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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.array.join.js"; /** * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf */ var ToneMapShader = { uniforms: { "tDiffuse": { value: null }, "averageLuminance": { value: 1.0 }, "luminanceMap": { value: null }, "maxLuminance": { value: 16.0 }, "minLuminance": { value: 0.01 }, "middleGrey": { value: 0.6 } }, vertexShader: ["varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}"].join("\n"), fragmentShader: ["#include <common>", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "uniform float middleGrey;", "uniform float minLuminance;", "uniform float maxLuminance;", "#ifdef ADAPTED_LUMINANCE", " uniform sampler2D luminanceMap;", "#else", " uniform float averageLuminance;", "#endif", "vec3 ToneMap( vec3 vColor ) {", " #ifdef ADAPTED_LUMINANCE", // Get the calculated average luminance " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;", " #else", " float fLumAvg = averageLuminance;", " #endif", // Calculate the luminance of the current pixel " float fLumPixel = linearToRelativeLuminance( vColor );", // Apply the modified operator (Eq. 4) " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );", " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);", " return fLumCompressed * vColor;", "}", "void main() {", " vec4 texel = texture2D( tDiffuse, vUv );", " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );", "}"].join("\n") }; export { ToneMapShader };