bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
console.warn("THREE.PeppersGhostEffect: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
*/
THREE.PeppersGhostEffect = function (renderer) {
var scope = this;
scope.cameraDistance = 15;
scope.reflectFromAbove = false; // Internals
var _halfWidth, _width, _height;
var _cameraF = new THREE.PerspectiveCamera(); //front
var _cameraB = new THREE.PerspectiveCamera(); //back
var _cameraL = new THREE.PerspectiveCamera(); //left
var _cameraR = new THREE.PerspectiveCamera(); //right
var _position = new THREE.Vector3();
var _quaternion = new THREE.Quaternion();
var _scale = new THREE.Vector3(); // Initialization
renderer.autoClear = false;
this.setSize = function (width, height) {
_halfWidth = width / 2;
if (width < height) {
_width = width / 3;
_height = width / 3;
} else {
_width = height / 3;
_height = height / 3;
}
renderer.setSize(width, height);
};
this.render = function (scene, camera) {
scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
camera.matrixWorld.decompose(_position, _quaternion, _scale); // front
_cameraF.position.copy(_position);
_cameraF.quaternion.copy(_quaternion);
_cameraF.translateZ(scope.cameraDistance);
_cameraF.lookAt(scene.position); // back
_cameraB.position.copy(_position);
_cameraB.quaternion.copy(_quaternion);
_cameraB.translateZ(-scope.cameraDistance);
_cameraB.lookAt(scene.position);
_cameraB.rotation.z += 180 * (Math.PI / 180); // left
_cameraL.position.copy(_position);
_cameraL.quaternion.copy(_quaternion);
_cameraL.translateX(-scope.cameraDistance);
_cameraL.lookAt(scene.position);
_cameraL.rotation.x += 90 * (Math.PI / 180); // right
_cameraR.position.copy(_position);
_cameraR.quaternion.copy(_quaternion);
_cameraR.translateX(scope.cameraDistance);
_cameraR.lookAt(scene.position);
_cameraR.rotation.x += 90 * (Math.PI / 180);
renderer.clear();
renderer.setScissorTest(true);
renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
if (scope.reflectFromAbove) {
renderer.render(scene, _cameraB);
} else {
renderer.render(scene, _cameraF);
}
renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
if (scope.reflectFromAbove) {
renderer.render(scene, _cameraF);
} else {
renderer.render(scene, _cameraB);
}
renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
if (scope.reflectFromAbove) {
renderer.render(scene, _cameraR);
} else {
renderer.render(scene, _cameraL);
}
renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
if (scope.reflectFromAbove) {
renderer.render(scene, _cameraL);
} else {
renderer.render(scene, _cameraR);
}
renderer.setScissorTest(false);
};
};