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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import "core-js/modules/es.function.name.js"; import { LinearFilter, RGBFormat, ShaderMaterial, UniformsUtils, WebGLRenderTarget } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { CopyShader } from "../shaders/CopyShader.js"; var SavePass = function SavePass(renderTarget) { Pass.call(this); if (CopyShader === undefined) console.error("SavePass relies on CopyShader"); var shader = CopyShader; this.textureID = "tDiffuse"; this.uniforms = UniformsUtils.clone(shader.uniforms); this.material = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); this.renderTarget = renderTarget; if (this.renderTarget === undefined) { this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat, stencilBuffer: false }); this.renderTarget.texture.name = "SavePass.rt"; } this.needsSwap = false; this.fsQuad = new Pass.FullScreenQuad(this.material); }; SavePass.prototype = _Object$assign(_Object$create(Pass.prototype), { constructor: SavePass, render: function render(renderer, writeBuffer, readBuffer) { if (this.uniforms[this.textureID]) { this.uniforms[this.textureID].value = readBuffer.texture; } renderer.setRenderTarget(this.renderTarget); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } }); export { SavePass };