bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import { Pass } from "../postprocessing/Pass.js";
var MaskPass = function MaskPass(scene, camera) {
Pass.call(this);
this.scene = scene;
this.camera = camera;
this.clear = true;
this.needsSwap = false;
this.inverse = false;
};
MaskPass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: MaskPass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
var context = renderer.getContext();
var state = renderer.state; // don't update color or depth
state.buffers.color.setMask(false);
state.buffers.depth.setMask(false); // lock buffers
state.buffers.color.setLocked(true);
state.buffers.depth.setLocked(true); // set up stencil
var writeValue, clearValue;
if (this.inverse) {
writeValue = 0;
clearValue = 1;
} else {
writeValue = 1;
clearValue = 0;
}
state.buffers.stencil.setTest(true);
state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE);
state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff);
state.buffers.stencil.setClear(clearValue);
state.buffers.stencil.setLocked(true); // draw into the stencil buffer
renderer.setRenderTarget(readBuffer);
if (this.clear) renderer.clear();
renderer.render(this.scene, this.camera);
renderer.setRenderTarget(writeBuffer);
if (this.clear) renderer.clear();
renderer.render(this.scene, this.camera); // unlock color and depth buffer for subsequent rendering
state.buffers.color.setLocked(false);
state.buffers.depth.setLocked(false); // only render where stencil is set to 1
state.buffers.stencil.setLocked(false);
state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1
state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP);
state.buffers.stencil.setLocked(true);
}
});
var ClearMaskPass = function ClearMaskPass() {
Pass.call(this);
this.needsSwap = false;
};
ClearMaskPass.prototype = _Object$create(Pass.prototype);
_Object$assign(ClearMaskPass.prototype, {
render: function render(renderer
/*, writeBuffer, readBuffer, deltaTime, maskActive */
) {
renderer.state.buffers.stencil.setLocked(false);
renderer.state.buffers.stencil.setTest(false);
}
});
export { MaskPass, ClearMaskPass };