bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import "core-js/modules/es.array.iterator.js";
import "core-js/modules/es.array-buffer.slice.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/es.typed-array.uint16-array.js";
import "core-js/modules/es.typed-array.copy-within.js";
import "core-js/modules/es.typed-array.every.js";
import "core-js/modules/es.typed-array.fill.js";
import "core-js/modules/es.typed-array.filter.js";
import "core-js/modules/es.typed-array.find.js";
import "core-js/modules/es.typed-array.find-index.js";
import "core-js/modules/es.typed-array.for-each.js";
import "core-js/modules/es.typed-array.includes.js";
import "core-js/modules/es.typed-array.index-of.js";
import "core-js/modules/es.typed-array.iterator.js";
import "core-js/modules/es.typed-array.join.js";
import "core-js/modules/es.typed-array.last-index-of.js";
import "core-js/modules/es.typed-array.map.js";
import "core-js/modules/es.typed-array.reduce.js";
import "core-js/modules/es.typed-array.reduce-right.js";
import "core-js/modules/es.typed-array.reverse.js";
import "core-js/modules/es.typed-array.set.js";
import "core-js/modules/es.typed-array.slice.js";
import "core-js/modules/es.typed-array.some.js";
import "core-js/modules/es.typed-array.sort.js";
import "core-js/modules/es.typed-array.subarray.js";
import "core-js/modules/es.typed-array.to-locale-string.js";
import "core-js/modules/es.typed-array.to-string.js";
import "core-js/modules/es.array.index-of.js";
import "core-js/modules/es.array.slice.js";
import "core-js/modules/es.regexp.exec.js";
import "core-js/modules/es.string.match.js";
import "core-js/modules/es.typed-array.uint8-array.js";
import "core-js/modules/es.typed-array.float32-array.js";
import "core-js/modules/es.typed-array.int32-array.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float";
import _parseInt from "@babel/runtime-corejs2/core-js/parse-int";
console.warn("THREE.RGBELoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); // https://github.com/mrdoob/three.js/issues/5552
// http://en.wikipedia.org/wiki/RGBE_image_format
THREE.RGBELoader = function (manager) {
THREE.DataTextureLoader.call(this, manager);
this.type = THREE.UnsignedByteType;
};
THREE.RGBELoader.prototype = _Object$assign(_Object$create(THREE.DataTextureLoader.prototype), {
constructor: THREE.RGBELoader,
// adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
parse: function parse(buffer) {
var
/* return codes for rgbe routines */
//RGBE_RETURN_SUCCESS = 0,
RGBE_RETURN_FAILURE = -1,
/* default error routine. change this to change error handling */
rgbe_read_error = 1,
rgbe_write_error = 2,
rgbe_format_error = 3,
rgbe_memory_error = 4,
rgbe_error = function rgbe_error(rgbe_error_code, msg) {
switch (rgbe_error_code) {
case rgbe_read_error:
console.error("THREE.RGBELoader Read Error: " + (msg || ''));
break;
case rgbe_write_error:
console.error("THREE.RGBELoader Write Error: " + (msg || ''));
break;
case rgbe_format_error:
console.error("THREE.RGBELoader Bad File Format: " + (msg || ''));
break;
default:
case rgbe_memory_error:
console.error("THREE.RGBELoader: Error: " + (msg || ''));
}
return RGBE_RETURN_FAILURE;
},
/* offsets to red, green, and blue components in a data (float) pixel */
//RGBE_DATA_RED = 0,
//RGBE_DATA_GREEN = 1,
//RGBE_DATA_BLUE = 2,
/* number of floats per pixel, use 4 since stored in rgba image format */
//RGBE_DATA_SIZE = 4,
/* flags indicating which fields in an rgbe_header_info are valid */
RGBE_VALID_PROGRAMTYPE = 1,
RGBE_VALID_FORMAT = 2,
RGBE_VALID_DIMENSIONS = 4,
NEWLINE = "\n",
fgets = function fgets(buffer, lineLimit, consume) {
lineLimit = !lineLimit ? 1024 : lineLimit;
var p = buffer.pos,
i = -1,
len = 0,
s = '',
chunkSize = 128,
chunk = String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize)));
while (0 > (i = chunk.indexOf(NEWLINE)) && len < lineLimit && p < buffer.byteLength) {
s += chunk;
len += chunk.length;
p += chunkSize;
chunk += String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize)));
}
if (-1 < i) {
/*for (i=l-1; i>=0; i--) {
byteCode = m.charCodeAt(i);
if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
}*/
if (false !== consume) buffer.pos += len + i + 1;
return s + chunk.slice(0, i);
}
return false;
},
/* minimal header reading. modify if you want to parse more information */
RGBE_ReadHeader = function RGBE_ReadHeader(buffer) {
var line,
match,
// regexes to parse header info fields
magic_token_re = /^#\?(\S+)$/,
gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
format_re = /^\s*FORMAT=(\S+)\s*$/,
dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
// RGBE format header struct
header = {
valid: 0,
/* indicate which fields are valid */
string: '',
/* the actual header string */
comments: '',
/* comments found in header */
programtype: 'RGBE',
/* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
format: '',
/* RGBE format, default 32-bit_rle_rgbe */
gamma: 1.0,
/* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
exposure: 1.0,
/* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
width: 0,
height: 0
/* image dimensions, width/height */
};
if (buffer.pos >= buffer.byteLength || !(line = fgets(buffer))) {
return rgbe_error(rgbe_read_error, "no header found");
}
/* if you want to require the magic token then uncomment the next line */
if (!(match = line.match(magic_token_re))) {
return rgbe_error(rgbe_format_error, "bad initial token");
}
header.valid |= RGBE_VALID_PROGRAMTYPE;
header.programtype = match[1];
header.string += line + "\n";
while (true) {
line = fgets(buffer);
if (false === line) break;
header.string += line + "\n";
if ('#' === line.charAt(0)) {
header.comments += line + "\n";
continue; // comment line
}
if (match = line.match(gamma_re)) {
header.gamma = _parseFloat(match[1], 10);
}
if (match = line.match(exposure_re)) {
header.exposure = _parseFloat(match[1], 10);
}
if (match = line.match(format_re)) {
header.valid |= RGBE_VALID_FORMAT;
header.format = match[1]; //'32-bit_rle_rgbe';
}
if (match = line.match(dimensions_re)) {
header.valid |= RGBE_VALID_DIMENSIONS;
header.height = _parseInt(match[1], 10);
header.width = _parseInt(match[2], 10);
}
if (header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS) break;
}
if (!(header.valid & RGBE_VALID_FORMAT)) {
return rgbe_error(rgbe_format_error, "missing format specifier");
}
if (!(header.valid & RGBE_VALID_DIMENSIONS)) {
return rgbe_error(rgbe_format_error, "missing image size specifier");
}
return header;
},
RGBE_ReadPixels_RLE = function RGBE_ReadPixels_RLE(buffer, w, h) {
var data_rgba,
offset,
pos,
count,
byteValue,
scanline_buffer,
ptr,
ptr_end,
i,
l,
off,
isEncodedRun,
scanline_width = w,
num_scanlines = h,
rgbeStart;
if ( // run length encoding is not allowed so read flat
scanline_width < 8 || scanline_width > 0x7fff || // this file is not run length encoded
2 !== buffer[0] || 2 !== buffer[1] || buffer[2] & 0x80) {
// return the flat buffer
return new Uint8Array(buffer);
}
if (scanline_width !== (buffer[2] << 8 | buffer[3])) {
return rgbe_error(rgbe_format_error, "wrong scanline width");
}
data_rgba = new Uint8Array(4 * w * h);
if (!data_rgba.length) {
return rgbe_error(rgbe_memory_error, "unable to allocate buffer space");
}
offset = 0;
pos = 0;
ptr_end = 4 * scanline_width;
rgbeStart = new Uint8Array(4);
scanline_buffer = new Uint8Array(ptr_end); // read in each successive scanline
while (num_scanlines > 0 && pos < buffer.byteLength) {
if (pos + 4 > buffer.byteLength) {
return rgbe_error(rgbe_read_error);
}
rgbeStart[0] = buffer[pos++];
rgbeStart[1] = buffer[pos++];
rgbeStart[2] = buffer[pos++];
rgbeStart[3] = buffer[pos++];
if (2 != rgbeStart[0] || 2 != rgbeStart[1] || (rgbeStart[2] << 8 | rgbeStart[3]) != scanline_width) {
return rgbe_error(rgbe_format_error, "bad rgbe scanline format");
} // read each of the four channels for the scanline into the buffer
// first red, then green, then blue, then exponent
ptr = 0;
while (ptr < ptr_end && pos < buffer.byteLength) {
count = buffer[pos++];
isEncodedRun = count > 128;
if (isEncodedRun) count -= 128;
if (0 === count || ptr + count > ptr_end) {
return rgbe_error(rgbe_format_error, "bad scanline data");
}
if (isEncodedRun) {
// a (encoded) run of the same value
byteValue = buffer[pos++];
for (i = 0; i < count; i++) {
scanline_buffer[ptr++] = byteValue;
} //ptr += count;
} else {
// a literal-run
scanline_buffer.set(buffer.subarray(pos, pos + count), ptr);
ptr += count;
pos += count;
}
} // now convert data from buffer into rgba
// first red, then green, then blue, then exponent (alpha)
l = scanline_width; //scanline_buffer.byteLength;
for (i = 0; i < l; i++) {
off = 0;
data_rgba[offset] = scanline_buffer[i + off];
off += scanline_width; //1;
data_rgba[offset + 1] = scanline_buffer[i + off];
off += scanline_width; //1;
data_rgba[offset + 2] = scanline_buffer[i + off];
off += scanline_width; //1;
data_rgba[offset + 3] = scanline_buffer[i + off];
offset += 4;
}
num_scanlines--;
}
return data_rgba;
};
var RGBEByteToRGBFloat = function RGBEByteToRGBFloat(sourceArray, sourceOffset, destArray, destOffset) {
var e = sourceArray[sourceOffset + 3];
var scale = Math.pow(2.0, e - 128.0) / 255.0;
destArray[destOffset + 0] = sourceArray[sourceOffset + 0] * scale;
destArray[destOffset + 1] = sourceArray[sourceOffset + 1] * scale;
destArray[destOffset + 2] = sourceArray[sourceOffset + 2] * scale;
};
var RGBEByteToRGBHalf = function () {
// Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
var floatView = new Float32Array(1);
var int32View = new Int32Array(floatView.buffer);
/* This method is faster than the OpenEXR implementation (very often
* used, eg. in Ogre), with the additional benefit of rounding, inspired
* by James Tursa?s half-precision code. */
function toHalf(val) {
floatView[0] = val;
var x = int32View[0];
var bits = x >> 16 & 0x8000;
/* Get the sign */
var m = x >> 12 & 0x07ff;
/* Keep one extra bit for rounding */
var e = x >> 23 & 0xff;
/* Using int is faster here */
/* If zero, or denormal, or exponent underflows too much for a denormal
* half, return signed zero. */
if (e < 103) return bits;
/* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
if (e > 142) {
bits |= 0x7c00;
/* If exponent was 0xff and one mantissa bit was set, it means NaN,
* not Inf, so make sure we set one mantissa bit too. */
bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;
return bits;
}
/* If exponent underflows but not too much, return a denormal */
if (e < 113) {
m |= 0x0800;
/* Extra rounding may overflow and set mantissa to 0 and exponent
* to 1, which is OK. */
bits |= (m >> 114 - e) + (m >> 113 - e & 1);
return bits;
}
bits |= e - 112 << 10 | m >> 1;
/* Extra rounding. An overflow will set mantissa to 0 and increment
* the exponent, which is OK. */
bits += m & 1;
return bits;
}
return function (sourceArray, sourceOffset, destArray, destOffset) {
var e = sourceArray[sourceOffset + 3];
var scale = Math.pow(2.0, e - 128.0) / 255.0;
destArray[destOffset + 0] = toHalf(sourceArray[sourceOffset + 0] * scale);
destArray[destOffset + 1] = toHalf(sourceArray[sourceOffset + 1] * scale);
destArray[destOffset + 2] = toHalf(sourceArray[sourceOffset + 2] * scale);
};
}();
var byteArray = new Uint8Array(buffer);
byteArray.pos = 0;
var rgbe_header_info = RGBE_ReadHeader(byteArray);
if (RGBE_RETURN_FAILURE !== rgbe_header_info) {
var w = rgbe_header_info.width,
h = rgbe_header_info.height,
image_rgba_data = RGBE_ReadPixels_RLE(byteArray.subarray(byteArray.pos), w, h);
if (RGBE_RETURN_FAILURE !== image_rgba_data) {
switch (this.type) {
case THREE.UnsignedByteType:
var data = image_rgba_data;
var format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders
var type = THREE.UnsignedByteType;
break;
case THREE.FloatType:
var numElements = image_rgba_data.length / 4 * 3;
var floatArray = new Float32Array(numElements);
for (var j = 0; j < numElements; j++) {
RGBEByteToRGBFloat(image_rgba_data, j * 4, floatArray, j * 3);
}
var data = floatArray;
var format = THREE.RGBFormat;
var type = THREE.FloatType;
break;
case THREE.HalfFloatType:
var numElements = image_rgba_data.length / 4 * 3;
var halfArray = new Uint16Array(numElements);
for (var j = 0; j < numElements; j++) {
RGBEByteToRGBHalf(image_rgba_data, j * 4, halfArray, j * 3);
}
var data = halfArray;
var format = THREE.RGBFormat;
var type = THREE.HalfFloatType;
break;
default:
console.error('THREE.RGBELoader: unsupported type: ', this.type);
break;
}
return {
width: w,
height: h,
data: data,
header: rgbe_header_info.string,
gamma: rgbe_header_info.gamma,
exposure: rgbe_header_info.exposure,
format: format,
type: type
};
}
}
return null;
},
setDataType: function setDataType(value) {
this.type = value;
return this;
},
load: function load(url, onLoad, onProgress, onError) {
function onLoadCallback(texture, texData) {
switch (texture.type) {
case THREE.UnsignedByteType:
texture.encoding = THREE.RGBEEncoding;
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
texture.flipY = true;
break;
case THREE.FloatType:
texture.encoding = THREE.LinearEncoding;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.generateMipmaps = false;
texture.flipY = true;
break;
case THREE.HalfFloatType:
texture.encoding = THREE.LinearEncoding;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.generateMipmaps = false;
texture.flipY = true;
break;
}
if (onLoad) onLoad(texture, texData);
}
return THREE.DataTextureLoader.prototype.load.call(this, url, onLoadCallback, onProgress, onError);
}
});