bwip-js
Version:
JavaScript barcode generator supporting over 100 types and standards.
718 lines (661 loc) • 23.4 kB
JavaScript
// file : bwipjs.js
//
// Graphics-context interface to the BWIPP cross-compiled code
var BWIPJS = (function() {
// Math.floor(), etc. are notoriously slow. Caching seems to help.
var floor = Math.floor;
var round = Math.round;
var ceil = Math.ceil;
var min = Math.min;
var max = Math.max;
function BWIPJS(drawing) {
if (this.constructor !== BWIPJS) {
return new BWIPJS(drawing);
}
this.gstk = []; // Graphics save/restore stack
this.cmds = []; // Graphics primitives to replay when rendering
this.drawing = drawing; // Drawing interface
this.reset();
// Drawing surface bounding box
this.minx = this.miny = Infinity;
this.maxx = this.maxy = -Infinity;
};
// All graphics state that must be saved/restored is given a prefix of g_
BWIPJS.prototype.reset = function() {
// Current Transform Matrix - since we don't do rotation, we can fake
// the matrix math
this.g_tdx = 0; // CTM x-offset
this.g_tdy = 0; // CTM y-offset
this.g_tsx = 1; // CTM x-scale factor
this.g_tsy = 1; // CTM y-scale factor
this.g_posx = 0; // current x position
this.g_posy = 0; // current y position
this.g_penw = 1; // current line/pen width
this.g_path = []; // current path
this.g_font = null; // current font object
this.g_rgb = [0,0,0]; // current color (black)
this.g_clip = false; // clip region active
};
BWIPJS.prototype.save = function() {
// clone all g_ properties
var ctx = {};
for (var id in this) {
if (id.indexOf('g_') == 0) {
ctx[id] = clone(this[id]);
}
}
this.gstk.push(ctx);
// Perform a deep clone of the graphics state properties
function clone(v) {
if (v instanceof Array) {
var t = [];
for (var i = 0; i < v.length; i++)
t[i] = clone(v[i]);
return t;
}
if (v instanceof Object) {
var t = {};
for (var id in v)
t[id] = clone(v[id]);
return t;
}
return v;
}
};
BWIPJS.prototype.restore = function() {
if (!this.gstk.length) {
throw new Error('grestore: stack underflow');
}
var ctx = this.gstk.pop();
var self = this;
if (this.g_clip && !ctx.g_clip) {
this.cmds.push(function() {
self.drawing.unclip();
});
}
for (var id in ctx) {
this[id] = ctx[id];
}
};
// Per the postscript spec:
// As discussed in Section 4.4.1, Current Path, points entered into a path
// are immediately converted to device coordinates by the current
// transformation matrix (CTM); subsequent modifications to the CTM do not
// affect existing points. `currentpoint` computes the user space
// coordinates corresponding to the current point according to the current
// value of the CTM. Thus, if a current point is set and then the CTM is
// changed, the coordinates returned by currentpoint will be different
// from those that were originally specified for the point.
BWIPJS.prototype.currpos = function() {
return { x:(this.g_posx-this.g_tdx)/this.g_tsx,
y:(this.g_posy-this.g_tdy)/this.g_tsy
};
};
BWIPJS.prototype.currfont = function() {
return this.g_font;
};
BWIPJS.prototype.translate = function(x, y) {
this.g_tdx = this.g_tsx * x;
this.g_tdy = this.g_tsy * y;
};
BWIPJS.prototype.scale = function(x, y) {
this.g_tsx *= x;
this.g_tsy *= y;
var sxy = this.drawing.scale(this.g_tsx, this.g_tsy);
if (sxy && sxy[0] && sxy[1]) {
this.g_tsx = sxy[0];
this.g_tsy = sxy[1];
}
};
BWIPJS.prototype.setlinewidth = function(w) {
this.g_penw = w;
};
BWIPJS.prototype.selectfont = function(f, z) {
this.g_font = { FontName:this.jsstring(f), FontSize:+z };
};
BWIPJS.prototype.getfont = function() {
return this.g_font.FontName;
};
// Special function for converting a Uint8Array string to string.
BWIPJS.prototype.jsstring = function(s) {
if (s instanceof Uint8Array) {
// Postscript (like C) treats nul-char as end of string.
//for (var i = 0, l = s.length; i < l && s[i]; i++);
//if (i < l) {
// return String.fromCharCode.apply(null,s.subarray(0, i));
//}
return String.fromCharCode.apply(null,s)
}
return ''+s;
};
// Special function to replace setanycolor in BWIPP.
// Converts a string of hex digits either rgb, rrggbb or ccmmyykk.
// Or CSS-style #rgb and #rrggbb.
BWIPJS.prototype.setcolor = function(s) {
if (s instanceof Uint8Array) {
s = this.jsstring(s);
}
if (!s) {
return;
}
if (!/^(?:#?[0-9a-fA-F]{3}(?:[0-9a-fA-F]{3})?|[0-9a-fA-F]{8})$/.test(s)) {
throw new Error('bwip-js: invalid color: ' + s);
}
if (s[0] == '#') {
s = s.substr(1);
}
if (s.length == 3) {
var r = parseInt(s[0], 16);
var g = parseInt(s[1], 16);
var b = parseInt(s[2], 16);
this.g_rgb = [ r<<4|r, g<<4|g, b<<4|b ];
} else if (s.length == 6) {
var r = parseInt(s.substr(0,2), 16);
var g = parseInt(s.substr(2,2), 16);
var b = parseInt(s.substr(4,2), 16);
this.g_rgb = [ r, g, b ];
} else {
var c = parseInt(s.substr(0,2), 16) / 255;
var m = parseInt(s.substr(2,2), 16) / 255;
var y = parseInt(s.substr(4,2), 16) / 255;
var k = parseInt(s.substr(6,2), 16) / 255;
var r = round((1-c) * (1-k) * 255);
var g = round((1-m) * (1-k) * 255);
var b = round((1-y) * (1-k) * 255);
this.g_rgb = [ r, g, b ];
}
};
// Used only by swissqrcode
BWIPJS.prototype.setrgbcolor = function(r,g,b) {
this.g_rgb = [ r, g, b ];
};
// Returns the current rgb values as a 'RRGGBB'
BWIPJS.prototype.getRGB = function() {
var r = this.g_rgb[0].toString(16);
var g = this.g_rgb[1].toString(16);
var b = this.g_rgb[2].toString(16);
return '00'.substr(r.length) + r + '00'.substr(g.length) + g + '00'.substr(b.length) + b;
};
BWIPJS.prototype.newpath = function() {
this.g_path = [];
};
BWIPJS.prototype.closepath = function() {
var path = this.g_path;
var plen = path.length;
if (!plen) return;
var f = plen-1;
for ( ; f >= 0 && path[f].op == 'l'; f--);
f++;
if (f < plen-1) {
var poly = [];
var xmin = Infinity;
var ymin = Infinity;
var xmax = -Infinity;
var ymax = -Infinity;
for (var i = f; i < plen; i++) {
var a = path[i];
poly.push([ a.x0, a.y0 ]);
if (xmin > a.x0) xmin = a.x0;
if (xmax < a.x0) xmax = a.x0;
if (ymin > a.y0) ymin = a.y0;
if (ymax < a.y0) ymax = a.y0;
}
var a = path[plen-1];
var b = path[f];
if (a.x1 != b.x0 || a.y1 != b.y0) {
poly.push([ a.x1, a.y1 ]);
if (xmin > a.x1) xmin = a.x1;
if (xmax < a.x1) xmax = a.x1;
if (ymin > a.y1) ymin = a.y1;
if (ymax < a.y1) ymax = a.y1;
}
path.splice(f, plen-f,
{ op:'p', x0:xmin, y0:ymin, x1:xmax, y1:ymax, poly:poly });
} else {
path.push({ op:'c' });
}
};
BWIPJS.prototype.moveto = function(x,y) {
this.g_posx = this.g_tdx + this.g_tsx * x;
this.g_posy = this.g_tdy + this.g_tsy * y;
};
BWIPJS.prototype.rmoveto = function(x,y) {
this.g_posx += this.g_tsx * x;
this.g_posy += this.g_tsy * y;
};
BWIPJS.prototype.lineto = function(x,y) {
var x0 = round(this.g_posx);
var y0 = round(this.g_posy);
this.g_posx = this.g_tdx + this.g_tsx * x;
this.g_posy = this.g_tdy + this.g_tsy * y;
var x1 = round(this.g_posx);
var y1 = round(this.g_posy);
this.g_path.push({ op:'l', x0:x0, y0:y0, x1:x1, y1:y1 });
};
BWIPJS.prototype.rlineto = function(x,y) {
var x0 = round(this.g_posx);
var y0 = round(this.g_posy);
this.g_posx += this.g_tsx * x;
this.g_posy += this.g_tsy * y;
var x1 = round(this.g_posx);
var y1 = round(this.g_posy);
this.g_path.push({ op:'l', x0:x0, y0:y0, x1:x1, y1:y1 });
};
// implements both arc and arcn
BWIPJS.prototype.arc = function(x,y,r,sa,ea,ccw) {
if (sa == ea) {
return;
}
// For now, we only implement full circles...
if (sa != 0 && sa != 360 || ea != 0 && ea != 360) {
throw new Error('arc: not a full circle (' + sa + ',' + ea + ')');
}
x = this.g_tdx + this.g_tsx * x;
y = this.g_tdy + this.g_tsy * y;
// e == ellipse
var rx = r * this.g_tsx;
var ry = r * this.g_tsy;
this.g_path.push({ op:'e', x0:x-rx, y0:y-ry, x1:x+rx, y1:y+ry,
x:x, y:y, rx:rx, ry:ry, sa:sa, ea:ea, ccw:ccw });
};
BWIPJS.prototype.stringwidth = function(str) {
var tsx = this.g_tsx;
var tsy = this.g_tsy;
var size = +this.g_font.FontSize || 10;
// The string can be either a uint8-string or regular string
str = this.toUCS2(this.jsstring(str));
var bbox = this.drawing.measure(str, this.g_font.FontName, size*tsx, size*tsy);
return { w:bbox.width/tsx, h:(bbox.ascent+bbox.descent)/tsy,
a:bbox.ascent/tsy, d:bbox.descent/tsy };
};
BWIPJS.prototype.charpath = function(str, b) {
var sw = this.stringwidth(str);
// Emulate the char-path by placing a rectangle around it
this.rlineto(0, sw.a);
this.rlineto(sw.w, 0);
this.rlineto(0, -sw.h);
};
BWIPJS.prototype.pathbbox = function() {
if (!this.g_path.length) throw new Error('pathbbox: --nocurrentpoint--');
var path = this.g_path;
var llx = Infinity;
var lly = Infinity;
var urx = -Infinity;
var ury = -Infinity;
for (var i = 0; i < path.length; i++) {
var a = path[i];
if (a.op == 'c') {
continue;
}
if (a.x0 < a.x1) {
if (llx > a.x0) llx = a.x0;
if (urx < a.x1) urx = a.x1;
} else {
if (llx > a.x1) llx = a.x1;
if (urx < a.x0) urx = a.x0;
}
if (a.y0 < a.y1) {
if (lly > a.y0) lly = a.y0;
if (ury < a.y1) ury = a.y1;
} else {
if (lly > a.y1) lly = a.y1;
if (ury < a.y0) ury = a.y0;
}
}
// Convert to user-space coordinates
var rv = { llx:(llx-this.g_tdx)/this.g_tsx,
lly:(lly-this.g_tdy)/this.g_tsy,
urx:(urx-this.g_tdx)/this.g_tsx,
ury:(ury-this.g_tdy)/this.g_tsy };
return rv;
};
// Tranforms the pts array to standard (not y-inverted), unscalled values.
BWIPJS.prototype.transform = function(pts) {
var minx = this.minx;
var maxy = this.maxy;
for (var i = 0; i < pts.length; i++) {
var pt = pts[i];
pt[0] = pt[0] - minx;
pt[1] = maxy - pt[1];
}
};
BWIPJS.prototype.stroke = function() {
var tsx = this.g_tsx;
var tsy = this.g_tsy;
var path = this.g_path;
var rgb = this.getRGB();
this.g_path = [];
// This is a "super majority" round i.e. if over .66 round up.
var penw = floor(this.g_penw * tsx + 0.66);
var penh = floor(this.g_penw * tsy + 0.66);
// Calculate the bounding boxes
var nlines = 0, npolys = 0;
for (var i = 0; i < path.length; i++) {
var a = path[i];
if (a.op == 'l') {
// We only stroke vertical and horizontal lines. Complex shapes are
// always filled.
if (a.x0 != a.x1 && a.y0 != a.y1) {
throw new Error('stroke: --not-orthogonal--');
}
var x0 = a.x0;
var y0 = a.y0;
var x1 = a.x1;
var y1 = a.y1;
// Half widths (may be factional)
var penw2 = penw/2;
var penh2 = penh/2;
if (x0 > x1) { var t = x0; x0 = x1; x1 = t; }
if (y0 > y1) { var t = y0; y0 = y1; y1 = t; }
if (x0 == x1) {
this.bbox(x0-penw2, y0, x0+penw-penw2-1, y1); // vertical line
} else {
this.bbox(x0, y0-penh+penh2+1, x1, y1+penh2); // horizontal line
}
nlines++;
} else if (a.op == 'p') {
// Closed (rectangular) poly (border around the barcode)
var minx = Infinity;
var miny = Infinity;
var maxx = -Infinity;
var maxy = -Infinity;
var pts = a.poly;
if (pts.length != 4) {
throw new Error('stroke: --not-a-rect--');
}
for (var i = 0, j = pts.length-1; i < pts.length; j = i++) {
var xj = pts[j][0];
var yj = pts[j][1];
var xi = pts[i][0];
var yi = pts[i][1];
if (xi != xj && yi != yj) {
throw new Error('stroke: --not-orthogonal--');
}
if (xi < minx) minx = xi;
if (xi > maxx) maxx = xi;
if (yi < miny) miny = yi;
if (yi > maxy) maxy = yi;
}
// Half widths (integer)
var penw2 = ceil(penw/2);
var penh2 = ceil(penh/2);
// We render these as two polygons plus a fill.
// When border width is odd, allocate the bigger half to the outside.
this.bbox(minx-penw2, miny-penh2, maxx+penw2, maxy+penh2);
npolys++;
} else {
throw new Error('stroke: --not-a-line--');
}
}
// Draw the lines
var self = this;
this.cmds.push(function() {
// Half widths (big half and remaining half)
var bigw2 = ceil(penw/2);
var bigh2 = ceil(penh/2);
var remw2 = penw - bigw2;
var remh2 = penh - bigh2;
for (var i = 0; i < path.length; i++) {
var a = path[i]
if (a.op == 'l') {
var pts = [ [ a.x0, a.y0 ], [ a.x1, a.y1 ] ];
self.transform(pts);
self.drawing.line(pts[0][0], pts[0][1], pts[1][0], pts[1][1],
a.x0 == a.x1 ? penw : penh, rgb);
self.fill(rgb);
} else {
var pts = a.poly;
self.transform(pts);
var x0 = min(pts[0][0], pts[2][0]);
var x1 = max(pts[0][0], pts[2][0]);
var y0 = min(pts[0][1], pts[2][1]);
var y1 = max(pts[0][1], pts[2][1]);
// Top and left edges are "inside" the polygon.
// Bottom and right edges are outside.
// outside, counter-clockwise
self.drawing.polygon([
[ x0-bigw2, y0-bigh2 ],
[ x0-bigw2, y1+bigh2+1 ],
[ x1+bigw2+1, y1+bigh2+1 ],
[ x1+bigw2+1, y0-bigh2 ],
]);
// inside, clockwise
self.drawing.polygon([
[ x0+remw2, y0+remh2 ],
[ x1-remw2+1, y0+remh2 ],
[ x1-remw2+1, y1-remh2+1 ],
[ x0+remw2, y1-remh2+1 ],
]);
self.drawing.fill(rgb);
}
}
});
};
BWIPJS.prototype.fill = function() {
var path = this.g_path;
var rgb = this.getRGB();
this.g_path = [];
// Calculate the bounding boxes
for (var p = 0; p < path.length; p++) {
var a = path[p];
if (a.op == 'p') { // polygon
var minx = Infinity;
var miny = Infinity;
var maxx = -Infinity;
var maxy = -Infinity;
var pts = a.poly;
for (var i = 0; i < pts.length; i++) {
var xi = pts[i][0];
var yi = pts[i][1];
if (xi < minx) minx = xi;
if (xi > maxx) maxx = xi;
if (yi < miny) miny = yi;
if (yi > maxy) maxy = yi;
}
// With polygons, the right and bottom edges are "outside" and do not
// contribute to the bounding box. But we are in postscript inverted-y
// mode.
this.bbox(minx, miny+1, maxx-1, maxy);
} else if (a.op == 'e') { // ellipse
this.bbox(a.x - a.rx, a.y - a.ry, a.x + a.rx, a.y + a.ry);
} else {
throw new Error('fill: --not-a-polygon--');
}
}
// Render the poly
var self = this;
this.cmds.push(function() {
for (var i = 0; i < path.length; i++) {
var a = path[i];
if (a.op == 'p') {
var pts = a.poly
self.transform(pts);
self.drawing.polygon(pts);
} else if (a.op == 'e') {
var pts = [ [ a.x, a.y ] ];
self.transform(pts);
self.drawing.ellipse(pts[0][0], pts[0][1], a.rx, a.ry, a.ccw);
}
}
self.drawing.fill(rgb);
});
};
BWIPJS.prototype.clip = function() {
var path = this.g_path;
this.g_path = [];
this.g_clip = true;
var self = this;
this.cmds.push(function() {
var polys = [];
for (var i = 0; i < path.length; i++) {
var a = path[i];
if (a.op == 'p') {
var pts = a.poly
self.transform(pts);
polys.push(pts);
} else {
throw new Error('clip: only polygon regions supported');
}
}
self.drawing.clip(polys);
});
};
// The pix array is in standard (not y-inverted postscript) orientation.
BWIPJS.prototype.showmaxicode = function(pix) {
var tsx = this.g_tsx;
var tsy = this.g_tsy;
var rgb = this.getRGB();
// Module width. Module height is an integer multiple of tsy.
var twidth = 1.04 * tsx * 100;
var mwidth = (twidth / 30)|0;
if (twidth - (mwidth*30-1) > 9) {
mwidth++;
}
// Dimensions needed for plotting the hexagons. These must be integer values.
var w, h, wgap, hgap;
// if (opts.??? ) {
// // Create a one or two pixel gap
// wgap = (mwidth & 1) ? 1 : 2;
// hgap = 1;
// w = mwidth - gap;
// h = 4 * tsy;
// } else {
// Create a 1/8mm gap
wgap = (tsx/2)|0;
hgap = (tsy/2)|0;
w = mwidth - wgap;
if (w & 1) {
w--;
}
h = ((4*tsy)|0) - hgap;
//}
// These must be integer values
var w2 = w / 2 - 1; // half width
var qh = ((w2+1) / 2)|0; // quarter height
var vh = h - 2 - 2 * qh; // side height
// Bounding box
this.bbox(0, 0, mwidth*30 - wgap, tsy * 3 * 32 + tsy * 4 - hgap);
// Render the elements
var self = this;
this.cmds.push(function() {
// Draw the hexagons
for (var i = 0; i < pix.length; i++) {
var c = pix[i];
var x = c % 30;
var y = (c / 30)|0;
// Adjust x,y to the top of hexagon
x *= mwidth;
x += (y & 1) ? mwidth : mwidth/2;
x = x|0;
y = 33 - y; // invert for postscript notation
y *= tsy * 3;
y += tsy * 2 - h/2;
y = y|0;
// Build bottom up so the drawing is top-down.
var pts = [ [ x-0.5, y-- ] ];
y -= qh-1;
pts.push([x-1-w2, y--]);
y -= vh;
pts.push([x-1-w2, y--]);
y -= qh-1;
pts.push([x-0.5, y++]);
y += qh-1;
pts.push([x+w2, y++]);
y += vh;
pts.push([x+w2, y++]);
self.transform(pts);
self.drawing.hexagon(pts, rgb);
}
self.drawing.fill(rgb);
// Draw the rings
var x = (14 * mwidth + mwidth/2 + 0.01)|0;
var y = ((12 * 4 + 3) * tsy - qh/2 + 0.01)|0;
self.drawing.ellipse(x, y, (0.5774*3.5*tsx+0.01)|0, (0.5774*3.5*tsy+0.01)|0, true);
self.drawing.ellipse(x, y, (1.3359*3.5*tsx+0.01)|0, (1.3359*3.5*tsy+0.01)|0, false);
self.drawing.fill(rgb);
self.drawing.ellipse(x, y, (2.1058*3.5*tsx+0.01)|0, (2.1058*3.5*tsy+0.01)|0, true);
self.drawing.ellipse(x, y, (2.8644*3.5*tsx+0.01)|0, (2.8644*3.5*tsy+0.01)|0, false);
self.drawing.fill(rgb);
self.drawing.ellipse(x, y, (3.6229*3.5*tsx+0.01)|0, (3.6229*3.5*tsy+0.01)|0, true);
self.drawing.ellipse(x, y, (4.3814*3.5*tsx+0.01)|0, (4.3814*3.5*tsy+0.01)|0, false);
self.drawing.fill(rgb);
});
};
// UTF-8 to UCS-2 (no surrogates)
BWIPJS.prototype.toUCS2 = function(str) {
return str.replace(/[\xc0-\xdf][\x80-\xbf]|[\xe0-\xff][\x80-\xbf]{2}/g,
function(s) {
var code;
if (s.length == 2) {
code = ((s.charCodeAt(0)&0x1f)<<6)|
(s.charCodeAt(1)&0x3f);
} else {
code = ((s.charCodeAt(0)&0x0f)<<12)|
((s.charCodeAt(1)&0x3f)<<6)|
(s.charCodeAt(2)&0x3f);
}
return String.fromCharCode(code);
});
};
// dx,dy are inter-character gaps
BWIPJS.prototype.show = function(str, dx, dy) {
if (!str.length) {
return;
}
// Capture current graphics state
var tsx = this.g_tsx;
var tsy = this.g_tsy;
var name = this.g_font.FontName || 'OCR-B';
var size = (this.g_font.FontSize || 10);
var szx = size * tsx;
var szy = size * tsy;
var posx = this.g_posx;
var posy = this.g_posy;
var rgb = this.getRGB();
// The string can be either a uint8-string or regular string.
str = this.toUCS2(this.jsstring(str));
// Convert dx,dy to device space
dx = tsx * dx || 0;
dy = tsy * dy || 0;
// Bounding box.
var base = posy + dy;
var bbox = this.drawing.measure(str, name, szx, szy);
var width = bbox.width + (str.length-1) * dx;
this.bbox(posx, base-bbox.descent+1, posx+width-1, base+bbox.ascent);
this.g_posx += width;
var self = this;
self.cmds.push(function() {
// self.transform()
var x = posx - self.minx;
var y = self.maxy - posy;
self.drawing.text(x, y, str, rgb, { name:name, width:szx, height:szy, dx:dx });
});
};
// drawing surface bounding box
BWIPJS.prototype.bbox = function(x0, y0, x1, y1) {
if (x0 > x1) { var t = x0; x0 = x1; x1 = t; }
if (y0 > y1) { var t = y0; y0 = y1; y1 = t; }
x0 = floor(x0);
y0 = floor(y0);
x1 = ceil(x1);
y1 = ceil(y1);
if (this.minx > x0) this.minx = x0;
if (this.maxx < x1) this.maxx = x1;
if (this.miny > y0) this.miny = y0;
if (this.maxy < y1) this.maxy = y1;
};
BWIPJS.prototype.render = function() {
if (this.minx === Infinity) {
// Most likely, `dontdraw` was set in the options
return false;
}
// Draw the image
this.drawing.init(this.maxx - this.minx + 1, this.maxy - this.miny + 1,
this.g_tsx, this.g_tsy);
for (var i = 0, l = this.cmds.length; i < l; i++) {
this.cmds[i]();
}
return this.drawing.end();
};
return BWIPJS;
})(); // BWIPJS closure