UNPKG

bytev-charts

Version:

基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

1,317 lines (1,122 loc) 110 kB
import _typeof from "@babel/runtime-corejs2/helpers/typeof"; import "core-js/modules/es.array.for-each.js"; import "core-js/modules/es.object.to-string.js"; import "core-js/modules/web.dom-collections.for-each.js"; import "core-js/modules/es.array-buffer.constructor.js"; import "core-js/modules/es.array-buffer.slice.js"; import "core-js/modules/es.regexp.exec.js"; import "core-js/modules/es.string.split.js"; import "core-js/modules/es.array.slice.js"; import "core-js/modules/es.array.last-index-of.js"; import "core-js/modules/es.array.iterator.js"; import "core-js/modules/es.typed-array.uint8-array.js"; import "core-js/modules/es.typed-array.copy-within.js"; import "core-js/modules/es.typed-array.every.js"; import "core-js/modules/es.typed-array.fill.js"; import "core-js/modules/es.typed-array.filter.js"; import "core-js/modules/es.typed-array.find.js"; import "core-js/modules/es.typed-array.find-index.js"; import "core-js/modules/es.typed-array.for-each.js"; import "core-js/modules/es.typed-array.includes.js"; import "core-js/modules/es.typed-array.index-of.js"; import "core-js/modules/es.typed-array.iterator.js"; import "core-js/modules/es.typed-array.join.js"; import "core-js/modules/es.typed-array.last-index-of.js"; import "core-js/modules/es.typed-array.map.js"; import "core-js/modules/es.typed-array.reduce.js"; import "core-js/modules/es.typed-array.reduce-right.js"; import "core-js/modules/es.typed-array.reverse.js"; import "core-js/modules/es.typed-array.set.js"; import "core-js/modules/es.typed-array.slice.js"; import "core-js/modules/es.typed-array.some.js"; import "core-js/modules/es.typed-array.sort.js"; import "core-js/modules/es.typed-array.subarray.js"; import "core-js/modules/es.typed-array.to-locale-string.js"; import "core-js/modules/es.typed-array.to-string.js"; import "core-js/modules/es.string.iterator.js"; import "core-js/modules/web.dom-collections.iterator.js"; import "core-js/modules/web.url.js"; import "core-js/modules/web.url-search-params.js"; import "core-js/modules/es.function.name.js"; import "core-js/modules/es.string.repeat.js"; import "core-js/modules/es.array.index-of.js"; import "core-js/modules/es.array.filter.js"; import "core-js/modules/es.array.reduce.js"; import "core-js/modules/es.function.bind.js"; import "core-js/modules/es.array.map.js"; import "core-js/modules/es.date.to-string.js"; import "core-js/modules/es.regexp.to-string.js"; import "core-js/modules/es.typed-array.float32-array.js"; import "core-js/modules/es.promise.js"; import "core-js/modules/es.string.match.js"; import "core-js/modules/es.array.concat.js"; import "core-js/modules/es.array.sort.js"; import "core-js/modules/es.string.replace.js"; import "core-js/modules/es.string.trim.js"; import "core-js/modules/es.data-view.js"; import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import _Map from "@babel/runtime-corejs2/core-js/map"; import _parseInt from "@babel/runtime-corejs2/core-js/parse-int"; import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float"; import _Array$isArray from "@babel/runtime-corejs2/core-js/array/is-array"; import _Object$keys from "@babel/runtime-corejs2/core-js/object/keys"; console.warn("THREE.FBXLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * Loader loads FBX file and generates Group representing FBX scene. * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format * Versions lower than this may load but will probably have errors * * Needs Support: * Morph normals / blend shape normals * * FBX format references: * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) * * Binary format specification: * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ */ THREE.FBXLoader = function () { var fbxTree; var connections; var sceneGraph; function FBXLoader(manager) { THREE.Loader.call(this, manager); } FBXLoader.prototype = _Object$assign(_Object$create(THREE.Loader.prototype), { constructor: FBXLoader, load: function load(url, onLoad, onProgress, onError) { var scope = this; var path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; var loader = new THREE.FileLoader(this.manager); loader.setPath(scope.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(scope.requestHeader); loader.load(url, function (buffer) { try { onLoad(scope.parse(buffer, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); }, parse: function parse(FBXBuffer, path) { if (isFbxFormatBinary(FBXBuffer)) { fbxTree = new BinaryParser().parse(FBXBuffer); } else { var FBXText = convertArrayBufferToString(FBXBuffer); if (!isFbxFormatASCII(FBXText)) { throw new Error('THREE.FBXLoader: Unknown format.'); } if (getFbxVersion(FBXText) < 7000) { throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText)); } fbxTree = new TextParser().parse(FBXText); } // console.log( fbxTree ); var textureLoader = new THREE.TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree); } }); // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group function FBXTreeParser(textureLoader, manager) { this.textureLoader = textureLoader; this.manager = manager; } FBXTreeParser.prototype = { constructor: FBXTreeParser, parse: function parse() { connections = this.parseConnections(); var images = this.parseImages(); var textures = this.parseTextures(images); var materials = this.parseMaterials(textures); var deformers = this.parseDeformers(); var geometryMap = new GeometryParser().parse(deformers); this.parseScene(deformers, geometryMap, materials); return sceneGraph; }, // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) // and details the connection type parseConnections: function parseConnections() { var connectionMap = new _Map(); if ('Connections' in fbxTree) { var rawConnections = fbxTree.Connections.connections; rawConnections.forEach(function (rawConnection) { var fromID = rawConnection[0]; var toID = rawConnection[1]; var relationship = rawConnection[2]; if (!connectionMap.has(fromID)) { connectionMap.set(fromID, { parents: [], children: [] }); } var parentRelationship = { ID: toID, relationship: relationship }; connectionMap.get(fromID).parents.push(parentRelationship); if (!connectionMap.has(toID)) { connectionMap.set(toID, { parents: [], children: [] }); } var childRelationship = { ID: fromID, relationship: relationship }; connectionMap.get(toID).children.push(childRelationship); }); } return connectionMap; }, // Parse FBXTree.Objects.Video for embedded image data // These images are connected to textures in FBXTree.Objects.Textures // via FBXTree.Connections. parseImages: function parseImages() { var images = {}; var blobs = {}; if ('Video' in fbxTree.Objects) { var videoNodes = fbxTree.Objects.Video; for (var nodeID in videoNodes) { var videoNode = videoNodes[nodeID]; var id = _parseInt(nodeID); images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content if ('Content' in videoNode) { var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; if (arrayBufferContent || base64Content) { var image = this.parseImage(videoNodes[nodeID]); blobs[videoNode.RelativeFilename || videoNode.Filename] = image; } } } } for (var id in images) { var filename = images[id]; if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop(); } return images; }, // Parse embedded image data in FBXTree.Video.Content parseImage: function parseImage(videoNode) { var content = videoNode.Content; var fileName = videoNode.RelativeFilename || videoNode.Filename; var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase(); var type; switch (extension) { case 'bmp': type = 'image/bmp'; break; case 'jpg': case 'jpeg': type = 'image/jpeg'; break; case 'png': type = 'image/png'; break; case 'tif': type = 'image/tiff'; break; case 'tga': if (this.manager.getHandler('.tga') === null) { console.warn('FBXLoader: TGA loader not found, skipping ', fileName); } type = 'image/tga'; break; default: console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); return; } if (typeof content === 'string') { // ASCII format return 'data:' + type + ';base64,' + content; } else { // Binary Format var array = new Uint8Array(content); return window.URL.createObjectURL(new Blob([array], { type: type })); } }, // Parse nodes in FBXTree.Objects.Texture // These contain details such as UV scaling, cropping, rotation etc and are connected // to images in FBXTree.Objects.Video parseTextures: function parseTextures(images) { var textureMap = new _Map(); if ('Texture' in fbxTree.Objects) { var textureNodes = fbxTree.Objects.Texture; for (var nodeID in textureNodes) { var texture = this.parseTexture(textureNodes[nodeID], images); textureMap.set(_parseInt(nodeID), texture); } } return textureMap; }, // Parse individual node in FBXTree.Objects.Texture parseTexture: function parseTexture(textureNode, images) { var texture = this.loadTexture(textureNode, images); texture.ID = textureNode.id; texture.name = textureNode.attrName; var wrapModeU = textureNode.WrapModeU; var wrapModeV = textureNode.WrapModeV; var valueU = wrapModeU !== undefined ? wrapModeU.value : 0; var valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a // 0: repeat(default), 1: clamp texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; if ('Scaling' in textureNode) { var values = textureNode.Scaling.value; texture.repeat.x = values[0]; texture.repeat.y = values[1]; } return texture; }, // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader loadTexture: function loadTexture(textureNode, images) { var fileName; var currentPath = this.textureLoader.path; var children = connections.get(textureNode.id).children; if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) { fileName = images[children[0].ID]; if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) { this.textureLoader.setPath(undefined); } } var texture; var extension = textureNode.FileName.slice(-3).toLowerCase(); if (extension === 'tga') { var loader = this.manager.getHandler('.tga'); if (loader === null) { console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename); texture = new THREE.Texture(); } else { texture = loader.load(fileName); } } else if (extension === 'psd') { console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename); texture = new THREE.Texture(); } else { texture = this.textureLoader.load(fileName); } this.textureLoader.setPath(currentPath); return texture; }, // Parse nodes in FBXTree.Objects.Material parseMaterials: function parseMaterials(textureMap) { var materialMap = new _Map(); if ('Material' in fbxTree.Objects) { var materialNodes = fbxTree.Objects.Material; for (var nodeID in materialNodes) { var material = this.parseMaterial(materialNodes[nodeID], textureMap); if (material !== null) materialMap.set(_parseInt(nodeID), material); } } return materialMap; }, // Parse single node in FBXTree.Objects.Material // Materials are connected to texture maps in FBXTree.Objects.Textures // FBX format currently only supports Lambert and Phong shading models parseMaterial: function parseMaterial(materialNode, textureMap) { var ID = materialNode.id; var name = materialNode.attrName; var type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object. if (_typeof(type) === 'object') { type = type.value; } // Ignore unused materials which don't have any connections. if (!connections.has(ID)) return null; var parameters = this.parseParameters(materialNode, textureMap, ID); var material; switch (type.toLowerCase()) { case 'phong': material = new THREE.MeshPhongMaterial(); break; case 'lambert': material = new THREE.MeshLambertMaterial(); break; default: console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type); material = new THREE.MeshPhongMaterial(); break; } material.setValues(parameters); material.name = name; return material; }, // Parse FBX material and return parameters suitable for a three.js material // Also parse the texture map and return any textures associated with the material parseParameters: function parseParameters(materialNode, textureMap, ID) { var parameters = {}; if (materialNode.BumpFactor) { parameters.bumpScale = materialNode.BumpFactor.value; } if (materialNode.Diffuse) { parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value); } else if (materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color') { // The blender exporter exports diffuse here instead of in materialNode.Diffuse parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value); } if (materialNode.DisplacementFactor) { parameters.displacementScale = materialNode.DisplacementFactor.value; } if (materialNode.Emissive) { parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value); } else if (materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color') { // The blender exporter exports emissive color here instead of in materialNode.Emissive parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value); } if (materialNode.EmissiveFactor) { parameters.emissiveIntensity = _parseFloat(materialNode.EmissiveFactor.value); } if (materialNode.Opacity) { parameters.opacity = _parseFloat(materialNode.Opacity.value); } if (parameters.opacity < 1.0) { parameters.transparent = true; } if (materialNode.ReflectionFactor) { parameters.reflectivity = materialNode.ReflectionFactor.value; } if (materialNode.Shininess) { parameters.shininess = materialNode.Shininess.value; } if (materialNode.Specular) { parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value); } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') { // The blender exporter exports specular color here instead of in materialNode.Specular parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value); } var scope = this; connections.get(ID).children.forEach(function (child) { var type = child.relationship; switch (type) { case 'Bump': parameters.bumpMap = scope.getTexture(textureMap, child.ID); break; case 'Maya|TEX_ao_map': parameters.aoMap = scope.getTexture(textureMap, child.ID); break; case 'DiffuseColor': case 'Maya|TEX_color_map': parameters.map = scope.getTexture(textureMap, child.ID); parameters.map.encoding = THREE.sRGBEncoding; break; case 'DisplacementColor': parameters.displacementMap = scope.getTexture(textureMap, child.ID); break; case 'EmissiveColor': parameters.emissiveMap = scope.getTexture(textureMap, child.ID); parameters.emissiveMap.encoding = THREE.sRGBEncoding; break; case 'NormalMap': case 'Maya|TEX_normal_map': parameters.normalMap = scope.getTexture(textureMap, child.ID); break; case 'ReflectionColor': parameters.envMap = scope.getTexture(textureMap, child.ID); parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; parameters.envMap.encoding = THREE.sRGBEncoding; break; case 'SpecularColor': parameters.specularMap = scope.getTexture(textureMap, child.ID); parameters.specularMap.encoding = THREE.sRGBEncoding; break; case 'TransparentColor': case 'TransparencyFactor': parameters.alphaMap = scope.getTexture(textureMap, child.ID); parameters.transparent = true; break; case 'AmbientColor': case 'ShininessExponent': // AKA glossiness map case 'SpecularFactor': // AKA specularLevel case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor default: console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type); break; } }); return parameters; }, // get a texture from the textureMap for use by a material. getTexture: function getTexture(textureMap, id) { // if the texture is a layered texture, just use the first layer and issue a warning if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.'); id = connections.get(id).children[0].ID; } return textureMap.get(id); }, // Parse nodes in FBXTree.Objects.Deformer // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here // Generates map of Skeleton-like objects for use later when generating and binding skeletons. parseDeformers: function parseDeformers() { var skeletons = {}; var morphTargets = {}; if ('Deformer' in fbxTree.Objects) { var DeformerNodes = fbxTree.Objects.Deformer; for (var nodeID in DeformerNodes) { var deformerNode = DeformerNodes[nodeID]; var relationships = connections.get(_parseInt(nodeID)); if (deformerNode.attrType === 'Skin') { var skeleton = this.parseSkeleton(relationships, DeformerNodes); skeleton.ID = nodeID; if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.'); skeleton.geometryID = relationships.parents[0].ID; skeletons[nodeID] = skeleton; } else if (deformerNode.attrType === 'BlendShape') { var morphTarget = { id: nodeID }; morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); morphTarget.id = nodeID; if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.'); morphTargets[nodeID] = morphTarget; } } } return { skeletons: skeletons, morphTargets: morphTargets }; }, // Parse single nodes in FBXTree.Objects.Deformer // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' // Each skin node represents a skeleton and each cluster node represents a bone parseSkeleton: function parseSkeleton(relationships, deformerNodes) { var rawBones = []; relationships.children.forEach(function (child) { var boneNode = deformerNodes[child.ID]; if (boneNode.attrType !== 'Cluster') return; var rawBone = { ID: child.ID, indices: [], weights: [], transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ), // linkMode: boneNode.Mode, }; if ('Indexes' in boneNode) { rawBone.indices = boneNode.Indexes.a; rawBone.weights = boneNode.Weights.a; } rawBones.push(rawBone); }); return { rawBones: rawBones, bones: [] }; }, // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" parseMorphTargets: function parseMorphTargets(relationships, deformerNodes) { var rawMorphTargets = []; for (var i = 0; i < relationships.children.length; i++) { var child = relationships.children[i]; var morphTargetNode = deformerNodes[child.ID]; var rawMorphTarget = { name: morphTargetNode.attrName, initialWeight: morphTargetNode.DeformPercent, id: morphTargetNode.id, fullWeights: morphTargetNode.FullWeights.a }; if (morphTargetNode.attrType !== 'BlendShapeChannel') return; rawMorphTarget.geoID = connections.get(_parseInt(child.ID)).children.filter(function (child) { return child.relationship === undefined; })[0].ID; rawMorphTargets.push(rawMorphTarget); } return rawMorphTargets; }, // create the main THREE.Group() to be returned by the loader parseScene: function parseScene(deformers, geometryMap, materialMap) { sceneGraph = new THREE.Group(); var modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); var modelNodes = fbxTree.Objects.Model; var scope = this; modelMap.forEach(function (model) { var modelNode = modelNodes[model.ID]; scope.setLookAtProperties(model, modelNode); var parentConnections = connections.get(model.ID).parents; parentConnections.forEach(function (connection) { var parent = modelMap.get(connection.ID); if (parent !== undefined) parent.add(model); }); if (model.parent === null) { sceneGraph.add(model); } }); this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); this.createAmbientLight(); this.setupMorphMaterials(); sceneGraph.traverse(function (node) { if (node.userData.transformData) { if (node.parent) node.userData.transformData.parentMatrixWorld = node.parent.matrix; var transform = generateTransform(node.userData.transformData); node.applyMatrix4(transform); } }); var animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { sceneGraph.children[0].animations = animations; sceneGraph = sceneGraph.children[0]; } sceneGraph.animations = animations; }, // parse nodes in FBXTree.Objects.Model parseModels: function parseModels(skeletons, geometryMap, materialMap) { var modelMap = new _Map(); var modelNodes = fbxTree.Objects.Model; for (var nodeID in modelNodes) { var id = _parseInt(nodeID); var node = modelNodes[nodeID]; var relationships = connections.get(id); var model = this.buildSkeleton(relationships, skeletons, id, node.attrName); if (!model) { switch (node.attrType) { case 'Camera': model = this.createCamera(relationships); break; case 'Light': model = this.createLight(relationships); break; case 'Mesh': model = this.createMesh(relationships, geometryMap, materialMap); break; case 'NurbsCurve': model = this.createCurve(relationships, geometryMap); break; case 'LimbNode': case 'Root': model = new THREE.Bone(); break; case 'Null': default: model = new THREE.Group(); break; } model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName(node.attrName) : ''; model.ID = id; } this.getTransformData(model, node); modelMap.set(id, model); } return modelMap; }, buildSkeleton: function buildSkeleton(relationships, skeletons, id, name) { var bone = null; relationships.parents.forEach(function (parent) { for (var ID in skeletons) { var skeleton = skeletons[ID]; skeleton.rawBones.forEach(function (rawBone, i) { if (rawBone.ID === parent.ID) { var subBone = bone; bone = new THREE.Bone(); bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id bone.name = name ? THREE.PropertyBinding.sanitizeNodeName(name) : ''; bone.ID = id; skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes // duplicate the bone here and and it as a child of the first bone if (subBone !== null) { bone.add(subBone); } } }); } }); return bone; }, // create a THREE.PerspectiveCamera or THREE.OrthographicCamera createCamera: function createCamera(relationships) { var model; var cameraAttribute; relationships.children.forEach(function (child) { var attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { cameraAttribute = attr; } }); if (cameraAttribute === undefined) { model = new THREE.Object3D(); } else { var type = 0; if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) { type = 1; } var nearClippingPlane = 1; if (cameraAttribute.NearPlane !== undefined) { nearClippingPlane = cameraAttribute.NearPlane.value / 1000; } var farClippingPlane = 1000; if (cameraAttribute.FarPlane !== undefined) { farClippingPlane = cameraAttribute.FarPlane.value / 1000; } var width = window.innerWidth; var height = window.innerHeight; if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) { width = cameraAttribute.AspectWidth.value; height = cameraAttribute.AspectHeight.value; } var aspect = width / height; var fov = 45; if (cameraAttribute.FieldOfView !== undefined) { fov = cameraAttribute.FieldOfView.value; } var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; switch (type) { case 0: // Perspective model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); if (focalLength !== null) model.setFocalLength(focalLength); break; case 1: // Orthographic model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane); break; default: console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.'); model = new THREE.Object3D(); break; } } return model; }, // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight createLight: function createLight(relationships) { var model; var lightAttribute; relationships.children.forEach(function (child) { var attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { lightAttribute = attr; } }); if (lightAttribute === undefined) { model = new THREE.Object3D(); } else { var type; // LightType can be undefined for Point lights if (lightAttribute.LightType === undefined) { type = 0; } else { type = lightAttribute.LightType.value; } var color = 0xffffff; if (lightAttribute.Color !== undefined) { color = new THREE.Color().fromArray(lightAttribute.Color.value); } var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) { intensity = 0; } var distance = 0; if (lightAttribute.FarAttenuationEnd !== undefined) { if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) { distance = 0; } else { distance = lightAttribute.FarAttenuationEnd.value; } } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? var decay = 1; switch (type) { case 0: // Point model = new THREE.PointLight(color, intensity, distance, decay); break; case 1: // Directional model = new THREE.DirectionalLight(color, intensity); break; case 2: // Spot var angle = Math.PI / 3; if (lightAttribute.InnerAngle !== undefined) { angle = THREE.MathUtils.degToRad(lightAttribute.InnerAngle.value); } var penumbra = 0; if (lightAttribute.OuterAngle !== undefined) { // TODO: this is not correct - FBX calculates outer and inner angle in degrees // with OuterAngle > InnerAngle && OuterAngle <= Math.PI // while three.js uses a penumbra between (0, 1) to attenuate the inner angle penumbra = THREE.MathUtils.degToRad(lightAttribute.OuterAngle.value); penumbra = Math.max(penumbra, 1); } model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); break; default: console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.'); model = new THREE.PointLight(color, intensity); break; } if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) { model.castShadow = true; } } return model; }, createMesh: function createMesh(relationships, geometryMap, materialMap) { var model; var geometry = null; var material = null; var materials = []; // get geometry and materials(s) from connections relationships.children.forEach(function (child) { if (geometryMap.has(child.ID)) { geometry = geometryMap.get(child.ID); } if (materialMap.has(child.ID)) { materials.push(materialMap.get(child.ID)); } }); if (materials.length > 1) { material = materials; } else if (materials.length > 0) { material = materials[0]; } else { material = new THREE.MeshPhongMaterial({ color: 0xcccccc }); materials.push(material); } if ('color' in geometry.attributes) { materials.forEach(function (material) { material.vertexColors = true; }); } if (geometry.FBX_Deformer) { materials.forEach(function (material) { material.skinning = true; }); model = new THREE.SkinnedMesh(geometry, material); model.normalizeSkinWeights(); } else { model = new THREE.Mesh(geometry, material); } return model; }, createCurve: function createCurve(relationships, geometryMap) { var geometry = relationships.children.reduce(function (geo, child) { if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); return geo; }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 }); return new THREE.Line(geometry, material); }, // parse the model node for transform data getTransformData: function getTransformData(model, modelNode) { var transformData = {}; if ('InheritType' in modelNode) transformData.inheritType = _parseInt(modelNode.InheritType.value); if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);else transformData.eulerOrder = 'ZYX'; if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value; if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value; if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value; if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value; if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value; if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value; model.userData.transformData = transformData; }, setLookAtProperties: function setLookAtProperties(model, modelNode) { if ('LookAtProperty' in modelNode) { var children = connections.get(model.ID).children; children.forEach(function (child) { if (child.relationship === 'LookAtProperty') { var lookAtTarget = fbxTree.Objects.Model[child.ID]; if ('Lcl_Translation' in lookAtTarget) { var pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight if (model.target !== undefined) { model.target.position.fromArray(pos); sceneGraph.add(model.target); } else { // Cameras and other Object3Ds model.lookAt(new THREE.Vector3().fromArray(pos)); } } } }); } }, bindSkeleton: function bindSkeleton(skeletons, geometryMap, modelMap) { var bindMatrices = this.parsePoseNodes(); for (var ID in skeletons) { var skeleton = skeletons[ID]; var parents = connections.get(_parseInt(skeleton.ID)).parents; parents.forEach(function (parent) { if (geometryMap.has(parent.ID)) { var geoID = parent.ID; var geoRelationships = connections.get(geoID); geoRelationships.parents.forEach(function (geoConnParent) { if (modelMap.has(geoConnParent.ID)) { var model = modelMap.get(geoConnParent.ID); model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); } }); } }); } }, parsePoseNodes: function parsePoseNodes() { var bindMatrices = {}; if ('Pose' in fbxTree.Objects) { var BindPoseNode = fbxTree.Objects.Pose; for (var nodeID in BindPoseNode) { if (BindPoseNode[nodeID].attrType === 'BindPose') { var poseNodes = BindPoseNode[nodeID].PoseNode; if (_Array$isArray(poseNodes)) { poseNodes.forEach(function (poseNode) { bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); }); } else { bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); } } } } return bindMatrices; }, // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light createAmbientLight: function createAmbientLight() { if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) { var ambientColor = fbxTree.GlobalSettings.AmbientColor.value; var r = ambientColor[0]; var g = ambientColor[1]; var b = ambientColor[2]; if (r !== 0 || g !== 0 || b !== 0) { var color = new THREE.Color(r, g, b); sceneGraph.add(new THREE.AmbientLight(color, 1)); } } }, setupMorphMaterials: function setupMorphMaterials() { var scope = this; sceneGraph.traverse(function (child) { if (child.isMesh) { if (child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length) { if (_Array$isArray(child.material)) { child.material.forEach(function (material, i) { scope.setupMorphMaterial(child, material, i); }); } else { scope.setupMorphMaterial(child, child.material); } } } }); }, setupMorphMaterial: function setupMorphMaterial(child, material, index) { var uuid = child.uuid; var matUuid = material.uuid; // if a geometry has morph targets, it cannot share the material with other geometries var sharedMat = false; sceneGraph.traverse(function (node) { if (node.isMesh) { if (_Array$isArray(node.material)) { node.material.forEach(function (mat) { if (mat.uuid === matUuid && node.uuid !== uuid) sharedMat = true; }); } else if (node.material.uuid === matUuid && node.uuid !== uuid) sharedMat = true; } }); if (sharedMat === true) { var clonedMat = material.clone(); clonedMat.morphTargets = true; if (index === undefined) child.material = clonedMat;else child.material[index] = clonedMat; } else material.morphTargets = true; } }; // parse Geometry data from FBXTree and return map of BufferGeometries function GeometryParser() {} GeometryParser.prototype = { constructor: GeometryParser, // Parse nodes in FBXTree.Objects.Geometry parse: function parse(deformers) { var geometryMap = new _Map(); if ('Geometry' in fbxTree.Objects) { var geoNodes = fbxTree.Objects.Geometry; for (var nodeID in geoNodes) { var relationships = connections.get(_parseInt(nodeID)); var geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); geometryMap.set(_parseInt(nodeID), geo); } } return geometryMap; }, // Parse single node in FBXTree.Objects.Geometry parseGeometry: function parseGeometry(relationships, geoNode, deformers) { switch (geoNode.attrType) { case 'Mesh': return this.parseMeshGeometry(relationships, geoNode, deformers); break; case 'NurbsCurve': return this.parseNurbsGeometry(geoNode); break; } }, // Parse single node mesh geometry in FBXTree.Objects.Geometry parseMeshGeometry: function parseMeshGeometry(relationships, geoNode, deformers) { var skeletons = deformers.skeletons; var morphTargets = []; var modelNodes = relationships.parents.map(function (parent) { return fbxTree.Objects.Model[parent.ID]; }); // don't create geometry if it is not associated with any models if (modelNodes.length === 0) return; var skeleton = relationships.children.reduce(function (skeleton, child) { if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID]; return skeleton; }, null); relationships.children.forEach(function (child) { if (deformers.morphTargets[child.ID] !== undefined) { morphTargets.push(deformers.morphTargets[child.ID]); } }); // Assume one model and get the preRotation from that // if there is more than one model associated with the geometry this may cause problems var modelNode = modelNodes[0]; var transformData = {}; if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); if ('InheritType' in modelNode) transformData.inheritType = _parseInt(modelNode.InheritType.value); if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value; if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value; if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value; var transform = generateTransform(transformData); return this.genGeometry(geoNode, skeleton, morphTargets, transform); }, // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry genGeometry: function genGeometry(geoNode, skeleton, morphTargets, preTransform) { var geo = new THREE.BufferGeometry(); if (geoNode.attrName) geo.name = geoNode.attrName; var geoInfo = this.parseGeoNode(geoNode, skeleton); var buffers = this.genBuffers(geoInfo); var positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3); positionAttribute.applyMatrix4(preTransform); geo.setAttribute('position', positionAttribute); if (buffers.colors.length > 0) { geo.setAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3)); } if (skeleton) { geo.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4)); geo.setAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model geo.FBX_Deformer = skeleton; } if (buffers.normal.length > 0) { var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); var normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3); normalAttribute.applyNormalMatrix(normalMatrix); geo.setAttribute('normal', normalAttribute); } buffers.uvs.forEach(function (uvBuffer, i) { // subsequent uv buffers are called 'uv1', 'uv2', ... var name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv' if (i === 0) { name = 'uv'; } geo.setAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2)); }); if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { // Convert the material indices of each vertex into rendering groups on the geometry. var prevMaterialIndex = buffers.materialIndex[0]; var startIndex = 0; buffers.materialIndex.forEach(function (currentIndex, i) { if (currentIndex !== prevMaterialIndex) { geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); prevMaterialIndex = currentIndex; startIndex = i; } }); // the loop above doesn't add the last group, do that here. if (geo.groups.length > 0) { var lastGroup = geo.groups[geo.groups.length - 1]; var lastIndex = lastGroup.start + lastGroup.count; if (lastIndex !== buffers.materialIndex.length) { geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); } } // case where there are multiple materials but the whole geometry is only // using one of them if (geo.groups.length === 0) { geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); } } this.addMorphTargets(geo, geoNode, morphTargets, preTransform); return geo; }, parseGeoNode: function parseGeoNode(geoNode, skeleton) { var geoInfo = {}; geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : []; geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : []; if (geoNode.LayerElementColor) { geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); } if (geoNode.LayerElementMaterial) { geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); } if (geoNode.LayerElementNormal) { geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); } if (geoNode.LayerElementUV) { geoInfo.uv = []; var i = 0; while (geoNode.LayerElementUV[i]) { if (geoNode.LayerElementUV[i].UV) { geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); } i++; } } geoInfo.weightTable = {}; if (skeleton !== null) { geoInfo.skeleton = skeleton; skeleton.rawBones.forEach(function (rawBone, i) { // loop over the bone's vertex indices and weights rawBone.indices.forEach(function (index, j) { if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = []; geoInfo.weightTable[index].push({ id: i, weight: rawBone.weights[j] }); }); }); } return geoInfo; }, genBuffers: function genBuffers(geoInfo) { var buffers = { vertex: [], normal: [], colors: [], uvs: [], materialIndex: [], vertexWeights: [], weightsIndices: [] }; var polygonIndex = 0; var faceLength = 0; var displayedWeightsWarning = false; // these will hold data for a single face var facePositionIndexes = []; var faceNormals = []; var faceColors = []; var faceUVs = []; var faceWeights = []; var faceWeightIndices = []; var scope = this; geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) { var endOfFace = false; // Face index and vertex index arrays are combined in a single array // A cube with quad faces looks like this: // PolygonVertexIndex: *24 { // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 // } // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 // to find index of last vertex bit shift the index: ^ - 1 if (vertexIndex < 0) { vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1 endOfFace = true; } var weightIndices = []; var weights = []; facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); if (geoInfo.color) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); faceColors.push(data[0], data[1], data[2]); } if (geoInfo.skeleton) { if (geoInfo.weightTable[vertexIndex] !=