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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; var ShaderPass = function ShaderPass(shader, textureID) { Pass.call(this); this.textureID = textureID !== undefined ? textureID : "tDiffuse"; if (shader instanceof ShaderMaterial) { this.uniforms = shader.uniforms; this.material = shader; } else if (shader) { this.uniforms = UniformsUtils.clone(shader.uniforms); this.material = new ShaderMaterial({ defines: _Object$assign({}, shader.defines), uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); } this.fsQuad = new Pass.FullScreenQuad(this.material); }; ShaderPass.prototype = _Object$assign(_Object$create(Pass.prototype), { constructor: ShaderPass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { if (this.uniforms[this.textureID]) { this.uniforms[this.textureID].value = readBuffer.texture; } this.fsQuad.material = this.material; if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); this.fsQuad.render(renderer); } } }); export { ShaderPass };