bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
48 lines (41 loc) • 1.72 kB
JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js";
import { Pass } from "../postprocessing/Pass.js";
var ShaderPass = function ShaderPass(shader, textureID) {
Pass.call(this);
this.textureID = textureID !== undefined ? textureID : "tDiffuse";
if (shader instanceof ShaderMaterial) {
this.uniforms = shader.uniforms;
this.material = shader;
} else if (shader) {
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
defines: _Object$assign({}, shader.defines),
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
}
this.fsQuad = new Pass.FullScreenQuad(this.material);
};
ShaderPass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: ShaderPass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
if (this.uniforms[this.textureID]) {
this.uniforms[this.textureID].value = readBuffer.texture;
}
this.fsQuad.material = this.material;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
this.fsQuad.render(renderer);
}
}
});
export { ShaderPass };