bungie-net-core
Version:
An easy way to interact with the Bungie.net API
31 lines (30 loc) • 1.4 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
/**
* Indicates the status of an "Unlock Flag" on a Character or Profile.
*
* These are individual bits of state that can be either set or not set, and
* sometimes provide interesting human-readable information in their related
* DestinyUnlockDefinition.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyUnlockStatus}
*/
export interface DestinyUnlockStatus {
/**
* The hash identifier for the Unlock Flag. Use to lookup DestinyUnlockDefinition
* for static data. Not all unlocks have human readable data - in fact, most don't.
* But when they do, it can be very useful to show. Even if they don't have human
* readable data, you might be able to infer the meaning of an unlock flag with a
* bit of experimentation... Mapped to DestinyUnlockDefinition in the manifest.
*/
readonly unlockHash: number;
/** Whether the unlock flag is set. */
readonly isSet: boolean;
}