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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import "core-js/modules/es.function.name.js"; console.warn("THREE.SavePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.SavePass = function (renderTarget) { THREE.Pass.call(this); if (THREE.CopyShader === undefined) console.error("THREE.SavePass relies on THREE.CopyShader"); var shader = THREE.CopyShader; this.textureID = "tDiffuse"; this.uniforms = THREE.UniformsUtils.clone(shader.uniforms); this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); this.renderTarget = renderTarget; if (this.renderTarget === undefined) { this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false }); this.renderTarget.texture.name = "SavePass.rt"; } this.needsSwap = false; this.fsQuad = new THREE.Pass.FullScreenQuad(this.material); }; THREE.SavePass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), { constructor: THREE.SavePass, render: function render(renderer, writeBuffer, readBuffer) { if (this.uniforms[this.textureID]) { this.uniforms[this.textureID].value = readBuffer.texture; } renderer.setRenderTarget(this.renderTarget); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } });