bytev-charts-beta
Version:
基于echarts和JavaScript及ES6封装的一个可以直接调用的图表组件库,内置主题设计,简单快捷,且支持用户自定义配置; npm 安装方式: npm install bytev-charts 若启动提示还需额外install插件,则运行 npm install @babel/runtime-corejs2 即可;
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JavaScript
import "core-js/modules/es.function.name.js";
import "core-js/modules/es.regexp.exec.js";
import "core-js/modules/es.string.split.js";
import "core-js/modules/es.string.replace.js";
import "core-js/modules/es.array.for-each.js";
import "core-js/modules/es.object.to-string.js";
import "core-js/modules/web.dom-collections.for-each.js";
import "core-js/modules/es.array.splice.js";
import _Object$assign from "@babel/runtime-corejs2/core-js/object/assign";
import _Object$create from "@babel/runtime-corejs2/core-js/object/create";
import _parseFloat from "@babel/runtime-corejs2/core-js/parse-float";
console.warn("THREE.GCodeLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation.");
/**
* THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
*
* Gcode files are composed by commands used by machines to create objects.
*
* @class THREE.GCodeLoader
* @param {Manager} manager Loading manager.
*/
THREE.GCodeLoader = function (manager) {
THREE.Loader.call(this, manager);
this.splitLayer = false;
};
THREE.GCodeLoader.prototype = _Object$assign(_Object$create(THREE.Loader.prototype), {
constructor: THREE.GCodeLoader,
load: function load(url, onLoad, onProgress, onError) {
var scope = this;
var loader = new THREE.FileLoader(scope.manager);
loader.setPath(scope.path);
loader.setRequestHeader(scope.requestHeader);
loader.load(url, function (text) {
try {
onLoad(scope.parse(text));
} catch (e) {
if (onError) {
onError(e);
} else {
console.error(e);
}
scope.manager.itemError(url);
}
}, onProgress, onError);
},
parse: function parse(data) {
var state = {
x: 0,
y: 0,
z: 0,
e: 0,
f: 0,
extruding: false,
relative: false
};
var layers = [];
var currentLayer = undefined;
var pathMaterial = new THREE.LineBasicMaterial({
color: 0xFF0000
});
pathMaterial.name = 'path';
var extrudingMaterial = new THREE.LineBasicMaterial({
color: 0x00FF00
});
extrudingMaterial.name = 'extruded';
function newLayer(line) {
currentLayer = {
vertex: [],
pathVertex: [],
z: line.z
};
layers.push(currentLayer);
} //Create lie segment between p1 and p2
function addSegment(p1, p2) {
if (currentLayer === undefined) {
newLayer(p1);
}
if (line.extruding) {
currentLayer.vertex.push(p1.x, p1.y, p1.z);
currentLayer.vertex.push(p2.x, p2.y, p2.z);
} else {
currentLayer.pathVertex.push(p1.x, p1.y, p1.z);
currentLayer.pathVertex.push(p2.x, p2.y, p2.z);
}
}
function delta(v1, v2) {
return state.relative ? v2 : v2 - v1;
}
function absolute(v1, v2) {
return state.relative ? v1 + v2 : v2;
}
var lines = data.replace(/;.+/g, '').split('\n');
for (var i = 0; i < lines.length; i++) {
var tokens = lines[i].split(' ');
var cmd = tokens[0].toUpperCase(); //Argumments
var args = {};
tokens.splice(1).forEach(function (token) {
if (token[0] !== undefined) {
var key = token[0].toLowerCase();
var value = _parseFloat(token.substring(1));
args[key] = value;
}
}); //Process commands
//G0/G1 – Linear Movement
if (cmd === 'G0' || cmd === 'G1') {
var line = {
x: args.x !== undefined ? absolute(state.x, args.x) : state.x,
y: args.y !== undefined ? absolute(state.y, args.y) : state.y,
z: args.z !== undefined ? absolute(state.z, args.z) : state.z,
e: args.e !== undefined ? absolute(state.e, args.e) : state.e,
f: args.f !== undefined ? absolute(state.f, args.f) : state.f
}; //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
if (delta(state.e, line.e) > 0) {
line.extruding = delta(state.e, line.e) > 0;
if (currentLayer == undefined || line.z != currentLayer.z) {
newLayer(line);
}
}
addSegment(state, line);
state = line;
} else if (cmd === 'G2' || cmd === 'G3') {//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
//console.warn( 'THREE.GCodeLoader: Arc command not supported' );
} else if (cmd === 'G90') {
//G90: Set to Absolute Positioning
state.relative = false;
} else if (cmd === 'G91') {
//G91: Set to state.relative Positioning
state.relative = true;
} else if (cmd === 'G92') {
//G92: Set Position
var line = state;
line.x = args.x !== undefined ? args.x : line.x;
line.y = args.y !== undefined ? args.y : line.y;
line.z = args.z !== undefined ? args.z : line.z;
line.e = args.e !== undefined ? args.e : line.e;
state = line;
} else {//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
}
}
function addObject(vertex, extruding) {
var geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertex, 3));
var segments = new THREE.LineSegments(geometry, extruding ? extrudingMaterial : pathMaterial);
segments.name = 'layer' + i;
object.add(segments);
}
var object = new THREE.Group();
object.name = 'gcode';
if (this.splitLayer) {
for (var i = 0; i < layers.length; i++) {
var layer = layers[i];
addObject(layer.vertex, true);
addObject(layer.pathVertex, false);
}
} else {
var vertex = [],
pathVertex = [];
for (var i = 0; i < layers.length; i++) {
var layer = layers[i];
var layerVertex = layer.vertex;
var layerPathVertex = layer.pathVertex;
for (var j = 0; j < layerVertex.length; j++) {
vertex.push(layerVertex[j]);
}
for (var j = 0; j < layerPathVertex.length; j++) {
pathVertex.push(layerPathVertex[j]);
}
}
addObject(vertex, true);
addObject(pathVertex, false);
}
object.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0));
return object;
}
});