js"; import "core-js/modules/es.array.map.js"; import "core-js/modules/es.string.repeat.js"; import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.TDSLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * Autodesk 3DS three.js file loader, based on lib3ds. * * Loads geometry with uv and materials basic properties with texture support. * * @class TDSLoader * @constructor */ THREE.TDSLoader = function (manager) { THREE.Loader.call(this, manager); this.debug = false; this.group = null; this.position = 0; this.materials = []; this.meshes = []; }; THREE.TDSLoader.prototype = _Object$assign(_Object$create(THREE.Loader.prototype), { constructor: THREE.TDSLoader, /** * Load 3ds file from url. * * @method load * @param {[type]} url URL for the file. * @param {Function} onLoad onLoad callback, receives group Object3D as argument. * @param {Function} onProgress onProgress callback. * @param {Function} onError onError callback. */ load: function load(url, onLoad, onProgress, onError) { var scope = this; var path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; var loader = new THREE.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(this.requestHeader); loader.load(url, function (data) { try { onLoad(scope.parse(data, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); }, /** * Parse arraybuffer data and load 3ds file. * * @method parse * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. * @param {String} path Path for external resources. * @return {Group} Group loaded from 3ds file. */ parse: function parse(arraybuffer, path) { this.group = new THREE.Group(); this.position = 0; this.materials = []; this.meshes = []; this.readFile(arraybuffer, path); for (var i = 0; i < this.meshes.length; i++) { this.group.add(this.meshes[i]); } return this.group; }, /** * Decode file content to read 3ds data. * * @method readFile * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. * @param {String} path Path for external resources. */ readFile: function readFile(arraybuffer, path) { var data = new DataView(arraybuffer); var chunk = this.readChunk(data); if (chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC) { var next = this.nextChunk(data, chunk); while (next !== 0) { if (next === M3D_VERSION) { var version = this.readDWord(data); this.debugMessage('3DS file version: ' + version); } else if (next === MDATA) { this.resetPosition(data); this.readMeshData(data, path); } else { this.debugMessage('Unknown main chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } } this.debugMessage('Parsed ' + this.meshes.length + ' meshes'); }, /** * Read mesh data chunk. * * @method readMeshData * @param {Dataview} data Dataview in use. * @param {String} path Path for external resources. */ readMeshData: function readMeshData(data, path) { var chunk = this.readChunk(data); var next = this.nextChunk(data, chunk); while (next !== 0) { if (next === MESH_VERSION) { var version = +this.readDWord(data); this.debugMessage('Mesh Version: ' + version); } else if (next === MASTER_SCALE) { var scale = this.readFloat(data); this.debugMessage('Master scale: ' + scale); this.group.scale.set(scale, scale, scale); } else if (next === NAMED_OBJECT) { this.debugMessage('Named Object'); this.resetPosition(data); this.readNamedObject(data); } else if (next === MAT_ENTRY) { this.debugMessage('Material'); this.resetPosition(data); this.readMaterialEntry(data, path); } else { this.debugMessage('Unknown MDATA chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } }, /** * Read named object chunk. * * @method readNamedObject * @param {Dataview} data Dataview in use. */ readNamedObject: function readNamedObject(data) { var chunk = this.readChunk(data); var name = this.readString(data, 64); chunk.cur = this.position; var next = this.nextChunk(data, chunk); while (next !== 0) { if (next === N_TRI_OBJECT) { this.resetPosition(data); var mesh = this.readMesh(data); mesh.name = name; this.meshes.push(mesh); } else { this.debugMessage('Unknown named object chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } this.endChunk(chunk); }, /** * Read material data chunk and add it to the material list. * * @method readMaterialEntry * @param {Dataview} data Dataview in use. * @param {String} path Path for external resources. */ readMaterialEntry: function readMaterialEntry(data, path) { var chunk = this.readChunk(data); var next = this.nextChunk(data, chunk); var material = new THREE.MeshPhongMaterial(); while (next !== 0) { if (next === MAT_NAME) { material.name = this.readString(data, 64); this.debugMessage(' Name: ' + material.name); } else if (next === MAT_WIRE) { this.debugMessage(' Wireframe'); material.wireframe = true; } else if (next === MAT_WIRE_SIZE) { var value = this.readByte(data); material.wireframeLinewidth = value; this.debugMessage(' Wireframe Thickness: ' + value); } else if (next === MAT_TWO_SIDE) { material.side = THREE.DoubleSide; this.debugMessage(' DoubleSided'); } else if (next === MAT_ADDITIVE) { this.debugMessage(' Additive Blending'); material.blending = THREE.AdditiveBlending; } else if (next === MAT_DIFFUSE) { this.debugMessage(' Diffuse Color'); material.color = this.readColor(data); } else if (next === MAT_SPECULAR) { this.debugMessage(' Specular Color'); material.specular = this.readColor(data); } else if (next === MAT_AMBIENT) { this.debugMessage(' Ambient color'); material.color = this.readColor(data); } else if (next === MAT_SHININESS) { var shininess = this.readWord(data); material.shininess = shininess; this.debugMessage(' Shininess : ' + shininess); } else if (next === MAT_TRANSPARENCY) { var opacity = this.readWord(data); material.opacity = opacity * 0.01; this.debugMessage(' Opacity : ' + opacity); material.transparent = opacity < 100 ? true : false; } else if (next === MAT_TEXMAP) { this.debugMessage(' ColorMap'); this.resetPosition(data); material.map = this.readMap(data, path); } else if (next === MAT_BUMPMAP) { this.debugMessage(' BumpMap'); this.resetPosition(data); material.bumpMap = this.readMap(data, path); } else if (next === MAT_OPACMAP) { this.debugMessage(' OpacityMap'); this.resetPosition(data); material.alphaMap = this.readMap(data, path); } else if (next === MAT_SPECMAP) { this.debugMessage(' SpecularMap'); this.resetPosition(data); material.specularMap = this.readMap(data, path); } else { this.debugMessage(' Unknown material chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } this.endChunk(chunk); this.materials[material.name] = material; }, /** * Read mesh data chunk. * * @method readMesh * @param {Dataview} data Dataview in use. * @return {Mesh} The parsed mesh. */ readMesh: function readMesh(data) { var chunk = this.readChunk(data); var next = this.nextChunk(data, chunk); var geometry = new THREE.BufferGeometry(); var uvs = []; var material = new THREE.MeshPhongMaterial(); var mesh = new THREE.Mesh(geometry, material); mesh.name = 'mesh'; while (next !== 0) { if (next === POINT_ARRAY) { var points = this.readWord(data); this.debugMessage(' Vertex: ' + points); //BufferGeometry var vertices = []; for (var i = 0; i < points; i++) { vertices.push(this.readFloat(data)); vertices.push(this.readFloat(data)); vertices.push(this.readFloat(data)); } geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); } else if (next === FACE_ARRAY) { this.resetPosition(data); this.readFaceArray(data, mesh); } else if (next === TEX_VERTS) { var texels = this.readWord(data); this.debugMessage(' UV: ' + texels); //BufferGeometry var uvs = []; for (var i = 0; i < texels; i++) { uvs.push(this.readFloat(data)); uvs.push(this.readFloat(data)); } geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)); } else if (next === MESH_MATRIX) { this.debugMessage(' Tranformation Matrix (TODO)'); var values = []; for (var i = 0; i < 12; i++) { values[i] = this.readFloat(data); } var matrix = new THREE.Matrix4(); //X Line matrix.elements[0] = values[0]; matrix.elements[1] = values[6]; matrix.elements[2] = values[3]; matrix.elements[3] = values[9]; //Y Line matrix.elements[4] = values[2]; matrix.elements[5] = values[8]; matrix.elements[6] = values[5]; matrix.elements[7] = values[11]; //Z Line matrix.elements[8] = values[1]; matrix.elements[9] = values[7]; matrix.elements[10] = values[4]; matrix.elements[11] = values[10]; //W Line matrix.elements[12] = 0; matrix.elements[13] = 0; matrix.elements[14] = 0; matrix.elements[15] = 1; matrix.transpose(); var inverse = new THREE.Matrix4(); inverse.getInverse(matrix); geometry.applyMatrix4(inverse); matrix.decompose(mesh.position, mesh.quaternion, mesh.scale); } else { this.debugMessage(' Unknown mesh chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } this.endChunk(chunk); geometry.computeVertexNormals(); return mesh; }, /** * Read face array data chunk. * * @method readFaceArray * @param {Dataview} data Dataview in use. * @param {Mesh} mesh Mesh to be filled with the data read. */ readFaceArray: function readFaceArray(data, mesh) { var chunk = this.readChunk(data); var faces = this.readWord(data); this.debugMessage(' Faces: ' + faces); var index = []; for (var i = 0; i < faces; ++i) { index.push(this.readWord(data), this.readWord(data), this.readWord(data)); this.readWord(data); // visibility } mesh.geometry.setIndex(index); //The rest of the FACE_ARRAY chunk is subchunks while (this.position < chunk.end) { var chunk = this.readChunk(data); if (chunk.id === MSH_MAT_GROUP) { this.debugMessage(' Material Group'); this.resetPosition(data); var group = this.readMaterialGroup(data); var material = this.materials[group.name]; if (material !== undefined) { mesh.material = material; if (material.name === '') { material.name = mesh.name; } } } else { this.debugMessage(' Unknown face array chunk: ' + chunk.toString(16)); } this.endChunk(chunk); } this.endChunk(chunk); }, /** * Read texture map data chunk. * * @method readMap * @param {Dataview} data Dataview in use. * @param {String} path Path for external resources. * @return {Texture} Texture read from this data chunk. */ readMap: function readMap(data, path) { var chunk = this.readChunk(data); var next = this.nextChunk(data, chunk); var texture = {}; var loader = new THREE.TextureLoader(this.manager); loader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); while (next !== 0) { if (next === MAT_MAPNAME) { var name = this.readString(data, 128); texture = loader.load(name); this.debugMessage(' File: ' + path + name); } else if (next === MAT_MAP_UOFFSET) { texture.offset.x = this.readFloat(data); this.debugMessage(' OffsetX: ' + texture.offset.x); } else if (next === MAT_MAP_VOFFSET) { texture.offset.y = this.readFloat(data); this.debugMessage(' OffsetY: ' + texture.offset.y); } else if (next === MAT_MAP_USCALE) { texture.repeat.x = this.readFloat(data); this.debugMessage(' RepeatX: ' + texture.repeat.x); } else if (next === MAT_MAP_VSCALE) { texture.repeat.y = this.readFloat(data); this.debugMessage(' RepeatY: ' + texture.repeat.y); } else { this.debugMessage(' Unknown map chunk: ' + next.toString(16)); } next = this.nextChunk(data, chunk); } this.endChunk(chunk); return texture; }, /** * Read material group data chunk. * * @method readMaterialGroup * @param {Dataview} data Dataview in use. * @return {Object} Object with name and index of the object. */ readMaterialGroup: function readMaterialGroup(data) { this.readChunk(data); var name = this.readString(data, 64); var numFaces = this.readWord(data); this.debugMessage(' Name: ' + name); this.debugMessage(' Faces: ' + numFaces); var index = []; for (var i = 0; i < numFaces; ++i) { index.push(this.readWord(data)); } return { name: name, index: index }; }, /** * Read a color value. * * @method readColor * @param {DataView} data Dataview. * @return {Color} Color value read.. */ readColor: function readColor(data) { var chunk = this.readChunk(data); var color = new THREE.Color(); if (chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24) { var r = this.readByte(data); var g = this.readByte(data); var b = this.readByte(data); color.setRGB(r / 255, g / 255, b / 255); this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b); } else if (chunk.id === COLOR_F || chunk.id === LIN_COLOR_F) { var r = this.readFloat(data); var g = this.readFloat(data); var b = this.readFloat(data); color.setRGB(r, g, b); this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b); } else { this.debugMessage(' Unknown color chunk: ' + chunk.toString(16)); } this.endChunk(chunk); return color; }, /** * Read next chunk of data. * * @method readChunk * @param {DataView} data Dataview. * @return {Object} Chunk of data read. */ readChunk: function readChunk(data) { var chunk = {}; chunk.cur = this.position; chunk.id = this.readWord(data); chunk.size = this.readDWord(data); chunk.end = chunk.cur + chunk.size; chunk.cur += 6; return chunk; }, /** * Set position to the end of the current chunk of data. * * @method endChunk * @param {Object} chunk Data chunk. */ endChunk: function endChunk(chunk) { this.position = chunk.end; }, /** * Move to the next data chunk. * * @method nextChunk * @param {DataView} data Dataview. * @param {Object} chunk Data chunk. */ nextChunk: function nextChunk(data, chunk) { if (chunk.cur >= chunk.end) { return 0; } this.position = chunk.cur; try { var next = this.readChunk(data); chunk.cur += next.size; return next.id; } catch (e) { this.debugMessage('Unable to read chunk at ' + this.position); return 0; } }, /** * Reset dataview position. * * @method resetPosition */ resetPosition: function resetPosition() { this.position -= 6; }, /** * Read byte value. * * @method readByte * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readByte: function readByte(data) { var v = data.getUint8(this.position, true); this.position += 1; return v; }, /** * Read 32 bit float value. * * @method readFloat * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readFloat: function readFloat(data) { try { var v = data.getFloat32(this.position, true); this.position += 4; return v; } catch (e) { this.debugMessage(e + ' ' + this.position + ' ' + data.byteLength); } }, /** * Read 32 bit signed integer value. * * @method readInt * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readInt: function readInt(data) { var v = data.getInt32(this.position, true); this.position += 4; return v; }, /** * Read 16 bit signed integer value. * * @method readShort * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readShort: function readShort(data) { var v = data.getInt16(this.position, true); this.position += 2; return v; }, /** * Read 64 bit unsigned integer value. * * @method readDWord * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readDWord: function readDWord(data) { var v = data.getUint32(this.position, true); this.position += 4; return v; }, /** * Read 32 bit unsigned integer value. * * @method readWord * @param {DataView} data Dataview to read data from. * @return {Number} Data read from the dataview. */ readWord: function readWord(data) { var v = data.getUint16(this.position, true); this.position += 2; return v; }, /** * Read string value. * * @method readString * @param {DataView} data Dataview to read data from. * @param {Number} maxLength Max size of the string to be read. * @return {String} Data read from the dataview. */ readString: function readString(data, maxLength) { var s = ''; for (var i = 0; i < maxLength; i++) { var c = this.readByte(data); if (!c) { break; } s += String.fromCharCode(c); } return s; }, /** * Print debug message to the console. * * Is controlled by a flag to show or hide debug messages. * * @method debugMessage * @param {Object} message Debug message to print to the console. */ debugMessage: function debugMessage(message) { if (this.debug) { console.log(message); } } }); // var NULL_CHUNK = 0x0000; var M3DMAGIC = 0x4D4D; // var SMAGIC = 0x2D2D; // var LMAGIC = 0x2D3D; var MLIBMAGIC = 0x3DAA; // var MATMAGIC = 0x3DFF; var CMAGIC = 0xC23D; var M3D_VERSION = 0x0002; // var M3D_KFVERSION = 0x0005; var COLOR_F = 0x0010; var COLOR_24 = 0x0011; var LIN_COLOR_24 = 0x0012; var LIN_COLOR_F = 0x0013; // var INT_PERCENTAGE = 0x0030; // var FLOAT_PERCENTAGE = 0x0031; var MDATA = 0x3D3D; var MESH_VERSION = 0x3D3E; var MASTER_SCALE = 0x0100; // var LO_SHADOW_BIAS = 0x1400; // var HI_SHADOW_BIAS = 0x1410; // var SHADOW_MAP_SIZE = 0x1420; // var SHADOW_SAMPLES = 0x1430; // var SHADOW_RANGE = 0x1440; // var SHADOW_FILTER = 0x1450; // var RAY_BIAS = 0x1460; // var O_CONSTS = 0x1500; // var AMBIENT_LIGHT = 0x2100; // var BIT_MAP = 0x1100; // var SOLID_BGND = 0x1200; // var V_GRADIENT = 0x1300; // var USE_BIT_MAP = 0x1101; // var USE_SOLID_BGND = 0x1201; // var USE_V_GRADIENT = 0x1301; // var FOG = 0x2200; // var FOG_BGND = 0x2210; // var LAYER_FOG = 0x2302; // var DISTANCE_CUE = 0x2300; // var DCUE_BGND = 0x2310; // var USE_FOG = 0x2201; // var USE_LAYER_FOG = 0x2303; // var USE_DISTANCE_CUE = 0x2301; var MAT_ENTRY = 0xAFFF; var MAT_NAME = 0xA000; var MAT_AMBIENT = 0xA010; var MAT_DIFFUSE = 0xA020; var MAT_SPECULAR = 0xA030; var MAT_SHININESS = 0xA040; // var MAT_SHIN2PCT = 0xA041; var MAT_TRANSPARENCY = 0xA050; // var MAT_XPFALL = 0xA052; // var MAT_USE_XPFALL = 0xA240; // var MAT_REFBLUR = 0xA053; // var MAT_SHADING = 0xA100; // var MAT_USE_REFBLUR = 0xA250; // var MAT_SELF_ILLUM = 0xA084; var MAT_TWO_SIDE = 0xA081; // var MAT_DECAL = 0xA082; var MAT_ADDITIVE = 0xA083; var MAT_WIRE = 0xA085; // var MAT_FACEMAP = 0xA088; // var MAT_TRANSFALLOFF_IN = 0xA08A; // var MAT_PHONGSOFT = 0xA08C; // var MAT_WIREABS = 0xA08E; var MAT_WIRE_SIZE = 0xA087; var MAT_TEXMAP = 0xA200; // var MAT_SXP_TEXT_DATA = 0xA320; // var MAT_TEXMASK = 0xA33E; // var MAT_SXP_TEXTMASK_DATA = 0xA32A; // var MAT_TEX2MAP = 0xA33A; // var MAT_SXP_TEXT2_DATA = 0xA321; // var MAT_TEX2MASK = 0xA340; // var MAT_SXP_TEXT2MASK_DATA = 0xA32C; var MAT_OPACMAP = 0xA210; // var MAT_SXP_OPAC_DATA = 0xA322; // var MAT_OPACMASK = 0xA342; // var MAT_SXP_OPACMASK_DATA = 0xA32E; var MAT_BUMPMAP = 0xA230; // var MAT_SXP_BUMP_DATA = 0xA324; // var MAT_BUMPMASK = 0xA344; // var MAT_SXP_BUMPMASK_DATA = 0xA330; var MAT_SPECMAP = 0xA204; // var MAT_SXP_SPEC_DATA = 0xA325; // var MAT_SPECMASK = 0xA348; // var MAT_SXP_SPECMASK_DATA = 0xA332; // var MAT_SHINMAP = 0xA33C; // var MAT_SXP_SHIN_DATA = 0xA326; // var MAT_SHINMASK = 0xA346; // var MAT_SXP_SHINMASK_DATA = 0xA334; // var MAT_SELFIMAP = 0xA33D; // var MAT_SXP_SELFI_DATA = 0xA328; // var MAT_SELFIMASK = 0xA34A; // var MAT_SXP_SELFIMASK_DATA = 0xA336; // var MAT_REFLMAP = 0xA220; // var MAT_REFLMASK = 0xA34C; // var MAT_SXP_REFLMASK_DATA = 0xA338; // var MAT_ACUBIC = 0xA310; var MAT_MAPNAME = 0xA300; // var MAT_MAP_TILING = 0xA351; // var MAT_MAP_TEXBLUR = 0xA353; var MAT_MAP_USCALE = 0xA354; var MAT_MAP_VSCALE = 0xA356; var MAT_MAP_UOFFSET = 0xA358; var MAT_MAP_VOFFSET = 0xA35A; // var MAT_MAP_ANG = 0xA35C; // var MAT_MAP_COL1 = 0xA360; // var MAT_MAP_COL2 = 0xA362; // var MAT_MAP_RCOL = 0xA364; // var MAT_MAP_GCOL = 0xA366; // var MAT_MAP_BCOL = 0xA368; var NAMED_OBJECT = 0x4000; // var N_DIRECT_LIGHT = 0x4600; // var DL_OFF = 0x4620; // var DL_OUTER_RANGE = 0x465A; // var DL_INNER_RANGE = 0x4659; // var DL_MULTIPLIER = 0x465B; // var DL_EXCLUDE = 0x4654; // var DL_ATTENUATE = 0x4625; // var DL_SPOTLIGHT = 0x4610; // var DL_SPOT_ROLL = 0x4656; // var DL_SHADOWED = 0x4630; // var DL_LOCAL_SHADOW2 = 0x4641; // var DL_SEE_CONE = 0x4650; // var DL_SPOT_RECTANGULAR = 0x4651; // var DL_SPOT_ASPECT = 0x4657; // var DL_SPOT_PROJECTOR = 0x4653; // var DL_SPOT_OVERSHOOT = 0x4652; // var DL_RAY_BIAS = 0x4658; // var DL_RAYSHAD = 0x4627; // var N_CAMERA = 0x4700; // var CAM_SEE_CONE = 0x4710; // var CAM_RANGES = 0x4720; // var OBJ_HIDDEN = 0x4010; // var OBJ_VIS_LOFTER = 0x4011; // var OBJ_DOESNT_CAST = 0x4012; // var OBJ_DONT_RECVSHADOW = 0x4017; // var OBJ_MATTE = 0x4013; // var OBJ_FAST = 0x4014; // var OBJ_PROCEDURAL = 0x4015; // var OBJ_FROZEN = 0x4016; var N_TRI_OBJECT = 0x4100; var POINT_ARRAY = 0x4110; // var POINT_FLAG_ARRAY = 0x4111; var FACE_ARRAY = 0x4120; var MSH_MAT_GROUP = 0x4130; // var SMOOTH_GROUP = 0x4150; // var MSH_BOXMAP = 0x4190; var TEX_VERTS = 0x4140; var MESH_MATRIX = 0x4160; // var MESH_COLOR = 0x4165; // var MESH_TEXTURE_INFO = 0x4170; // var KFDATA = 0xB000; // var KFHDR = 0xB00A; // var KFSEG = 0xB008; // var KFCURTIME = 0xB009; // var AMBIENT_NODE_TAG = 0xB001; // var OBJECT_NODE_TAG = 0xB002; // var CAMERA_NODE_TAG = 0xB003; // var TARGET_NODE_TAG = 0xB004; // var LIGHT_NODE_TAG = 0xB005; // var L_TARGET_NODE_TAG = 0xB006; // var SPOTLIGHT_NODE_TAG = 0xB007; // var NODE_ID = 0xB030; // var NODE_HDR = 0xB010; // var PIVOT = 0xB013; // var INSTANCE_NAME = 0xB011; // var MORPH_SMOOTH = 0xB015; // var BOUNDBOX = 0xB014; // var POS_TRACK_TAG = 0xB020; // var COL_TRACK_TAG = 0xB025; // var ROT_TRACK_TAG = 0xB021; // var SCL_TRACK_TAG = 0xB022; // var MORPH_TRACK_TAG = 0xB026; // var FOV_TRACK_TAG = 0xB023; // var ROLL_TRACK_TAG = 0xB024; // var HOT_TRACK_TAG = 0xB027; // var FALL_TRACK_TAG = 0xB028; // var HIDE_TRACK_TAG = 0xB029; // var POLY_2D = 0x5000; // var SHAPE_OK = 0x5010; // var SHAPE_NOT_OK = 0x5011; // var SHAPE_HOOK = 0x5020; // var PATH_3D = 0x6000; // var PATH_MATRIX = 0x6005; // var SHAPE_2D = 0x6010; // var M_SCALE = 0x6020; // var M_TWIST = 0x6030; // var M_TEETER = 0x6040; // var M_FIT = 0x6050; // var M_BEVEL = 0x6060; // var XZ_CURVE = 0x6070; // var YZ_CURVE = 0x6080; // var INTERPCT = 0x6090; // var DEFORM_LIMIT = 0x60A0; // var USE_CONTOUR = 0x6100; // var USE_TWEEN = 0x6110; // var USE_SCALE = 0x6120; // var USE_TWIST = 0x6130; // var USE_TEETER = 0x6140; // var USE_FIT = 0x6150; // var USE_BEVEL = 0x6160; // var DEFAULT_VIEW = 0x3000; // var VIEW_TOP = 0x3010; // var VIEW_BOTTOM = 0x3020; // var VIEW_LEFT = 0x3030; // var VIEW_RIGHT = 0x3040; // var VIEW_FRONT = 0x3050; // var VIEW_BACK = 0x3060; // var VIEW_USER = 0x3070; // var VIEW_CAMERA = 0x3080; // var VIEW_WINDOW = 0x3090; // var VIEWPORT_LAYOUT_OLD = 0x7000; // var VIEWPORT_DATA_OLD = 0x7010; // var VIEWPORT_LAYOUT = 0x7001; // var VIEWPORT_DATA = 0x7011; // var VIEWPORT_DATA_3 = 0x7012; // var VIEWPORT_SIZE = 0x7020; // var NETWORK_VIEW = 0x7030;