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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.MaskPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.MaskPass = function (scene, camera) { THREE.Pass.call(this); this.scene = scene; this.camera = camera; this.clear = true; this.needsSwap = false; this.inverse = false; }; THREE.MaskPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), { constructor: THREE.MaskPass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { var context = renderer.getContext(); var state = renderer.state; // don't update color or depth state.buffers.color.setMask(false); state.buffers.depth.setMask(false); // lock buffers state.buffers.color.setLocked(true); state.buffers.depth.setLocked(true); // set up stencil var writeValue, clearValue; if (this.inverse) { writeValue = 0; clearValue = 1; } else { writeValue = 1; clearValue = 0; } state.buffers.stencil.setTest(true); state.buffers.stencil.setOp(context.REPLACE, context.REPLACE, context.REPLACE); state.buffers.stencil.setFunc(context.ALWAYS, writeValue, 0xffffffff); state.buffers.stencil.setClear(clearValue); state.buffers.stencil.setLocked(true); // draw into the stencil buffer renderer.setRenderTarget(readBuffer); if (this.clear) renderer.clear(); renderer.render(this.scene, this.camera); renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); renderer.render(this.scene, this.camera); // unlock color and depth buffer for subsequent rendering state.buffers.color.setLocked(false); state.buffers.depth.setLocked(false); // only render where stencil is set to 1 state.buffers.stencil.setLocked(false); state.buffers.stencil.setFunc(context.EQUAL, 1, 0xffffffff); // draw if == 1 state.buffers.stencil.setOp(context.KEEP, context.KEEP, context.KEEP); state.buffers.stencil.setLocked(true); } }); THREE.ClearMaskPass = function () { THREE.Pass.call(this); this.needsSwap = false; }; THREE.ClearMaskPass.prototype = _Object$create(THREE.Pass.prototype); _Object$assign(THREE.ClearMaskPass.prototype, { render: function render(renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) { renderer.state.buffers.stencil.setLocked(false); renderer.state.buffers.stencil.setTest(false); } });