bunr6statapi
Version:
Wrapper for Rainbow Six Siege API
60 lines (51 loc) • 2.04 kB
text/typescript
import { Auth } from './methods/auth';
import { GetUserByUsername, User } from './methods/getUserByUsername';
import { GetUserByUserId } from './methods/getUserByUserId';
import { GetUserProgression, Progression } from './methods/getUserProgression.js';
import { GetServerStatus, ServerStatus } from './methods/getServerStatus';
import { GetUserRank, UserRank } from './methods/getUserRank.js';
import { GetOperator, GameModes } from './methods/getOperator';
// import { GetUserStats, UserStats } from './methods/GetUserStats';
export class R6StatAPI {
public async login(email: string, password: string): Promise<string> {
return await Auth(email, password);
}
public async getUserByUsername(username: string, platform: string): Promise<User> {
return await GetUserByUsername(username, platform);
}
public async getUserByUserId(userId: string): Promise<User[] | []> {
return await GetUserByUserId(userId);
}
public async getUserProgression(userId: string): Promise<Progression> {
return await GetUserProgression(userId);
}
public async getServerStatus(platform: string): Promise<ServerStatus> {
return await GetServerStatus(platform);
}
public async getUserRank(userId: string, platform: string): Promise<UserRank> {
return await GetUserRank(userId, platform);
}
public async getUserOperators(
userId: string,
platform: string,
view: string,
aggregation: string,
gameMode: string,
teamRole: string,
season: string
): Promise<GameModes> {
return await GetOperator(userId, platform, view, aggregation, gameMode, teamRole, season);
}
// TODO fix this
// public async getUserStats(
// userId: string,
// platform: string,
// view: string,
// aggregation: string,
// gameMode: string,
// teamRole: string,
// season: string
// ): Promise<UserStats> {
// return await GetUserStats(userId, platform, view, aggregation, gameMode, teamRole, season);
// }
}