bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
44 lines (39 loc) • 1.84 kB
JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import "core-js/modules/es.function.name.js";
console.warn("THREE.SavePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
THREE.SavePass = function (renderTarget) {
THREE.Pass.call(this);
if (THREE.CopyShader === undefined) console.error("THREE.SavePass relies on THREE.CopyShader");
var shader = THREE.CopyShader;
this.textureID = "tDiffuse";
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
this.material = new THREE.ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
this.renderTarget = renderTarget;
if (this.renderTarget === undefined) {
this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBFormat,
stencilBuffer: false
});
this.renderTarget.texture.name = "SavePass.rt";
}
this.needsSwap = false;
this.fsQuad = new THREE.Pass.FullScreenQuad(this.material);
};
THREE.SavePass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), {
constructor: THREE.SavePass,
render: function render(renderer, writeBuffer, readBuffer) {
if (this.uniforms[this.textureID]) {
this.uniforms[this.textureID].value = readBuffer.texture;
}
renderer.setRenderTarget(this.renderTarget);
if (this.clear) renderer.clear();
this.fsQuad.render(renderer);
}
});