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bytev-charts-beta

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基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;

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import "core-js/modules/es.function.name.js"; import "core-js/modules/es.regexp.exec.js"; import "core-js/modules/es.string.split.js"; import "core-js/modules/es.string.replace.js"; import "core-js/modules/es.array.for-each.js"; import "core-js/modules/es.object.to-string.js"; import "core-js/modules/web.dom-collections.for-each.js"; import "core-js/modules/es.array.splice.js"; import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign"; import _Object$create from "@babel/runtime-corejs2/core-js/object/create"; import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float"; console.warn("THREE.GCodeLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation."); /** * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications. * * Gcode files are composed by commands used by machines to create objects. * * @class THREE.GCodeLoader * @param {Manager} manager Loading manager. */ THREE.GCodeLoader = function (manager) { THREE.Loader.call(this, manager); this.splitLayer = false; }; THREE.GCodeLoader.prototype = _Object$assign(_Object$create(THREE.Loader.prototype), { constructor: THREE.GCodeLoader, load: function load(url, onLoad, onProgress, onError) { var scope = this; var loader = new THREE.FileLoader(scope.manager); loader.setPath(scope.path); loader.setRequestHeader(scope.requestHeader); loader.load(url, function (text) { try { onLoad(scope.parse(text)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); }, parse: function parse(data) { var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false }; var layers = []; var currentLayer = undefined; var pathMaterial = new THREE.LineBasicMaterial({ color: 0xFF0000 }); pathMaterial.name = 'path'; var extrudingMaterial = new THREE.LineBasicMaterial({ color: 0x00FF00 }); extrudingMaterial.name = 'extruded'; function newLayer(line) { currentLayer = { vertex: [], pathVertex: [], z: line.z }; layers.push(currentLayer); } //Create lie segment between p1 and p2 function addSegment(p1, p2) { if (currentLayer === undefined) { newLayer(p1); } if (line.extruding) { currentLayer.vertex.push(p1.x, p1.y, p1.z); currentLayer.vertex.push(p2.x, p2.y, p2.z); } else { currentLayer.pathVertex.push(p1.x, p1.y, p1.z); currentLayer.pathVertex.push(p2.x, p2.y, p2.z); } } function delta(v1, v2) { return state.relative ? v2 : v2 - v1; } function absolute(v1, v2) { return state.relative ? v1 + v2 : v2; } var lines = data.replace(/;.+/g, '').split('\n'); for (var i = 0; i < lines.length; i++) { var tokens = lines[i].split(' '); var cmd = tokens[0].toUpperCase(); //Argumments var args = {}; tokens.splice(1).forEach(function (token) { if (token[0] !== undefined) { var key = token[0].toLowerCase(); var value = _parseFloat(token.substring(1)); args[key] = value; } }); //Process commands //G0/G1 – Linear Movement if (cmd === 'G0' || cmd === 'G1') { var line = { x: args.x !== undefined ? absolute(state.x, args.x) : state.x, y: args.y !== undefined ? absolute(state.y, args.y) : state.y, z: args.z !== undefined ? absolute(state.z, args.z) : state.z, e: args.e !== undefined ? absolute(state.e, args.e) : state.e, f: args.f !== undefined ? absolute(state.f, args.f) : state.f }; //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position if (delta(state.e, line.e) > 0) { line.extruding = delta(state.e, line.e) > 0; if (currentLayer == undefined || line.z != currentLayer.z) { newLayer(line); } } addSegment(state, line); state = line; } else if (cmd === 'G2' || cmd === 'G3') {//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise ) //console.warn( 'THREE.GCodeLoader: Arc command not supported' ); } else if (cmd === 'G90') { //G90: Set to Absolute Positioning state.relative = false; } else if (cmd === 'G91') { //G91: Set to state.relative Positioning state.relative = true; } else if (cmd === 'G92') { //G92: Set Position var line = state; line.x = args.x !== undefined ? args.x : line.x; line.y = args.y !== undefined ? args.y : line.y; line.z = args.z !== undefined ? args.z : line.z; line.e = args.e !== undefined ? args.e : line.e; state = line; } else {//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd ); } } function addObject(vertex, extruding) { var geometry = new THREE.BufferGeometry(); geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertex, 3)); var segments = new THREE.LineSegments(geometry, extruding ? extrudingMaterial : pathMaterial); segments.name = 'layer' + i; object.add(segments); } var object = new THREE.Group(); object.name = 'gcode'; if (this.splitLayer) { for (var i = 0; i < layers.length; i++) { var layer = layers[i]; addObject(layer.vertex, true); addObject(layer.pathVertex, false); } } else { var vertex = [], pathVertex = []; for (var i = 0; i < layers.length; i++) { var layer = layers[i]; var layerVertex = layer.vertex; var layerPathVertex = layer.pathVertex; for (var j = 0; j < layerVertex.length; j++) { vertex.push(layerVertex[j]); } for (var j = 0; j < layerPathVertex.length; j++) { pathVertex.push(layerPathVertex[j]); } } addObject(vertex, true); addObject(pathVertex, false); } object.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0)); return object; } });