bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
886 lines (791 loc) • 26.3 kB
JavaScript
import "core-js/modules/es.array-buffer.slice.js";
import "core-js/modules/es.data-view.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/es.date.to-string.js";
import "core-js/modules/es.regexp.to-string.js";
import "core-js/modules/es.function.name.js";
import "core-js/modules/es.array.map.js";
import "core-js/modules/es.string.repeat.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
console.warn("THREE.TDSLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* Autodesk 3DS three.js file loader, based on lib3ds.
*
* Loads geometry with uv and materials basic properties with texture support.
*
* @class TDSLoader
* @constructor
*/
THREE.TDSLoader = function (manager) {
THREE.Loader.call(this, manager);
this.debug = false;
this.group = null;
this.position = 0;
this.materials = [];
this.meshes = [];
};
THREE.TDSLoader.prototype = _Object$assign(_Object$create(THREE.Loader.prototype), {
constructor: THREE.TDSLoader,
/**
* Load 3ds file from url.
*
* @method load
* @param {[type]} url URL for the file.
* @param {Function} onLoad onLoad callback, receives group Object3D as argument.
* @param {Function} onProgress onProgress callback.
* @param {Function} onError onError callback.
*/
load: function load(url, onLoad, onProgress, onError) {
var scope = this;
var path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
var loader = new THREE.FileLoader(this.manager);
loader.setPath(this.path);
loader.setResponseType('arraybuffer');
loader.setRequestHeader(this.requestHeader);
loader.load(url, function (data) {
try {
onLoad(scope.parse(data, path));
} catch (e) {
if (onError) {
onError(e);
} else {
console.error(e);
}
scope.manager.itemError(url);
}
}, onProgress, onError);
},
/**
* Parse arraybuffer data and load 3ds file.
*
* @method parse
* @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
* @param {String} path Path for external resources.
* @return {Group} Group loaded from 3ds file.
*/
parse: function parse(arraybuffer, path) {
this.group = new THREE.Group();
this.position = 0;
this.materials = [];
this.meshes = [];
this.readFile(arraybuffer, path);
for (var i = 0; i < this.meshes.length; i++) {
this.group.add(this.meshes[i]);
}
return this.group;
},
/**
* Decode file content to read 3ds data.
*
* @method readFile
* @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
* @param {String} path Path for external resources.
*/
readFile: function readFile(arraybuffer, path) {
var data = new DataView(arraybuffer);
var chunk = this.readChunk(data);
if (chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC) {
var next = this.nextChunk(data, chunk);
while (next !== 0) {
if (next === M3D_VERSION) {
var version = this.readDWord(data);
this.debugMessage('3DS file version: ' + version);
} else if (next === MDATA) {
this.resetPosition(data);
this.readMeshData(data, path);
} else {
this.debugMessage('Unknown main chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
}
this.debugMessage('Parsed ' + this.meshes.length + ' meshes');
},
/**
* Read mesh data chunk.
*
* @method readMeshData
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
*/
readMeshData: function readMeshData(data, path) {
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
while (next !== 0) {
if (next === MESH_VERSION) {
var version = +this.readDWord(data);
this.debugMessage('Mesh Version: ' + version);
} else if (next === MASTER_SCALE) {
var scale = this.readFloat(data);
this.debugMessage('Master scale: ' + scale);
this.group.scale.set(scale, scale, scale);
} else if (next === NAMED_OBJECT) {
this.debugMessage('Named Object');
this.resetPosition(data);
this.readNamedObject(data);
} else if (next === MAT_ENTRY) {
this.debugMessage('Material');
this.resetPosition(data);
this.readMaterialEntry(data, path);
} else {
this.debugMessage('Unknown MDATA chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
},
/**
* Read named object chunk.
*
* @method readNamedObject
* @param {Dataview} data Dataview in use.
*/
readNamedObject: function readNamedObject(data) {
var chunk = this.readChunk(data);
var name = this.readString(data, 64);
chunk.cur = this.position;
var next = this.nextChunk(data, chunk);
while (next !== 0) {
if (next === N_TRI_OBJECT) {
this.resetPosition(data);
var mesh = this.readMesh(data);
mesh.name = name;
this.meshes.push(mesh);
} else {
this.debugMessage('Unknown named object chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
},
/**
* Read material data chunk and add it to the material list.
*
* @method readMaterialEntry
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
*/
readMaterialEntry: function readMaterialEntry(data, path) {
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
var material = new THREE.MeshPhongMaterial();
while (next !== 0) {
if (next === MAT_NAME) {
material.name = this.readString(data, 64);
this.debugMessage(' Name: ' + material.name);
} else if (next === MAT_WIRE) {
this.debugMessage(' Wireframe');
material.wireframe = true;
} else if (next === MAT_WIRE_SIZE) {
var value = this.readByte(data);
material.wireframeLinewidth = value;
this.debugMessage(' Wireframe Thickness: ' + value);
} else if (next === MAT_TWO_SIDE) {
material.side = THREE.DoubleSide;
this.debugMessage(' DoubleSided');
} else if (next === MAT_ADDITIVE) {
this.debugMessage(' Additive Blending');
material.blending = THREE.AdditiveBlending;
} else if (next === MAT_DIFFUSE) {
this.debugMessage(' Diffuse Color');
material.color = this.readColor(data);
} else if (next === MAT_SPECULAR) {
this.debugMessage(' Specular Color');
material.specular = this.readColor(data);
} else if (next === MAT_AMBIENT) {
this.debugMessage(' Ambient color');
material.color = this.readColor(data);
} else if (next === MAT_SHININESS) {
var shininess = this.readWord(data);
material.shininess = shininess;
this.debugMessage(' Shininess : ' + shininess);
} else if (next === MAT_TRANSPARENCY) {
var opacity = this.readWord(data);
material.opacity = opacity * 0.01;
this.debugMessage(' Opacity : ' + opacity);
material.transparent = opacity < 100 ? true : false;
} else if (next === MAT_TEXMAP) {
this.debugMessage(' ColorMap');
this.resetPosition(data);
material.map = this.readMap(data, path);
} else if (next === MAT_BUMPMAP) {
this.debugMessage(' BumpMap');
this.resetPosition(data);
material.bumpMap = this.readMap(data, path);
} else if (next === MAT_OPACMAP) {
this.debugMessage(' OpacityMap');
this.resetPosition(data);
material.alphaMap = this.readMap(data, path);
} else if (next === MAT_SPECMAP) {
this.debugMessage(' SpecularMap');
this.resetPosition(data);
material.specularMap = this.readMap(data, path);
} else {
this.debugMessage(' Unknown material chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
this.materials[material.name] = material;
},
/**
* Read mesh data chunk.
*
* @method readMesh
* @param {Dataview} data Dataview in use.
* @return {Mesh} The parsed mesh.
*/
readMesh: function readMesh(data) {
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
var geometry = new THREE.BufferGeometry();
var uvs = [];
var material = new THREE.MeshPhongMaterial();
var mesh = new THREE.Mesh(geometry, material);
mesh.name = 'mesh';
while (next !== 0) {
if (next === POINT_ARRAY) {
var points = this.readWord(data);
this.debugMessage(' Vertex: ' + points); //BufferGeometry
var vertices = [];
for (var i = 0; i < points; i++) {
vertices.push(this.readFloat(data));
vertices.push(this.readFloat(data));
vertices.push(this.readFloat(data));
}
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
} else if (next === FACE_ARRAY) {
this.resetPosition(data);
this.readFaceArray(data, mesh);
} else if (next === TEX_VERTS) {
var texels = this.readWord(data);
this.debugMessage(' UV: ' + texels); //BufferGeometry
var uvs = [];
for (var i = 0; i < texels; i++) {
uvs.push(this.readFloat(data));
uvs.push(this.readFloat(data));
}
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
} else if (next === MESH_MATRIX) {
this.debugMessage(' Tranformation Matrix (TODO)');
var values = [];
for (var i = 0; i < 12; i++) {
values[i] = this.readFloat(data);
}
var matrix = new THREE.Matrix4(); //X Line
matrix.elements[0] = values[0];
matrix.elements[1] = values[6];
matrix.elements[2] = values[3];
matrix.elements[3] = values[9]; //Y Line
matrix.elements[4] = values[2];
matrix.elements[5] = values[8];
matrix.elements[6] = values[5];
matrix.elements[7] = values[11]; //Z Line
matrix.elements[8] = values[1];
matrix.elements[9] = values[7];
matrix.elements[10] = values[4];
matrix.elements[11] = values[10]; //W Line
matrix.elements[12] = 0;
matrix.elements[13] = 0;
matrix.elements[14] = 0;
matrix.elements[15] = 1;
matrix.transpose();
var inverse = new THREE.Matrix4();
inverse.getInverse(matrix);
geometry.applyMatrix4(inverse);
matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
} else {
this.debugMessage(' Unknown mesh chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
geometry.computeVertexNormals();
return mesh;
},
/**
* Read face array data chunk.
*
* @method readFaceArray
* @param {Dataview} data Dataview in use.
* @param {Mesh} mesh Mesh to be filled with the data read.
*/
readFaceArray: function readFaceArray(data, mesh) {
var chunk = this.readChunk(data);
var faces = this.readWord(data);
this.debugMessage(' Faces: ' + faces);
var index = [];
for (var i = 0; i < faces; ++i) {
index.push(this.readWord(data), this.readWord(data), this.readWord(data));
this.readWord(data); // visibility
}
mesh.geometry.setIndex(index); //The rest of the FACE_ARRAY chunk is subchunks
while (this.position < chunk.end) {
var chunk = this.readChunk(data);
if (chunk.id === MSH_MAT_GROUP) {
this.debugMessage(' Material Group');
this.resetPosition(data);
var group = this.readMaterialGroup(data);
var material = this.materials[group.name];
if (material !== undefined) {
mesh.material = material;
if (material.name === '') {
material.name = mesh.name;
}
}
} else {
this.debugMessage(' Unknown face array chunk: ' + chunk.toString(16));
}
this.endChunk(chunk);
}
this.endChunk(chunk);
},
/**
* Read texture map data chunk.
*
* @method readMap
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
* @return {Texture} Texture read from this data chunk.
*/
readMap: function readMap(data, path) {
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
var texture = {};
var loader = new THREE.TextureLoader(this.manager);
loader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
while (next !== 0) {
if (next === MAT_MAPNAME) {
var name = this.readString(data, 128);
texture = loader.load(name);
this.debugMessage(' File: ' + path + name);
} else if (next === MAT_MAP_UOFFSET) {
texture.offset.x = this.readFloat(data);
this.debugMessage(' OffsetX: ' + texture.offset.x);
} else if (next === MAT_MAP_VOFFSET) {
texture.offset.y = this.readFloat(data);
this.debugMessage(' OffsetY: ' + texture.offset.y);
} else if (next === MAT_MAP_USCALE) {
texture.repeat.x = this.readFloat(data);
this.debugMessage(' RepeatX: ' + texture.repeat.x);
} else if (next === MAT_MAP_VSCALE) {
texture.repeat.y = this.readFloat(data);
this.debugMessage(' RepeatY: ' + texture.repeat.y);
} else {
this.debugMessage(' Unknown map chunk: ' + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
return texture;
},
/**
* Read material group data chunk.
*
* @method readMaterialGroup
* @param {Dataview} data Dataview in use.
* @return {Object} Object with name and index of the object.
*/
readMaterialGroup: function readMaterialGroup(data) {
this.readChunk(data);
var name = this.readString(data, 64);
var numFaces = this.readWord(data);
this.debugMessage(' Name: ' + name);
this.debugMessage(' Faces: ' + numFaces);
var index = [];
for (var i = 0; i < numFaces; ++i) {
index.push(this.readWord(data));
}
return {
name: name,
index: index
};
},
/**
* Read a color value.
*
* @method readColor
* @param {DataView} data Dataview.
* @return {Color} Color value read..
*/
readColor: function readColor(data) {
var chunk = this.readChunk(data);
var color = new THREE.Color();
if (chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24) {
var r = this.readByte(data);
var g = this.readByte(data);
var b = this.readByte(data);
color.setRGB(r / 255, g / 255, b / 255);
this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b);
} else if (chunk.id === COLOR_F || chunk.id === LIN_COLOR_F) {
var r = this.readFloat(data);
var g = this.readFloat(data);
var b = this.readFloat(data);
color.setRGB(r, g, b);
this.debugMessage(' Color: ' + color.r + ', ' + color.g + ', ' + color.b);
} else {
this.debugMessage(' Unknown color chunk: ' + chunk.toString(16));
}
this.endChunk(chunk);
return color;
},
/**
* Read next chunk of data.
*
* @method readChunk
* @param {DataView} data Dataview.
* @return {Object} Chunk of data read.
*/
readChunk: function readChunk(data) {
var chunk = {};
chunk.cur = this.position;
chunk.id = this.readWord(data);
chunk.size = this.readDWord(data);
chunk.end = chunk.cur + chunk.size;
chunk.cur += 6;
return chunk;
},
/**
* Set position to the end of the current chunk of data.
*
* @method endChunk
* @param {Object} chunk Data chunk.
*/
endChunk: function endChunk(chunk) {
this.position = chunk.end;
},
/**
* Move to the next data chunk.
*
* @method nextChunk
* @param {DataView} data Dataview.
* @param {Object} chunk Data chunk.
*/
nextChunk: function nextChunk(data, chunk) {
if (chunk.cur >= chunk.end) {
return 0;
}
this.position = chunk.cur;
try {
var next = this.readChunk(data);
chunk.cur += next.size;
return next.id;
} catch (e) {
this.debugMessage('Unable to read chunk at ' + this.position);
return 0;
}
},
/**
* Reset dataview position.
*
* @method resetPosition
*/
resetPosition: function resetPosition() {
this.position -= 6;
},
/**
* Read byte value.
*
* @method readByte
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readByte: function readByte(data) {
var v = data.getUint8(this.position, true);
this.position += 1;
return v;
},
/**
* Read 32 bit float value.
*
* @method readFloat
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readFloat: function readFloat(data) {
try {
var v = data.getFloat32(this.position, true);
this.position += 4;
return v;
} catch (e) {
this.debugMessage(e + ' ' + this.position + ' ' + data.byteLength);
}
},
/**
* Read 32 bit signed integer value.
*
* @method readInt
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readInt: function readInt(data) {
var v = data.getInt32(this.position, true);
this.position += 4;
return v;
},
/**
* Read 16 bit signed integer value.
*
* @method readShort
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readShort: function readShort(data) {
var v = data.getInt16(this.position, true);
this.position += 2;
return v;
},
/**
* Read 64 bit unsigned integer value.
*
* @method readDWord
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readDWord: function readDWord(data) {
var v = data.getUint32(this.position, true);
this.position += 4;
return v;
},
/**
* Read 32 bit unsigned integer value.
*
* @method readWord
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readWord: function readWord(data) {
var v = data.getUint16(this.position, true);
this.position += 2;
return v;
},
/**
* Read string value.
*
* @method readString
* @param {DataView} data Dataview to read data from.
* @param {Number} maxLength Max size of the string to be read.
* @return {String} Data read from the dataview.
*/
readString: function readString(data, maxLength) {
var s = '';
for (var i = 0; i < maxLength; i++) {
var c = this.readByte(data);
if (!c) {
break;
}
s += String.fromCharCode(c);
}
return s;
},
/**
* Print debug message to the console.
*
* Is controlled by a flag to show or hide debug messages.
*
* @method debugMessage
* @param {Object} message Debug message to print to the console.
*/
debugMessage: function debugMessage(message) {
if (this.debug) {
console.log(message);
}
}
}); // var NULL_CHUNK = 0x0000;
var M3DMAGIC = 0x4D4D; // var SMAGIC = 0x2D2D;
// var LMAGIC = 0x2D3D;
var MLIBMAGIC = 0x3DAA; // var MATMAGIC = 0x3DFF;
var CMAGIC = 0xC23D;
var M3D_VERSION = 0x0002; // var M3D_KFVERSION = 0x0005;
var COLOR_F = 0x0010;
var COLOR_24 = 0x0011;
var LIN_COLOR_24 = 0x0012;
var LIN_COLOR_F = 0x0013; // var INT_PERCENTAGE = 0x0030;
// var FLOAT_PERCENTAGE = 0x0031;
var MDATA = 0x3D3D;
var MESH_VERSION = 0x3D3E;
var MASTER_SCALE = 0x0100; // var LO_SHADOW_BIAS = 0x1400;
// var HI_SHADOW_BIAS = 0x1410;
// var SHADOW_MAP_SIZE = 0x1420;
// var SHADOW_SAMPLES = 0x1430;
// var SHADOW_RANGE = 0x1440;
// var SHADOW_FILTER = 0x1450;
// var RAY_BIAS = 0x1460;
// var O_CONSTS = 0x1500;
// var AMBIENT_LIGHT = 0x2100;
// var BIT_MAP = 0x1100;
// var SOLID_BGND = 0x1200;
// var V_GRADIENT = 0x1300;
// var USE_BIT_MAP = 0x1101;
// var USE_SOLID_BGND = 0x1201;
// var USE_V_GRADIENT = 0x1301;
// var FOG = 0x2200;
// var FOG_BGND = 0x2210;
// var LAYER_FOG = 0x2302;
// var DISTANCE_CUE = 0x2300;
// var DCUE_BGND = 0x2310;
// var USE_FOG = 0x2201;
// var USE_LAYER_FOG = 0x2303;
// var USE_DISTANCE_CUE = 0x2301;
var MAT_ENTRY = 0xAFFF;
var MAT_NAME = 0xA000;
var MAT_AMBIENT = 0xA010;
var MAT_DIFFUSE = 0xA020;
var MAT_SPECULAR = 0xA030;
var MAT_SHININESS = 0xA040; // var MAT_SHIN2PCT = 0xA041;
var MAT_TRANSPARENCY = 0xA050; // var MAT_XPFALL = 0xA052;
// var MAT_USE_XPFALL = 0xA240;
// var MAT_REFBLUR = 0xA053;
// var MAT_SHADING = 0xA100;
// var MAT_USE_REFBLUR = 0xA250;
// var MAT_SELF_ILLUM = 0xA084;
var MAT_TWO_SIDE = 0xA081; // var MAT_DECAL = 0xA082;
var MAT_ADDITIVE = 0xA083;
var MAT_WIRE = 0xA085; // var MAT_FACEMAP = 0xA088;
// var MAT_TRANSFALLOFF_IN = 0xA08A;
// var MAT_PHONGSOFT = 0xA08C;
// var MAT_WIREABS = 0xA08E;
var MAT_WIRE_SIZE = 0xA087;
var MAT_TEXMAP = 0xA200; // var MAT_SXP_TEXT_DATA = 0xA320;
// var MAT_TEXMASK = 0xA33E;
// var MAT_SXP_TEXTMASK_DATA = 0xA32A;
// var MAT_TEX2MAP = 0xA33A;
// var MAT_SXP_TEXT2_DATA = 0xA321;
// var MAT_TEX2MASK = 0xA340;
// var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
var MAT_OPACMAP = 0xA210; // var MAT_SXP_OPAC_DATA = 0xA322;
// var MAT_OPACMASK = 0xA342;
// var MAT_SXP_OPACMASK_DATA = 0xA32E;
var MAT_BUMPMAP = 0xA230; // var MAT_SXP_BUMP_DATA = 0xA324;
// var MAT_BUMPMASK = 0xA344;
// var MAT_SXP_BUMPMASK_DATA = 0xA330;
var MAT_SPECMAP = 0xA204; // var MAT_SXP_SPEC_DATA = 0xA325;
// var MAT_SPECMASK = 0xA348;
// var MAT_SXP_SPECMASK_DATA = 0xA332;
// var MAT_SHINMAP = 0xA33C;
// var MAT_SXP_SHIN_DATA = 0xA326;
// var MAT_SHINMASK = 0xA346;
// var MAT_SXP_SHINMASK_DATA = 0xA334;
// var MAT_SELFIMAP = 0xA33D;
// var MAT_SXP_SELFI_DATA = 0xA328;
// var MAT_SELFIMASK = 0xA34A;
// var MAT_SXP_SELFIMASK_DATA = 0xA336;
// var MAT_REFLMAP = 0xA220;
// var MAT_REFLMASK = 0xA34C;
// var MAT_SXP_REFLMASK_DATA = 0xA338;
// var MAT_ACUBIC = 0xA310;
var MAT_MAPNAME = 0xA300; // var MAT_MAP_TILING = 0xA351;
// var MAT_MAP_TEXBLUR = 0xA353;
var MAT_MAP_USCALE = 0xA354;
var MAT_MAP_VSCALE = 0xA356;
var MAT_MAP_UOFFSET = 0xA358;
var MAT_MAP_VOFFSET = 0xA35A; // var MAT_MAP_ANG = 0xA35C;
// var MAT_MAP_COL1 = 0xA360;
// var MAT_MAP_COL2 = 0xA362;
// var MAT_MAP_RCOL = 0xA364;
// var MAT_MAP_GCOL = 0xA366;
// var MAT_MAP_BCOL = 0xA368;
var NAMED_OBJECT = 0x4000; // var N_DIRECT_LIGHT = 0x4600;
// var DL_OFF = 0x4620;
// var DL_OUTER_RANGE = 0x465A;
// var DL_INNER_RANGE = 0x4659;
// var DL_MULTIPLIER = 0x465B;
// var DL_EXCLUDE = 0x4654;
// var DL_ATTENUATE = 0x4625;
// var DL_SPOTLIGHT = 0x4610;
// var DL_SPOT_ROLL = 0x4656;
// var DL_SHADOWED = 0x4630;
// var DL_LOCAL_SHADOW2 = 0x4641;
// var DL_SEE_CONE = 0x4650;
// var DL_SPOT_RECTANGULAR = 0x4651;
// var DL_SPOT_ASPECT = 0x4657;
// var DL_SPOT_PROJECTOR = 0x4653;
// var DL_SPOT_OVERSHOOT = 0x4652;
// var DL_RAY_BIAS = 0x4658;
// var DL_RAYSHAD = 0x4627;
// var N_CAMERA = 0x4700;
// var CAM_SEE_CONE = 0x4710;
// var CAM_RANGES = 0x4720;
// var OBJ_HIDDEN = 0x4010;
// var OBJ_VIS_LOFTER = 0x4011;
// var OBJ_DOESNT_CAST = 0x4012;
// var OBJ_DONT_RECVSHADOW = 0x4017;
// var OBJ_MATTE = 0x4013;
// var OBJ_FAST = 0x4014;
// var OBJ_PROCEDURAL = 0x4015;
// var OBJ_FROZEN = 0x4016;
var N_TRI_OBJECT = 0x4100;
var POINT_ARRAY = 0x4110; // var POINT_FLAG_ARRAY = 0x4111;
var FACE_ARRAY = 0x4120;
var MSH_MAT_GROUP = 0x4130; // var SMOOTH_GROUP = 0x4150;
// var MSH_BOXMAP = 0x4190;
var TEX_VERTS = 0x4140;
var MESH_MATRIX = 0x4160; // var MESH_COLOR = 0x4165;
// var MESH_TEXTURE_INFO = 0x4170;
// var KFDATA = 0xB000;
// var KFHDR = 0xB00A;
// var KFSEG = 0xB008;
// var KFCURTIME = 0xB009;
// var AMBIENT_NODE_TAG = 0xB001;
// var OBJECT_NODE_TAG = 0xB002;
// var CAMERA_NODE_TAG = 0xB003;
// var TARGET_NODE_TAG = 0xB004;
// var LIGHT_NODE_TAG = 0xB005;
// var L_TARGET_NODE_TAG = 0xB006;
// var SPOTLIGHT_NODE_TAG = 0xB007;
// var NODE_ID = 0xB030;
// var NODE_HDR = 0xB010;
// var PIVOT = 0xB013;
// var INSTANCE_NAME = 0xB011;
// var MORPH_SMOOTH = 0xB015;
// var BOUNDBOX = 0xB014;
// var POS_TRACK_TAG = 0xB020;
// var COL_TRACK_TAG = 0xB025;
// var ROT_TRACK_TAG = 0xB021;
// var SCL_TRACK_TAG = 0xB022;
// var MORPH_TRACK_TAG = 0xB026;
// var FOV_TRACK_TAG = 0xB023;
// var ROLL_TRACK_TAG = 0xB024;
// var HOT_TRACK_TAG = 0xB027;
// var FALL_TRACK_TAG = 0xB028;
// var HIDE_TRACK_TAG = 0xB029;
// var POLY_2D = 0x5000;
// var SHAPE_OK = 0x5010;
// var SHAPE_NOT_OK = 0x5011;
// var SHAPE_HOOK = 0x5020;
// var PATH_3D = 0x6000;
// var PATH_MATRIX = 0x6005;
// var SHAPE_2D = 0x6010;
// var M_SCALE = 0x6020;
// var M_TWIST = 0x6030;
// var M_TEETER = 0x6040;
// var M_FIT = 0x6050;
// var M_BEVEL = 0x6060;
// var XZ_CURVE = 0x6070;
// var YZ_CURVE = 0x6080;
// var INTERPCT = 0x6090;
// var DEFORM_LIMIT = 0x60A0;
// var USE_CONTOUR = 0x6100;
// var USE_TWEEN = 0x6110;
// var USE_SCALE = 0x6120;
// var USE_TWIST = 0x6130;
// var USE_TEETER = 0x6140;
// var USE_FIT = 0x6150;
// var USE_BEVEL = 0x6160;
// var DEFAULT_VIEW = 0x3000;
// var VIEW_TOP = 0x3010;
// var VIEW_BOTTOM = 0x3020;
// var VIEW_LEFT = 0x3030;
// var VIEW_RIGHT = 0x3040;
// var VIEW_FRONT = 0x3050;
// var VIEW_BACK = 0x3060;
// var VIEW_USER = 0x3070;
// var VIEW_CAMERA = 0x3080;
// var VIEW_WINDOW = 0x3090;
// var VIEWPORT_LAYOUT_OLD = 0x7000;
// var VIEWPORT_DATA_OLD = 0x7010;
// var VIEWPORT_LAYOUT = 0x7001;
// var VIEWPORT_DATA = 0x7011;
// var VIEWPORT_DATA_3 = 0x7012;
// var VIEWPORT_SIZE = 0x7020;
// var NETWORK_VIEW = 0x7030;