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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.array.iterator.js"; import "core-js/modules/es.array-buffer.slice.js"; import "core-js/modules/es.object.to-string.js"; import "core-js/modules/es.typed-array.uint16-array.js"; import "core-js/modules/es.typed-array.copy-within.js"; import "core-js/modules/es.typed-array.every.js"; import "core-js/modules/es.typed-array.fill.js"; import "core-js/modules/es.typed-array.filter.js"; import "core-js/modules/es.typed-array.find.js"; import "core-js/modules/es.typed-array.find-index.js"; import "core-js/modules/es.typed-array.for-each.js"; import "core-js/modules/es.typed-array.includes.js"; import "core-js/modules/es.typed-array.index-of.js"; import "core-js/modules/es.typed-array.iterator.js"; import "core-js/modules/es.typed-array.join.js"; import "core-js/modules/es.typed-array.last-index-of.js"; import "core-js/modules/es.typed-array.map.js"; import "core-js/modules/es.typed-array.reduce.js"; import "core-js/modules/es.typed-array.reduce-right.js"; import "core-js/modules/es.typed-array.reverse.js"; import "core-js/modules/es.typed-array.set.js"; import "core-js/modules/es.typed-array.slice.js"; import "core-js/modules/es.typed-array.some.js"; import "core-js/modules/es.typed-array.sort.js"; import "core-js/modules/es.typed-array.subarray.js"; import "core-js/modules/es.typed-array.to-locale-string.js"; import "core-js/modules/es.typed-array.to-string.js"; import "core-js/modules/es.array.index-of.js"; import "core-js/modules/es.array.slice.js"; import "core-js/modules/es.regexp.exec.js"; import "core-js/modules/es.string.match.js"; import "core-js/modules/es.typed-array.uint8-array.js"; import "core-js/modules/es.typed-array.float32-array.js"; import "core-js/modules/es.typed-array.int32-array.js"; import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float"; import _parseInt from "@babel/runtime-corejs2/core-js/parse-int"; console.warn("THREE.RGBELoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); // https://github.com/mrdoob/three.js/issues/5552 // http://en.wikipedia.org/wiki/RGBE_image_format THREE.RGBELoader = function (manager) { THREE.DataTextureLoader.call(this, manager); this.type = THREE.UnsignedByteType; }; THREE.RGBELoader.prototype = _Object$assign(_Object$create(THREE.DataTextureLoader.prototype), { constructor: THREE.RGBELoader, // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html parse: function parse(buffer) { var /* return codes for rgbe routines */ //RGBE_RETURN_SUCCESS = 0, RGBE_RETURN_FAILURE = -1, /* default error routine. change this to change error handling */ rgbe_read_error = 1, rgbe_write_error = 2, rgbe_format_error = 3, rgbe_memory_error = 4, rgbe_error = function rgbe_error(rgbe_error_code, msg) { switch (rgbe_error_code) { case rgbe_read_error: console.error("THREE.RGBELoader Read Error: " + (msg || '')); break; case rgbe_write_error: console.error("THREE.RGBELoader Write Error: " + (msg || '')); break; case rgbe_format_error: console.error("THREE.RGBELoader Bad File Format: " + (msg || '')); break; default: case rgbe_memory_error: console.error("THREE.RGBELoader: Error: " + (msg || '')); } return RGBE_RETURN_FAILURE; }, /* offsets to red, green, and blue components in a data (float) pixel */ //RGBE_DATA_RED = 0, //RGBE_DATA_GREEN = 1, //RGBE_DATA_BLUE = 2, /* number of floats per pixel, use 4 since stored in rgba image format */ //RGBE_DATA_SIZE = 4, /* flags indicating which fields in an rgbe_header_info are valid */ RGBE_VALID_PROGRAMTYPE = 1, RGBE_VALID_FORMAT = 2, RGBE_VALID_DIMENSIONS = 4, NEWLINE = "\n", fgets = function fgets(buffer, lineLimit, consume) { lineLimit = !lineLimit ? 1024 : lineLimit; var p = buffer.pos, i = -1, len = 0, s = '', chunkSize = 128, chunk = String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize))); while (0 > (i = chunk.indexOf(NEWLINE)) && len < lineLimit && p < buffer.byteLength) { s += chunk; len += chunk.length; p += chunkSize; chunk += String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize))); } if (-1 < i) { /*for (i=l-1; i>=0; i--) { byteCode = m.charCodeAt(i); if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++; else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2; if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate }*/ if (false !== consume) buffer.pos += len + i + 1; return s + chunk.slice(0, i); } return false; }, /* minimal header reading. modify if you want to parse more information */ RGBE_ReadHeader = function RGBE_ReadHeader(buffer) { var line, match, // regexes to parse header info fields magic_token_re = /^#\?(\S+)$/, gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/, exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/, format_re = /^\s*FORMAT=(\S+)\s*$/, dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/, // RGBE format header struct header = { valid: 0, /* indicate which fields are valid */ string: '', /* the actual header string */ comments: '', /* comments found in header */ programtype: 'RGBE', /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */ format: '', /* RGBE format, default 32-bit_rle_rgbe */ gamma: 1.0, /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */ exposure: 1.0, /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */ width: 0, height: 0 /* image dimensions, width/height */ }; if (buffer.pos >= buffer.byteLength || !(line = fgets(buffer))) { return rgbe_error(rgbe_read_error, "no header found"); } /* if you want to require the magic token then uncomment the next line */ if (!(match = line.match(magic_token_re))) { return rgbe_error(rgbe_format_error, "bad initial token"); } header.valid |= RGBE_VALID_PROGRAMTYPE; header.programtype = match[1]; header.string += line + "\n"; while (true) { line = fgets(buffer); if (false === line) break; header.string += line + "\n"; if ('#' === line.charAt(0)) { header.comments += line + "\n"; continue; // comment line } if (match = line.match(gamma_re)) { header.gamma = _parseFloat(match[1], 10); } if (match = line.match(exposure_re)) { header.exposure = _parseFloat(match[1], 10); } if (match = line.match(format_re)) { header.valid |= RGBE_VALID_FORMAT; header.format = match[1]; //'32-bit_rle_rgbe'; } if (match = line.match(dimensions_re)) { header.valid |= RGBE_VALID_DIMENSIONS; header.height = _parseInt(match[1], 10); header.width = _parseInt(match[2], 10); } if (header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS) break; } if (!(header.valid & RGBE_VALID_FORMAT)) { return rgbe_error(rgbe_format_error, "missing format specifier"); } if (!(header.valid & RGBE_VALID_DIMENSIONS)) { return rgbe_error(rgbe_format_error, "missing image size specifier"); } return header; }, RGBE_ReadPixels_RLE = function RGBE_ReadPixels_RLE(buffer, w, h) { var data_rgba, offset, pos, count, byteValue, scanline_buffer, ptr, ptr_end, i, l, off, isEncodedRun, scanline_width = w, num_scanlines = h, rgbeStart; if ( // run length encoding is not allowed so read flat scanline_width < 8 || scanline_width > 0x7fff || // this file is not run length encoded 2 !== buffer[0] || 2 !== buffer[1] || buffer[2] & 0x80) { // return the flat buffer return new Uint8Array(buffer); } if (scanline_width !== (buffer[2] << 8 | buffer[3])) { return rgbe_error(rgbe_format_error, "wrong scanline width"); } data_rgba = new Uint8Array(4 * w * h); if (!data_rgba.length) { return rgbe_error(rgbe_memory_error, "unable to allocate buffer space"); } offset = 0; pos = 0; ptr_end = 4 * scanline_width; rgbeStart = new Uint8Array(4); scanline_buffer = new Uint8Array(ptr_end); // read in each successive scanline while (num_scanlines > 0 && pos < buffer.byteLength) { if (pos + 4 > buffer.byteLength) { return rgbe_error(rgbe_read_error); } rgbeStart[0] = buffer[pos++]; rgbeStart[1] = buffer[pos++]; rgbeStart[2] = buffer[pos++]; rgbeStart[3] = buffer[pos++]; if (2 != rgbeStart[0] || 2 != rgbeStart[1] || (rgbeStart[2] << 8 | rgbeStart[3]) != scanline_width) { return rgbe_error(rgbe_format_error, "bad rgbe scanline format"); } // read each of the four channels for the scanline into the buffer // first red, then green, then blue, then exponent ptr = 0; while (ptr < ptr_end && pos < buffer.byteLength) { count = buffer[pos++]; isEncodedRun = count > 128; if (isEncodedRun) count -= 128; if (0 === count || ptr + count > ptr_end) { return rgbe_error(rgbe_format_error, "bad scanline data"); } if (isEncodedRun) { // a (encoded) run of the same value byteValue = buffer[pos++]; for (i = 0; i < count; i++) { scanline_buffer[ptr++] = byteValue; } //ptr += count; } else { // a literal-run scanline_buffer.set(buffer.subarray(pos, pos + count), ptr); ptr += count; pos += count; } } // now convert data from buffer into rgba // first red, then green, then blue, then exponent (alpha) l = scanline_width; //scanline_buffer.byteLength; for (i = 0; i < l; i++) { off = 0; data_rgba[offset] = scanline_buffer[i + off]; off += scanline_width; //1; data_rgba[offset + 1] = scanline_buffer[i + off]; off += scanline_width; //1; data_rgba[offset + 2] = scanline_buffer[i + off]; off += scanline_width; //1; data_rgba[offset + 3] = scanline_buffer[i + off]; offset += 4; } num_scanlines--; } return data_rgba; }; var RGBEByteToRGBFloat = function RGBEByteToRGBFloat(sourceArray, sourceOffset, destArray, destOffset) { var e = sourceArray[sourceOffset + 3]; var scale = Math.pow(2.0, e - 128.0) / 255.0; destArray[destOffset + 0] = sourceArray[sourceOffset + 0] * scale; destArray[destOffset + 1] = sourceArray[sourceOffset + 1] * scale; destArray[destOffset + 2] = sourceArray[sourceOffset + 2] * scale; }; var RGBEByteToRGBHalf = function () { // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410 var floatView = new Float32Array(1); var int32View = new Int32Array(floatView.buffer); /* This method is faster than the OpenEXR implementation (very often * used, eg. in Ogre), with the additional benefit of rounding, inspired * by James Tursa?s half-precision code. */ function toHalf(val) { floatView[0] = val; var x = int32View[0]; var bits = x >> 16 & 0x8000; /* Get the sign */ var m = x >> 12 & 0x07ff; /* Keep one extra bit for rounding */ var e = x >> 23 & 0xff; /* Using int is faster here */ /* If zero, or denormal, or exponent underflows too much for a denormal * half, return signed zero. */ if (e < 103) return bits; /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */ if (e > 142) { bits |= 0x7c00; /* If exponent was 0xff and one mantissa bit was set, it means NaN, * not Inf, so make sure we set one mantissa bit too. */ bits |= (e == 255 ? 0 : 1) && x & 0x007fffff; return bits; } /* If exponent underflows but not too much, return a denormal */ if (e < 113) { m |= 0x0800; /* Extra rounding may overflow and set mantissa to 0 and exponent * to 1, which is OK. */ bits |= (m >> 114 - e) + (m >> 113 - e & 1); return bits; } bits |= e - 112 << 10 | m >> 1; /* Extra rounding. An overflow will set mantissa to 0 and increment * the exponent, which is OK. */ bits += m & 1; return bits; } return function (sourceArray, sourceOffset, destArray, destOffset) { var e = sourceArray[sourceOffset + 3]; var scale = Math.pow(2.0, e - 128.0) / 255.0; destArray[destOffset + 0] = toHalf(sourceArray[sourceOffset + 0] * scale); destArray[destOffset + 1] = toHalf(sourceArray[sourceOffset + 1] * scale); destArray[destOffset + 2] = toHalf(sourceArray[sourceOffset + 2] * scale); }; }(); var byteArray = new Uint8Array(buffer); byteArray.pos = 0; var rgbe_header_info = RGBE_ReadHeader(byteArray); if (RGBE_RETURN_FAILURE !== rgbe_header_info) { var w = rgbe_header_info.width, h = rgbe_header_info.height, image_rgba_data = RGBE_ReadPixels_RLE(byteArray.subarray(byteArray.pos), w, h); if (RGBE_RETURN_FAILURE !== image_rgba_data) { switch (this.type) { case THREE.UnsignedByteType: var data = image_rgba_data; var format = THREE.RGBEFormat; // handled as THREE.RGBAFormat in shaders var type = THREE.UnsignedByteType; break; case THREE.FloatType: var numElements = image_rgba_data.length / 4 * 3; var floatArray = new Float32Array(numElements); for (var j = 0; j < numElements; j++) { RGBEByteToRGBFloat(image_rgba_data, j * 4, floatArray, j * 3); } var data = floatArray; var format = THREE.RGBFormat; var type = THREE.FloatType; break; case THREE.HalfFloatType: var numElements = image_rgba_data.length / 4 * 3; var halfArray = new Uint16Array(numElements); for (var j = 0; j < numElements; j++) { RGBEByteToRGBHalf(image_rgba_data, j * 4, halfArray, j * 3); } var data = halfArray; var format = THREE.RGBFormat; var type = THREE.HalfFloatType; break; default: console.error('THREE.RGBELoader: unsupported type: ', this.type); break; } return { width: w, height: h, data: data, header: rgbe_header_info.string, gamma: rgbe_header_info.gamma, exposure: rgbe_header_info.exposure, format: format, type: type }; } } return null; }, setDataType: function setDataType(value) { this.type = value; return this; }, load: function load(url, onLoad, onProgress, onError) { function onLoadCallback(texture, texData) { switch (texture.type) { case THREE.UnsignedByteType: texture.encoding = THREE.RGBEEncoding; texture.minFilter = THREE.NearestFilter; texture.magFilter = THREE.NearestFilter; texture.generateMipmaps = false; texture.flipY = true; break; case THREE.FloatType: texture.encoding = THREE.LinearEncoding; texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.generateMipmaps = false; texture.flipY = true; break; case THREE.HalfFloatType: texture.encoding = THREE.LinearEncoding; texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.generateMipmaps = false; texture.flipY = true; break; } if (onLoad) onLoad(texture, texData); } return THREE.DataTextureLoader.prototype.load.call(this, url, onLoadCallback, onProgress, onError); } });