bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import { ShaderMaterial, UniformsUtils } from "../../../build/three.module.js";
import { Pass } from "../postprocessing/Pass.js";
import { DotScreenShader } from "../shaders/DotScreenShader.js";
var DotScreenPass = function DotScreenPass(center, angle, scale) {
Pass.call(this);
if (DotScreenShader === undefined) console.error("DotScreenPass relies on DotScreenShader");
var shader = DotScreenShader;
this.uniforms = UniformsUtils.clone(shader.uniforms);
if (center !== undefined) this.uniforms["center"].value.copy(center);
if (angle !== undefined) this.uniforms["angle"].value = angle;
if (scale !== undefined) this.uniforms["scale"].value = scale;
this.material = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
this.fsQuad = new Pass.FullScreenQuad(this.material);
};
DotScreenPass.prototype = _Object$assign(_Object$create(Pass.prototype), {
constructor: DotScreenPass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
this.uniforms["tDiffuse"].value = readBuffer.texture;
this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
}
}
});
export { DotScreenPass };