UNPKG

bungie-net-core

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An easy way to interact with the Bungie.net API

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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-net-core code generator program * Repository: {@link https://github.com/owens1127/bungie-net-core} * Do not edit these files manually. */ /** * The list of perks to display in an item tooltip - and whether or not they have * been activated. * * Perks apply a variety of effects to a character, and are generally either * intrinsic to the item or provided in activated talent nodes or sockets. * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Perks.DestinyPerkReference} */ export interface DestinyPerkReference { /** * The hash identifier for the perk, which can be used to look up * DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not * have user-viewable information. You should examine whether you actually found a * name/description in the perk's definition before you show it to the user. Mapped * to DestinySandboxPerkDefinition in the manifest. */ readonly perkHash: number; /** The icon for the perk. */ readonly iconPath: string; /** * Whether this perk is currently active. (We may return perks that you have not * actually activated yet: these represent perks that you should show in the item's * tooltip, but that the user has not yet activated.) */ readonly isActive: boolean; /** * Some perks provide benefits, but aren't visible in the UI. This value will let * you know if this is perk should be shown in your UI. */ readonly visible: boolean; }