bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
56 lines (46 loc) • 2.23 kB
JavaScript
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
console.warn("THREE.RenderPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
THREE.RenderPass = function (scene, camera, overrideMaterial, clearColor, clearAlpha) {
THREE.Pass.call(this);
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
this.clear = true;
this.clearDepth = false;
this.needsSwap = false;
};
THREE.RenderPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), {
constructor: THREE.RenderPass,
render: function render(renderer, writeBuffer, readBuffer
/*, deltaTime, maskActive */
) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
var oldClearColor, oldClearAlpha, oldOverrideMaterial;
if (this.overrideMaterial !== undefined) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if (this.clearColor) {
oldClearColor = renderer.getClearColor().getHex();
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor(this.clearColor, this.clearAlpha);
}
if (this.clearDepth) {
renderer.clearDepth();
}
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
renderer.render(this.scene, this.camera);
if (this.clearColor) {
renderer.setClearColor(oldClearColor, oldClearAlpha);
}
if (this.overrideMaterial !== undefined) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}
});