bungie-net-core
Version:
An easy way to interact with the Bungie.net API
35 lines (34 loc) • 1.67 kB
TypeScript
/**
* Bungie.Net API
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* Contact: support@bungie.com
*
* NOTE: This class is auto generated by the bungie-net-core code generator program
* Repository: {@link https://github.com/owens1127/bungie-net-core}
* Do not edit these files manually.
*/
import { DestinyStat } from './DestinyStat';
/**
* This property has some history. A talent grid can provide stats on both the item
* it's related to and the character equipping the item. This returns data about
* those stat bonuses.
* @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyTalentNodeStatBlock}
*/
export interface DestinyTalentNodeStatBlock {
/**
* The stat benefits conferred when this talent node is activated for the current
* Step that is active on the node.
*/
readonly currentStepStats: DestinyStat[];
/**
* This is a holdover from the old days of Destiny 1, when a node could be
* activated multiple times, conferring multiple steps worth of benefits: you would
* use this property to show what activating the "next" step on the node would
* provide vs. what the current step is providing. While Nodes are currently not
* being used this way, the underlying system for this functionality still exists.
* I hesitate to remove this property while the ability for designers to make such
* a talent grid still exists. Whether you want to show it is up to you.
*/
readonly nextStepStats: DestinyStat[];
}