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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; console.warn("THREE.DotScreenPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); THREE.DotScreenPass = function (center, angle, scale) { THREE.Pass.call(this); if (THREE.DotScreenShader === undefined) console.error("THREE.DotScreenPass relies on THREE.DotScreenShader"); var shader = THREE.DotScreenShader; this.uniforms = THREE.UniformsUtils.clone(shader.uniforms); if (center !== undefined) this.uniforms["center"].value.copy(center); if (angle !== undefined) this.uniforms["angle"].value = angle; if (scale !== undefined) this.uniforms["scale"].value = scale; this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }); this.fsQuad = new THREE.Pass.FullScreenQuad(this.material); }; THREE.DotScreenPass.prototype = _Object$assign(_Object$create(THREE.Pass.prototype), { constructor: THREE.DotScreenPass, render: function render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { this.uniforms["tDiffuse"].value = readBuffer.texture; this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height); if (this.renderToScreen) { renderer.setRenderTarget(null); this.fsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } } });