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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js"; import { Pass } from "../postprocessing/Pass.js"; import { DotScreenShader } from "../shaders/DotScreenShader.js"; var DotScreenPass = function DotScreenPass(center, angle, scale) { Pass.call(this); if (DotScreenShader === undefined) console.error("DotScreenPass relies on DotScreenShader"); var shader = DotScreenShader; this.uniforms = UniformsUtils.clone(shader.uniforms); if (center !== undefined) this.uniforms["center"].value.copy(center); if (angle !== undefined) this.uniforms["angle"].value = angle; if (scale !== undefined) this.uniforms["scale"].value = scale; this.material = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); this.fsQuad = new Pass.FullScreenQuad(this.material); }; DotScreenPass.prototype = _Object$assign(_Object$create(Pass.prototype), { constructor: DotScreenPass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { this.uniforms["tDiffuse"].value = readBuffer.texture; this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height); if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } } }); export { DotScreenPass };