UNPKG

bungienetplatformjs

Version:
104 lines (79 loc) 2.87 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Frame = require("./Frame.js"); var _Frame2 = _interopRequireDefault(_Frame); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * Controls management over frames within a FrameSet */ var FrameManager = function () { /** * @param {FrameSet} frameSet - reference to a FrameSet */ function FrameManager(frameSet) { _classCallCheck(this, FrameManager); this._frameSet = frameSet; } /** * @param {Frame} frame - frame to add * @return {undefined} */ _createClass(FrameManager, [{ key: "addFrame", value: function addFrame(frame) { this._frameSet.enqueue(frame); } /** * Generate a FrameSet containing all active frames from the inner * FrameSet. NOTE: frames within the returned set are mutable! * @return {FrameSet} frames currently active */ }, { key: "getActive", value: function getActive() { return this._frameSet.filter(function (f) { return f.state === _Frame2.default.state.active; }); } /** * Returns the "next" waiting frame * @return {Frame} the next frame in the wait list */ }, { key: "getFrame", value: function getFrame() { var waitList = this.getWaiting(); if (waitList.empty) { return null; } return waitList.front; } /** * Generate a FrameSet containing all waiting frames from the inner * FrameSet. NOTE: frames within the returned set are mutable! * @return {FrameSet} frames currently waiting */ }, { key: "getWaiting", value: function getWaiting() { return this._frameSet.filter(function (f) { return f.state === _Frame2.default.state.waiting; }); } /** * @param {Frame} frame - frame to remove * @return {undefined} */ }, { key: "removeFrame", value: function removeFrame(frame) { this._frameSet.remove(frame); } }]); return FrameManager; }(); exports.default = FrameManager;