bytev-charts
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
console.warn("THREE.DeviceOrientationControls: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
*/
THREE.DeviceOrientationControls = function (object) {
var scope = this;
this.object = object;
this.object.rotation.reorder('YXZ');
this.enabled = true;
this.deviceOrientation = {};
this.screenOrientation = 0;
this.alphaOffset = 0; // radians
var onDeviceOrientationChangeEvent = function onDeviceOrientationChangeEvent(event) {
scope.deviceOrientation = event;
};
var onScreenOrientationChangeEvent = function onScreenOrientationChangeEvent() {
scope.screenOrientation = window.orientation || 0;
}; // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
var setObjectQuaternion = function () {
var zee = new THREE.Vector3(0, 0, 1);
var euler = new THREE.Euler();
var q0 = new THREE.Quaternion();
var q1 = new THREE.Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)); // - PI/2 around the x-axis
return function (quaternion, alpha, beta, gamma, orient) {
euler.set(beta, alpha, -gamma, 'YXZ'); // 'ZXY' for the device, but 'YXZ' for us
quaternion.setFromEuler(euler); // orient the device
quaternion.multiply(q1); // camera looks out the back of the device, not the top
quaternion.multiply(q0.setFromAxisAngle(zee, -orient)); // adjust for screen orientation
};
}();
this.connect = function () {
onScreenOrientationChangeEvent(); // run once on load
// iOS 13+
if (window.DeviceOrientationEvent !== undefined && typeof window.DeviceOrientationEvent.requestPermission === 'function') {
window.DeviceOrientationEvent.requestPermission().then(function (response) {
if (response == 'granted') {
window.addEventListener('orientationchange', onScreenOrientationChangeEvent, false);
window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent, false);
}
})["catch"](function (error) {
console.error('THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error);
});
} else {
window.addEventListener('orientationchange', onScreenOrientationChangeEvent, false);
window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent, false);
}
scope.enabled = true;
};
this.disconnect = function () {
window.removeEventListener('orientationchange', onScreenOrientationChangeEvent, false);
window.removeEventListener('deviceorientation', onDeviceOrientationChangeEvent, false);
scope.enabled = false;
};
this.update = function () {
if (scope.enabled === false) return;
var device = scope.deviceOrientation;
if (device) {
var alpha = device.alpha ? THREE.MathUtils.degToRad(device.alpha) + scope.alphaOffset : 0; // Z
var beta = device.beta ? THREE.MathUtils.degToRad(device.beta) : 0; // X'
var gamma = device.gamma ? THREE.MathUtils.degToRad(device.gamma) : 0; // Y''
var orient = scope.screenOrientation ? THREE.MathUtils.degToRad(scope.screenOrientation) : 0; // O
setObjectQuaternion(scope.object.quaternion, alpha, beta, gamma, orient);
}
};
this.dispose = function () {
scope.disconnect();
};
this.connect();
};