bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
130 lines (113 loc) • 4.54 kB
JavaScript
import "core-js/modules/es.array.sort.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import _WeakMap from "@babel/runtime-corejs2/core-js/weak-map";
console.warn("THREE.CSS2DRenderer: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
THREE.CSS2DObject = function (element) {
THREE.Object3D.call(this);
this.element = element || document.createElement('div');
this.element.style.position = 'absolute';
this.addEventListener('removed', function () {
this.traverse(function (object) {
if (object.element instanceof Element && object.element.parentNode !== null) {
object.element.parentNode.removeChild(object.element);
}
});
});
};
THREE.CSS2DObject.prototype = _Object$assign(_Object$create(THREE.Object3D.prototype), {
constructor: THREE.CSS2DObject,
copy: function copy(source, recursive) {
THREE.Object3D.prototype.copy.call(this, source, recursive);
this.element = source.element.cloneNode(true);
return this;
}
}); //
THREE.CSS2DRenderer = function () {
var _this = this;
var _width, _height;
var _widthHalf, _heightHalf;
var vector = new THREE.Vector3();
var viewMatrix = new THREE.Matrix4();
var viewProjectionMatrix = new THREE.Matrix4();
var cache = {
objects: new _WeakMap()
};
var domElement = document.createElement('div');
domElement.style.overflow = 'hidden';
this.domElement = domElement;
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.setSize = function (width, height) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
};
var renderObject = function renderObject(object, scene, camera) {
if (object instanceof THREE.CSS2DObject) {
object.onBeforeRender(_this, scene, camera);
vector.setFromMatrixPosition(object.matrixWorld);
vector.applyMatrix4(viewProjectionMatrix);
var element = object.element;
var style = 'translate(-50%,-50%) translate(' + (vector.x * _widthHalf + _widthHalf) + 'px,' + (-vector.y * _heightHalf + _heightHalf) + 'px)';
element.style.WebkitTransform = style;
element.style.MozTransform = style;
element.style.oTransform = style;
element.style.transform = style;
element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ? '' : 'none';
var objectData = {
distanceToCameraSquared: getDistanceToSquared(camera, object)
};
cache.objects.set(object, objectData);
if (element.parentNode !== domElement) {
domElement.appendChild(element);
}
object.onAfterRender(_this, scene, camera);
}
for (var i = 0, l = object.children.length; i < l; i++) {
renderObject(object.children[i], scene, camera);
}
};
var getDistanceToSquared = function () {
var a = new THREE.Vector3();
var b = new THREE.Vector3();
return function (object1, object2) {
a.setFromMatrixPosition(object1.matrixWorld);
b.setFromMatrixPosition(object2.matrixWorld);
return a.distanceToSquared(b);
};
}();
var filterAndFlatten = function filterAndFlatten(scene) {
var result = [];
scene.traverse(function (object) {
if (object instanceof THREE.CSS2DObject) result.push(object);
});
return result;
};
var zOrder = function zOrder(scene) {
var sorted = filterAndFlatten(scene).sort(function (a, b) {
var distanceA = cache.objects.get(a).distanceToCameraSquared;
var distanceB = cache.objects.get(b).distanceToCameraSquared;
return distanceA - distanceB;
});
var zMax = sorted.length;
for (var i = 0, l = sorted.length; i < l; i++) {
sorted[i].element.style.zIndex = zMax - i;
}
};
this.render = function (scene, camera) {
if (scene.autoUpdate === true) scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
viewMatrix.copy(camera.matrixWorldInverse);
viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, viewMatrix);
renderObject(scene, scene, camera);
zOrder(scene);
};
};