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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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console.warn("THREE.PeppersGhostEffect: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS */ THREE.PeppersGhostEffect = function (renderer) { var scope = this; scope.cameraDistance = 15; scope.reflectFromAbove = false; // Internals var _halfWidth, _width, _height; var _cameraF = new THREE.PerspectiveCamera(); //front var _cameraB = new THREE.PerspectiveCamera(); //back var _cameraL = new THREE.PerspectiveCamera(); //left var _cameraR = new THREE.PerspectiveCamera(); //right var _position = new THREE.Vector3(); var _quaternion = new THREE.Quaternion(); var _scale = new THREE.Vector3(); // Initialization renderer.autoClear = false; this.setSize = function (width, height) { _halfWidth = width / 2; if (width < height) { _width = width / 3; _height = width / 3; } else { _width = height / 3; _height = height / 3; } renderer.setSize(width, height); }; this.render = function (scene, camera) { scene.updateMatrixWorld(); if (camera.parent === null) camera.updateMatrixWorld(); camera.matrixWorld.decompose(_position, _quaternion, _scale); // front _cameraF.position.copy(_position); _cameraF.quaternion.copy(_quaternion); _cameraF.translateZ(scope.cameraDistance); _cameraF.lookAt(scene.position); // back _cameraB.position.copy(_position); _cameraB.quaternion.copy(_quaternion); _cameraB.translateZ(-scope.cameraDistance); _cameraB.lookAt(scene.position); _cameraB.rotation.z += 180 * (Math.PI / 180); // left _cameraL.position.copy(_position); _cameraL.quaternion.copy(_quaternion); _cameraL.translateX(-scope.cameraDistance); _cameraL.lookAt(scene.position); _cameraL.rotation.x += 90 * (Math.PI / 180); // right _cameraR.position.copy(_position); _cameraR.quaternion.copy(_quaternion); _cameraR.translateX(scope.cameraDistance); _cameraR.lookAt(scene.position); _cameraR.rotation.x += 90 * (Math.PI / 180); renderer.clear(); renderer.setScissorTest(true); renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height); renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height); if (scope.reflectFromAbove) { renderer.render(scene, _cameraB); } else { renderer.render(scene, _cameraF); } renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height); renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height); if (scope.reflectFromAbove) { renderer.render(scene, _cameraF); } else { renderer.render(scene, _cameraB); } renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height); renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height); if (scope.reflectFromAbove) { renderer.render(scene, _cameraR); } else { renderer.render(scene, _cameraL); } renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height); renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height); if (scope.reflectFromAbove) { renderer.render(scene, _cameraL); } else { renderer.render(scene, _cameraR); } renderer.setScissorTest(false); }; };