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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.regexp.exec.js"; import "core-js/modules/es.string.split.js"; console.warn("THREE.AsciiEffect: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */ THREE.AsciiEffect = function (renderer, charSet, options) { // its fun to create one your own! charSet = charSet === undefined ? ' .:-=+*#%@' : charSet; // ' .,:;=|iI+hHOE#`$'; // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); if (!options) options = {}; // Some ASCII settings var bResolution = !options['resolution'] ? 0.15 : options['resolution']; // Higher for more details var iScale = !options['scale'] ? 1 : options['scale']; var bColor = !options['color'] ? false : options['color']; // nice but slows down rendering! var bAlpha = !options['alpha'] ? false : options['alpha']; // Transparency var bBlock = !options['block'] ? false : options['block']; // blocked characters. like good O dos var bInvert = !options['invert'] ? false : options['invert']; // black is white, white is black var strResolution = 'low'; var width, height; var domElement = document.createElement('div'); domElement.style.cursor = 'default'; var oAscii = document.createElement("table"); domElement.appendChild(oAscii); var iWidth, iHeight; var oImg; this.setSize = function (w, h) { width = w; height = h; renderer.setSize(w, h); initAsciiSize(); }; this.render = function (scene, camera) { renderer.render(scene, camera); asciifyImage(renderer, oAscii); }; this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js /* * jsAscii 0.1 * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt] */ function initAsciiSize() { iWidth = Math.round(width * fResolution); iHeight = Math.round(height * fResolution); oCanvas.width = iWidth; oCanvas.height = iHeight; // oCanvas.style.display = "none"; // oCanvas.style.width = iWidth; // oCanvas.style.height = iHeight; oImg = renderer.domElement; if (oImg.style.backgroundColor) { oAscii.rows[0].cells[0].style.backgroundColor = oImg.style.backgroundColor; oAscii.rows[0].cells[0].style.color = oImg.style.color; } oAscii.cellSpacing = 0; oAscii.cellPadding = 0; var oStyle = oAscii.style; oStyle.display = "inline"; oStyle.width = Math.round(iWidth / fResolution * iScale) + "px"; oStyle.height = Math.round(iHeight / fResolution * iScale) + "px"; oStyle.whiteSpace = "pre"; oStyle.margin = "0px"; oStyle.padding = "0px"; oStyle.letterSpacing = fLetterSpacing + "px"; oStyle.fontFamily = strFont; oStyle.fontSize = fFontSize + "px"; oStyle.lineHeight = fLineHeight + "px"; oStyle.textAlign = "left"; oStyle.textDecoration = "none"; } var aDefaultCharList = " .,:;i1tfLCG08@".split(""); var aDefaultColorCharList = " CGO08@".split(""); var strFont = "courier new, monospace"; var oCanvasImg = renderer.domElement; var oCanvas = document.createElement("canvas"); if (!oCanvas.getContext) { return; } var oCtx = oCanvas.getContext("2d"); if (!oCtx.getImageData) { return; } var aCharList = bColor ? aDefaultColorCharList : aDefaultCharList; if (charSet) aCharList = charSet; var fResolution = 0.5; switch (strResolution) { case "low": fResolution = 0.25; break; case "medium": fResolution = 0.5; break; case "high": fResolution = 1; break; } if (bResolution) fResolution = bResolution; // Setup dom var fFontSize = 2 / fResolution * iScale; var fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. var fLetterSpacing = 0; if (strResolution == "low") { switch (iScale) { case 1: fLetterSpacing = -1; break; case 2: case 3: fLetterSpacing = -2.1; break; case 4: fLetterSpacing = -3.1; break; case 5: fLetterSpacing = -4.15; break; } } if (strResolution == "medium") { switch (iScale) { case 1: fLetterSpacing = 0; break; case 2: fLetterSpacing = -1; break; case 3: fLetterSpacing = -1.04; break; case 4: case 5: fLetterSpacing = -2.1; break; } } if (strResolution == "high") { switch (iScale) { case 1: case 2: fLetterSpacing = 0; break; case 3: case 4: case 5: fLetterSpacing = -1; break; } } // can't get a span or div to flow like an img element, but a table works? // convert img element to ascii function asciifyImage(canvasRenderer, oAscii) { oCtx.clearRect(0, 0, iWidth, iHeight); oCtx.drawImage(oCanvasImg, 0, 0, iWidth, iHeight); var oImgData = oCtx.getImageData(0, 0, iWidth, iHeight).data; // Coloring loop starts now var strChars = ""; // console.time('rendering'); for (var y = 0; y < iHeight; y += 2) { for (var x = 0; x < iWidth; x++) { var iOffset = (y * iWidth + x) * 4; var iRed = oImgData[iOffset]; var iGreen = oImgData[iOffset + 1]; var iBlue = oImgData[iOffset + 2]; var iAlpha = oImgData[iOffset + 3]; var iCharIdx; var fBrightness; fBrightness = (0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; if (iAlpha == 0) { // should calculate alpha instead, but quick hack :) //fBrightness *= (iAlpha / 255); fBrightness = 1; } iCharIdx = Math.floor((1 - fBrightness) * (aCharList.length - 1)); if (bInvert) { iCharIdx = aCharList.length - iCharIdx - 1; } // good for debugging //fBrightness = Math.floor(fBrightness * 10); //strThisChar = fBrightness; var strThisChar = aCharList[iCharIdx]; if (strThisChar === undefined || strThisChar == " ") strThisChar = "&nbsp;"; if (bColor) { strChars += "<span style='" + "color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" + (bBlock ? "background-color:rgb(" + iRed + "," + iGreen + "," + iBlue + ");" : "") + (bAlpha ? "opacity:" + iAlpha / 255 + ";" : "") + "'>" + strThisChar + "</span>"; } else { strChars += strThisChar; } } strChars += "<br/>"; } oAscii.innerHTML = "<tr><td>" + strChars + "</td></tr>"; // console.timeEnd('rendering'); // return oAscii; } // end modified asciifyImage block };