bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import "core-js/modules/es.function.name.js";
import { LinearFilter, RGBFormat, ShaderMaterial, UniformsUtils, WebGLRenderTarget } from "../../../build/three.module.js";
import { Pass } from "../postprocessing/Pass.js";
import { CopyShader } from "../shaders/CopyShader.js";
var SavePass = function SavePass(renderTarget) {
Pass.call(this);
if (CopyShader === undefined) console.error("SavePass relies on CopyShader");
var shader = CopyShader;
this.textureID = "tDiffuse";
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
this.renderTarget = renderTarget;
if (this.renderTarget === undefined) {
this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: LinearFilter,
magFilter: LinearFilter,
format: RGBFormat,
stencilBuffer: false
});
this.renderTarget.texture.name = "SavePass.rt";
}
this.needsSwap = false;
this.fsQuad = new Pass.FullScreenQuad(this.material);
};
SavePass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: SavePass,
render: function render(renderer, writeBuffer, readBuffer) {
if (this.uniforms[this.textureID]) {
this.uniforms[this.textureID].value = readBuffer.texture;
}
renderer.setRenderTarget(this.renderTarget);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
}
});
export { SavePass };