bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
825 lines (645 loc) • 27 kB
JavaScript
import _Array$isArray from "@babel/runtime-corejs2/core-js/array/is-array";
import "core-js/modules/es.array.sort.js";
console.warn("THREE.Projector: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
THREE.RenderableObject = function () {
this.id = 0;
this.object = null;
this.z = 0;
this.renderOrder = 0;
}; //
THREE.RenderableFace = function () {
this.id = 0;
this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
this.v3 = new THREE.RenderableVertex();
this.normalModel = new THREE.Vector3();
this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
this.vertexNormalsLength = 0;
this.color = new THREE.Color();
this.material = null;
this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
this.z = 0;
this.renderOrder = 0;
}; //
THREE.RenderableVertex = function () {
this.position = new THREE.Vector3();
this.positionWorld = new THREE.Vector3();
this.positionScreen = new THREE.Vector4();
this.visible = true;
};
THREE.RenderableVertex.prototype.copy = function (vertex) {
this.positionWorld.copy(vertex.positionWorld);
this.positionScreen.copy(vertex.positionScreen);
}; //
THREE.RenderableLine = function () {
this.id = 0;
this.v1 = new THREE.RenderableVertex();
this.v2 = new THREE.RenderableVertex();
this.vertexColors = [new THREE.Color(), new THREE.Color()];
this.material = null;
this.z = 0;
this.renderOrder = 0;
}; //
THREE.RenderableSprite = function () {
this.id = 0;
this.object = null;
this.x = 0;
this.y = 0;
this.z = 0;
this.rotation = 0;
this.scale = new THREE.Vector2();
this.material = null;
this.renderOrder = 0;
}; //
THREE.Projector = function () {
var _object,
_objectCount,
_objectPool = [],
_objectPoolLength = 0,
_vertex,
_vertexCount,
_vertexPool = [],
_vertexPoolLength = 0,
_face,
_faceCount,
_facePool = [],
_facePoolLength = 0,
_line,
_lineCount,
_linePool = [],
_linePoolLength = 0,
_sprite,
_spriteCount,
_spritePool = [],
_spritePoolLength = 0,
_renderData = {
objects: [],
lights: [],
elements: []
},
_vector3 = new THREE.Vector3(),
_vector4 = new THREE.Vector4(),
_clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)),
_boundingBox = new THREE.Box3(),
_points3 = new Array(3),
_viewMatrix = new THREE.Matrix4(),
_viewProjectionMatrix = new THREE.Matrix4(),
_modelMatrix,
_modelViewProjectionMatrix = new THREE.Matrix4(),
_normalMatrix = new THREE.Matrix3(),
_frustum = new THREE.Frustum(),
_clippedVertex1PositionScreen = new THREE.Vector4(),
_clippedVertex2PositionScreen = new THREE.Vector4(); //
this.projectVector = function (vector, camera) {
console.warn('THREE.Projector: .projectVector() is now vector.project().');
vector.project(camera);
};
this.unprojectVector = function (vector, camera) {
console.warn('THREE.Projector: .unprojectVector() is now vector.unproject().');
vector.unproject(camera);
};
this.pickingRay = function () {
console.error('THREE.Projector: .pickingRay() is now raycaster.setFromCamera().');
}; //
var RenderList = function RenderList() {
var normals = [];
var colors = [];
var uvs = [];
var object = null;
var normalMatrix = new THREE.Matrix3();
function setObject(value) {
object = value;
normalMatrix.getNormalMatrix(object.matrixWorld);
normals.length = 0;
colors.length = 0;
uvs.length = 0;
}
function projectVertex(vertex) {
var position = vertex.position;
var positionWorld = vertex.positionWorld;
var positionScreen = vertex.positionScreen;
positionWorld.copy(position).applyMatrix4(_modelMatrix);
positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
var invW = 1 / positionScreen.w;
positionScreen.x *= invW;
positionScreen.y *= invW;
positionScreen.z *= invW;
vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
}
function pushVertex(x, y, z) {
_vertex = getNextVertexInPool();
_vertex.position.set(x, y, z);
projectVertex(_vertex);
}
function pushNormal(x, y, z) {
normals.push(x, y, z);
}
function pushColor(r, g, b) {
colors.push(r, g, b);
}
function pushUv(x, y) {
uvs.push(x, y);
}
function checkTriangleVisibility(v1, v2, v3) {
if (v1.visible === true || v2.visible === true || v3.visible === true) return true;
_points3[0] = v1.positionScreen;
_points3[1] = v2.positionScreen;
_points3[2] = v3.positionScreen;
return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
}
function checkBackfaceCulling(v1, v2, v3) {
return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
}
function pushLine(a, b) {
var v1 = _vertexPool[a];
var v2 = _vertexPool[b]; // Clip
v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
// Perform the perspective divide
v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
_line = getNextLineInPool();
_line.id = object.id;
_line.v1.copy(v1);
_line.v2.copy(v2);
_line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
_line.renderOrder = object.renderOrder;
_line.material = object.material;
if (object.material.vertexColors) {
_line.vertexColors[0].fromArray(colors, a * 3);
_line.vertexColors[1].fromArray(colors, b * 3);
}
_renderData.elements.push(_line);
}
}
function pushTriangle(a, b, c, material) {
var v1 = _vertexPool[a];
var v2 = _vertexPool[b];
var v3 = _vertexPool[c];
if (checkTriangleVisibility(v1, v2, v3) === false) return;
if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
_face = getNextFaceInPool();
_face.id = object.id;
_face.v1.copy(v1);
_face.v2.copy(v2);
_face.v3.copy(v3);
_face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
_face.renderOrder = object.renderOrder; // face normal
_vector3.subVectors(v3.position, v2.position);
_vector4.subVectors(v1.position, v2.position);
_vector3.cross(_vector4);
_face.normalModel.copy(_vector3);
_face.normalModel.applyMatrix3(normalMatrix).normalize();
for (var i = 0; i < 3; i++) {
var normal = _face.vertexNormalsModel[i];
normal.fromArray(normals, arguments[i] * 3);
normal.applyMatrix3(normalMatrix).normalize();
var uv = _face.uvs[i];
uv.fromArray(uvs, arguments[i] * 2);
}
_face.vertexNormalsLength = 3;
_face.material = material;
if (material.vertexColors) {
_face.color.fromArray(colors, a * 3);
}
_renderData.elements.push(_face);
}
}
return {
setObject: setObject,
projectVertex: projectVertex,
checkTriangleVisibility: checkTriangleVisibility,
checkBackfaceCulling: checkBackfaceCulling,
pushVertex: pushVertex,
pushNormal: pushNormal,
pushColor: pushColor,
pushUv: pushUv,
pushLine: pushLine,
pushTriangle: pushTriangle
};
};
var renderList = new RenderList();
function projectObject(object) {
if (object.visible === false) return;
if (object instanceof THREE.Light) {
_renderData.lights.push(object);
} else if (object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points) {
if (object.material.visible === false) return;
if (object.frustumCulled === true && _frustum.intersectsObject(object) === false) return;
addObject(object);
} else if (object instanceof THREE.Sprite) {
if (object.material.visible === false) return;
if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false) return;
addObject(object);
}
var children = object.children;
for (var i = 0, l = children.length; i < l; i++) {
projectObject(children[i]);
}
}
function addObject(object) {
_object = getNextObjectInPool();
_object.id = object.id;
_object.object = object;
_vector3.setFromMatrixPosition(object.matrixWorld);
_vector3.applyMatrix4(_viewProjectionMatrix);
_object.z = _vector3.z;
_object.renderOrder = object.renderOrder;
_renderData.objects.push(_object);
}
this.projectScene = function (scene, camera, sortObjects, sortElements) {
_faceCount = 0;
_lineCount = 0;
_spriteCount = 0;
_renderData.elements.length = 0;
if (scene.autoUpdate === true) scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
_viewMatrix.copy(camera.matrixWorldInverse);
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
_frustum.setFromProjectionMatrix(_viewProjectionMatrix); //
_objectCount = 0;
_renderData.objects.length = 0;
_renderData.lights.length = 0;
projectObject(scene);
if (sortObjects === true) {
_renderData.objects.sort(painterSort);
} //
var objects = _renderData.objects;
for (var o = 0, ol = objects.length; o < ol; o++) {
var object = objects[o].object;
var geometry = object.geometry;
renderList.setObject(object);
_modelMatrix = object.matrixWorld;
_vertexCount = 0;
if (object instanceof THREE.Mesh) {
if (geometry instanceof THREE.BufferGeometry) {
var material = object.material;
var isMultiMaterial = _Array$isArray(material);
var attributes = geometry.attributes;
var groups = geometry.groups;
if (attributes.position === undefined) continue;
var positions = attributes.position.array;
for (var i = 0, l = positions.length; i < l; i += 3) {
var x = positions[i];
var y = positions[i + 1];
var z = positions[i + 2];
if (material.morphTargets === true) {
var morphTargets = geometry.morphAttributes.position;
var morphTargetsRelative = geometry.morphTargetsRelative;
var morphInfluences = object.morphTargetInfluences;
for (var t = 0, tl = morphTargets.length; t < tl; t++) {
var influence = morphInfluences[t];
if (influence === 0) continue;
var target = morphTargets[t];
if (morphTargetsRelative) {
x += target.getX(i / 3) * influence;
y += target.getY(i / 3) * influence;
z += target.getZ(i / 3) * influence;
} else {
x += (target.getX(i / 3) - positions[i]) * influence;
y += (target.getY(i / 3) - positions[i + 1]) * influence;
z += (target.getZ(i / 3) - positions[i + 2]) * influence;
}
}
}
renderList.pushVertex(x, y, z);
}
if (attributes.normal !== undefined) {
var normals = attributes.normal.array;
for (var i = 0, l = normals.length; i < l; i += 3) {
renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
}
}
if (attributes.color !== undefined) {
var colors = attributes.color.array;
for (var i = 0, l = colors.length; i < l; i += 3) {
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
}
}
if (attributes.uv !== undefined) {
var uvs = attributes.uv.array;
for (var i = 0, l = uvs.length; i < l; i += 2) {
renderList.pushUv(uvs[i], uvs[i + 1]);
}
}
if (geometry.index !== null) {
var indices = geometry.index.array;
if (groups.length > 0) {
for (var g = 0; g < groups.length; g++) {
var group = groups[g];
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
if (material === undefined) continue;
for (var i = group.start, l = group.start + group.count; i < l; i += 3) {
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
}
}
} else {
for (var i = 0, l = indices.length; i < l; i += 3) {
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
}
}
} else {
if (groups.length > 0) {
for (var g = 0; g < groups.length; g++) {
var group = groups[g];
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
if (material === undefined) continue;
for (var i = group.start, l = group.start + group.count; i < l; i += 3) {
renderList.pushTriangle(i, i + 1, i + 2, material);
}
}
} else {
for (var i = 0, l = positions.length / 3; i < l; i += 3) {
renderList.pushTriangle(i, i + 1, i + 2, material);
}
}
}
} else if (geometry instanceof THREE.Geometry) {
var vertices = geometry.vertices;
var faces = geometry.faces;
var faceVertexUvs = geometry.faceVertexUvs[0];
_normalMatrix.getNormalMatrix(_modelMatrix);
var material = object.material;
var isMultiMaterial = _Array$isArray(material);
for (var v = 0, vl = vertices.length; v < vl; v++) {
var vertex = vertices[v];
_vector3.copy(vertex);
if (material.morphTargets === true) {
var morphTargets = geometry.morphTargets;
var morphInfluences = object.morphTargetInfluences;
for (var t = 0, tl = morphTargets.length; t < tl; t++) {
var influence = morphInfluences[t];
if (influence === 0) continue;
var target = morphTargets[t];
var targetVertex = target.vertices[v];
_vector3.x += (targetVertex.x - vertex.x) * influence;
_vector3.y += (targetVertex.y - vertex.y) * influence;
_vector3.z += (targetVertex.z - vertex.z) * influence;
}
}
renderList.pushVertex(_vector3.x, _vector3.y, _vector3.z);
}
for (var f = 0, fl = faces.length; f < fl; f++) {
var face = faces[f];
material = isMultiMaterial === true ? object.material[face.materialIndex] : object.material;
if (material === undefined) continue;
var side = material.side;
var v1 = _vertexPool[face.a];
var v2 = _vertexPool[face.b];
var v3 = _vertexPool[face.c];
if (renderList.checkTriangleVisibility(v1, v2, v3) === false) continue;
var visible = renderList.checkBackfaceCulling(v1, v2, v3);
if (side !== THREE.DoubleSide) {
if (side === THREE.FrontSide && visible === false) continue;
if (side === THREE.BackSide && visible === true) continue;
}
_face = getNextFaceInPool();
_face.id = object.id;
_face.v1.copy(v1);
_face.v2.copy(v2);
_face.v3.copy(v3);
_face.normalModel.copy(face.normal);
if (visible === false && (side === THREE.BackSide || side === THREE.DoubleSide)) {
_face.normalModel.negate();
}
_face.normalModel.applyMatrix3(_normalMatrix).normalize();
var faceVertexNormals = face.vertexNormals;
for (var n = 0, nl = Math.min(faceVertexNormals.length, 3); n < nl; n++) {
var normalModel = _face.vertexNormalsModel[n];
normalModel.copy(faceVertexNormals[n]);
if (visible === false && (side === THREE.BackSide || side === THREE.DoubleSide)) {
normalModel.negate();
}
normalModel.applyMatrix3(_normalMatrix).normalize();
}
_face.vertexNormalsLength = faceVertexNormals.length;
var vertexUvs = faceVertexUvs[f];
if (vertexUvs !== undefined) {
for (var u = 0; u < 3; u++) {
_face.uvs[u].copy(vertexUvs[u]);
}
}
_face.color = face.color;
_face.material = material;
_face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
_face.renderOrder = object.renderOrder;
_renderData.elements.push(_face);
}
}
} else if (object instanceof THREE.Line) {
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
if (geometry instanceof THREE.BufferGeometry) {
var attributes = geometry.attributes;
if (attributes.position !== undefined) {
var positions = attributes.position.array;
for (var i = 0, l = positions.length; i < l; i += 3) {
renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
}
if (attributes.color !== undefined) {
var colors = attributes.color.array;
for (var i = 0, l = colors.length; i < l; i += 3) {
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
}
}
if (geometry.index !== null) {
var indices = geometry.index.array;
for (var i = 0, l = indices.length; i < l; i += 2) {
renderList.pushLine(indices[i], indices[i + 1]);
}
} else {
var step = object instanceof THREE.LineSegments ? 2 : 1;
for (var i = 0, l = positions.length / 3 - 1; i < l; i += step) {
renderList.pushLine(i, i + 1);
}
}
}
} else if (geometry instanceof THREE.Geometry) {
var vertices = object.geometry.vertices;
if (vertices.length === 0) continue;
v1 = getNextVertexInPool();
v1.positionScreen.copy(vertices[0]).applyMatrix4(_modelViewProjectionMatrix);
var step = object instanceof THREE.LineSegments ? 2 : 1;
for (var v = 1, vl = vertices.length; v < vl; v++) {
v1 = getNextVertexInPool();
v1.positionScreen.copy(vertices[v]).applyMatrix4(_modelViewProjectionMatrix);
if ((v + 1) % step > 0) continue;
v2 = _vertexPool[_vertexCount - 2];
_clippedVertex1PositionScreen.copy(v1.positionScreen);
_clippedVertex2PositionScreen.copy(v2.positionScreen);
if (clipLine(_clippedVertex1PositionScreen, _clippedVertex2PositionScreen) === true) {
// Perform the perspective divide
_clippedVertex1PositionScreen.multiplyScalar(1 / _clippedVertex1PositionScreen.w);
_clippedVertex2PositionScreen.multiplyScalar(1 / _clippedVertex2PositionScreen.w);
_line = getNextLineInPool();
_line.id = object.id;
_line.v1.positionScreen.copy(_clippedVertex1PositionScreen);
_line.v2.positionScreen.copy(_clippedVertex2PositionScreen);
_line.z = Math.max(_clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z);
_line.renderOrder = object.renderOrder;
_line.material = object.material;
if (object.material.vertexColors) {
_line.vertexColors[0].copy(object.geometry.colors[v]);
_line.vertexColors[1].copy(object.geometry.colors[v - 1]);
}
_renderData.elements.push(_line);
}
}
}
} else if (object instanceof THREE.Points) {
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
if (geometry instanceof THREE.Geometry) {
var vertices = object.geometry.vertices;
for (var v = 0, vl = vertices.length; v < vl; v++) {
var vertex = vertices[v];
_vector4.set(vertex.x, vertex.y, vertex.z, 1);
_vector4.applyMatrix4(_modelViewProjectionMatrix);
pushPoint(_vector4, object, camera);
}
} else if (geometry instanceof THREE.BufferGeometry) {
var attributes = geometry.attributes;
if (attributes.position !== undefined) {
var positions = attributes.position.array;
for (var i = 0, l = positions.length; i < l; i += 3) {
_vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
_vector4.applyMatrix4(_modelViewProjectionMatrix);
pushPoint(_vector4, object, camera);
}
}
}
} else if (object instanceof THREE.Sprite) {
object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
_vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
_vector4.applyMatrix4(_viewProjectionMatrix);
pushPoint(_vector4, object, camera);
}
}
if (sortElements === true) {
_renderData.elements.sort(painterSort);
}
return _renderData;
};
function pushPoint(_vector4, object, camera) {
var invW = 1 / _vector4.w;
_vector4.z *= invW;
if (_vector4.z >= -1 && _vector4.z <= 1) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object;
_sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * Math.abs(_sprite.x - (_vector4.x + camera.projectionMatrix.elements[0]) / (_vector4.w + camera.projectionMatrix.elements[12]));
_sprite.scale.y = object.scale.y * Math.abs(_sprite.y - (_vector4.y + camera.projectionMatrix.elements[5]) / (_vector4.w + camera.projectionMatrix.elements[13]));
_sprite.material = object.material;
_renderData.elements.push(_sprite);
}
} // Pools
function getNextObjectInPool() {
if (_objectCount === _objectPoolLength) {
var object = new THREE.RenderableObject();
_objectPool.push(object);
_objectPoolLength++;
_objectCount++;
return object;
}
return _objectPool[_objectCount++];
}
function getNextVertexInPool() {
if (_vertexCount === _vertexPoolLength) {
var vertex = new THREE.RenderableVertex();
_vertexPool.push(vertex);
_vertexPoolLength++;
_vertexCount++;
return vertex;
}
return _vertexPool[_vertexCount++];
}
function getNextFaceInPool() {
if (_faceCount === _facePoolLength) {
var face = new THREE.RenderableFace();
_facePool.push(face);
_facePoolLength++;
_faceCount++;
return face;
}
return _facePool[_faceCount++];
}
function getNextLineInPool() {
if (_lineCount === _linePoolLength) {
var line = new THREE.RenderableLine();
_linePool.push(line);
_linePoolLength++;
_lineCount++;
return line;
}
return _linePool[_lineCount++];
}
function getNextSpriteInPool() {
if (_spriteCount === _spritePoolLength) {
var sprite = new THREE.RenderableSprite();
_spritePool.push(sprite);
_spritePoolLength++;
_spriteCount++;
return sprite;
}
return _spritePool[_spriteCount++];
} //
function painterSort(a, b) {
if (a.renderOrder !== b.renderOrder) {
return a.renderOrder - b.renderOrder;
} else if (a.z !== b.z) {
return b.z - a.z;
} else if (a.id !== b.id) {
return a.id - b.id;
} else {
return 0;
}
}
function clipLine(s1, s2) {
var alpha1 = 0,
alpha2 = 1,
// Calculate the boundary coordinate of each vertex for the near and far clip planes,
// Z = -1 and Z = +1, respectively.
bc1near = s1.z + s1.w,
bc2near = s2.z + s2.w,
bc1far = -s1.z + s1.w,
bc2far = -s2.z + s2.w;
if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
// Both vertices lie entirely within all clip planes.
return true;
} else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
// Both vertices lie entirely outside one of the clip planes.
return false;
} else {
// The line segment spans at least one clip plane.
if (bc1near < 0) {
// v1 lies outside the near plane, v2 inside
alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
} else if (bc2near < 0) {
// v2 lies outside the near plane, v1 inside
alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
}
if (bc1far < 0) {
// v1 lies outside the far plane, v2 inside
alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
} else if (bc2far < 0) {
// v2 lies outside the far plane, v2 inside
alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
}
if (alpha2 < alpha1) {
// The line segment spans two boundaries, but is outside both of them.
// (This can't happen when we're only clipping against just near/far but good
// to leave the check here for future usage if other clip planes are added.)
return false;
} else {
// Update the s1 and s2 vertices to match the clipped line segment.
s1.lerp(s2, alpha1);
s2.lerp(s1, 1 - alpha2);
return true;
}
}
}
};