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bytev-charts

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.NURBSCurve: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * NURBS curve object * * Derives from Curve, overriding getPoint and getTangent. * * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight. * **/ THREE.NURBSCurve = function (degree, knots /* array of reals */ , controlPoints /* array of Vector(2|3|4) */ , startKnot /* index in knots */ , endKnot /* index in knots */ ) { THREE.Curve.call(this); this.degree = degree; this.knots = knots; this.controlPoints = []; // Used by periodic NURBS to remove hidden spans this.startKnot = startKnot || 0; this.endKnot = endKnot || this.knots.length - 1; for (var i = 0; i < controlPoints.length; ++i) { // ensure Vector4 for control points var point = controlPoints[i]; this.controlPoints[i] = new THREE.Vector4(point.x, point.y, point.z, point.w); } }; THREE.NURBSCurve.prototype = _Object$create(THREE.Curve.prototype); THREE.NURBSCurve.prototype.constructor = THREE.NURBSCurve; THREE.NURBSCurve.prototype.getPoint = function (t, optionalTarget) { var point = optionalTarget || new THREE.Vector3(); var u = this.knots[this.startKnot] + t * (this.knots[this.endKnot] - this.knots[this.startKnot]); // linear mapping t->u // following results in (wx, wy, wz, w) homogeneous point var hpoint = THREE.NURBSUtils.calcBSplinePoint(this.degree, this.knots, this.controlPoints, u); if (hpoint.w != 1.0) { // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1) hpoint.divideScalar(hpoint.w); } return point.set(hpoint.x, hpoint.y, hpoint.z); }; THREE.NURBSCurve.prototype.getTangent = function (t, optionalTarget) { var tangent = optionalTarget || new THREE.Vector3(); var u = this.knots[0] + t * (this.knots[this.knots.length - 1] - this.knots[0]); var ders = THREE.NURBSUtils.calcNURBSDerivatives(this.degree, this.knots, this.controlPoints, u, 1); tangent.copy(ders[1]).normalize(); return tangent; };