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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.RenderPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.RenderPass = function (scene, camera, overrideMaterial, clearColor, clearAlpha) { THREE.Pass.call(this); this.scene = scene; this.camera = camera; this.overrideMaterial = overrideMaterial; this.clearColor = clearColor; this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0; this.clear = true; this.clearDepth = false; this.needsSwap = false; }; THREE.RenderPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), { constructor: THREE.RenderPass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; var oldClearColor, oldClearAlpha, oldOverrideMaterial; if (this.overrideMaterial !== undefined) { oldOverrideMaterial = this.scene.overrideMaterial; this.scene.overrideMaterial = this.overrideMaterial; } if (this.clearColor) { oldClearColor = renderer.getClearColor().getHex(); oldClearAlpha = renderer.getClearAlpha(); renderer.setClearColor(this.clearColor, this.clearAlpha); } if (this.clearDepth) { renderer.clearDepth(); } renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 if (this.clear) renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil); renderer.render(this.scene, this.camera); if (this.clearColor) { renderer.setClearColor(oldClearColor, oldClearAlpha); } if (this.overrideMaterial !== undefined) { this.scene.overrideMaterial = oldOverrideMaterial; } renderer.autoClear = oldAutoClear; } });