UNPKG

bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ /** * Indicates how a socket is populated, and where you should look for valid plug * data. * * This is a flags enumeration/bitmask field, as you may have to look in multiple * sources across multiple components for valid plugs. * * For instance, a socket could have plugs that are sourced from its own * definition, as well as plugs that are sourced from Character-scoped AND profile- * scoped Plug Sets. Only by combining plug data for every indicated source will * you be able to know all of the plugs available for a socket. * * This enum represents a set of flags - use bitwise operators to check which of * these match your value. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.SocketPlugSources} */ export declare enum SocketPlugSources { /** If there's no way we can detect to insert new plugs. */ None = 0, /** * Use plugs found in the player's inventory, based on the socket type rules (see * DestinySocketTypeDefinition for more info) * * Note that a socket - like Shaders - can have *both* reusable plugs and inventory * items inserted theoretically. */ InventorySourced = 1, /** * Use the DestinyItemSocketsComponent.sockets.reusablePlugs property to determine * which plugs are valid for this socket. This may have to be combined with other * sources, such as plug sets, if those flags are set. * * Note that "Reusable" plugs may not necessarily come from a plug set, nor from * the "reusablePlugItems" in the socket's Definition data. They can sometimes be " * randomized" in which case the only source of truth at the moment is still the * runtime DestinyItemSocketsComponent.sockets.reusablePlugs property. */ ReusablePlugItems = 2, /** * Use the ProfilePlugSets (DestinyProfileResponse.profilePlugSets) component data * to determine which plugs are valid for this socket. */ ProfilePlugSet = 4, /** * Use the CharacterPlugSets (DestinyProfileResponse.characterPlugSets) component * data to determine which plugs are valid for this socket. */ CharacterPlugSet = 8 }